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The Dungeoneers Paperback – 23 July 2015
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It was a bit light for my tastes and the I didn't find any of the characters compelling, but I liked a lot of things about it and parts of the ending I found genuinely hilarious.
Somewhere between 3.5 and 4 stars from me.
This book has some truly great characters in it. Characters who are full to the top with personality flaws and little and/or big eccentricities. They were hugely colourful in the way they were portrayed. With colourful language and lots of accents going around, which just added to the fun!
I have read books by many authors, and of many genres, but rarely do I come across one whose characters and flavour of speech, will certainly stay with me for the rest of my days. The characters reminded me strongly of some who were created by Terry Pratchett's. Although I am sure no plagiarism was intended at any time.
The Dungeoneers are finders. They find what their contract tells them to. The team are a brilliant mix of male and female dwarves. A couple of humans and a dwarf impersonator who says he's on a secret mission!.
The team have been recruited to find a place called the Crypt of Alaham, to recover an extremely dangerous artifact, a mace of tremendous power. The Mace of Guffin. As the dwarves leader, whose name is Thud, begins to compile his equipment for the dozen people in the team, he meets a human called Durham. Durham has been sent a letter saying he should go with the team as an observer. So he goes along...and along the way, he discovers the truth about his invitation to join the group.
This is an adventure not to be missed! A great story with gripping dramatic moments, lots of action and plenty of of traps and devices to catch the unwary!
I loved the action in this book, plus it was laugh out loud funny at times too. The characters were well fleshed out and full of the little quirks that made them more easy to like and more human...even if they were dwarves! Definitely a very good read!
This is the type of book that is great for having with you, as you are sitting on a warm seat by the fire, with a hot drink by your side and an entire evening of blissful, uninterrupted reading ahead of you. Wonderful!
Having spent a good chunk of my formative years rolling dice and running (slightly faster than the halfling) from dragons, it reminded me of when we used to Power Game dungeons with things like collapsible 10 foot poles. I think the nostalgia it brought back is what I liked about it the most. Mr Russell has obviously spent many an hour running (slightly faster than the Palladin in full plate) from dragons in diverse dungeons.
I also like that it is magic heavy. You don't get enough of that in fantasy. Wizards or Illusionists are walking nuclear weapons in most high-level Dungeon & Dragons games (other fantasy role playing games are available). Nice to see that in the book. No messing about with blowing smoke rings or stupid fireworks in this book. We have a big bad guy using gigantic magic. I liked that.
I would like more character development in the next book. And boy does he have a lot of characters to play with.
Looking forward to the next book.
There were some moments of truly excellent and vivid descriptions that was sandwiched between some decidedly average content.
I enjoyed it, but won't be reading later novels in the series.
Top international reviews
The story felt a little disjointed at first but after I got about 2 chapters in I got into the rhythm and the pages practically turned themselves. This is a great and funny adventure.
My only serious disappointment is that there is no time to get to know much about the characters as they seem to drop in for a minute and a few sentences then disappear back into the group and whatever action goes on. This keeps the pace fast but causes the story to feel a little lacking in depth.
Hopefully if there are further Dungeoeer story's more will come out about Thud and his troop.
Wer aber das wohl klamukigste, lustigste und die Zunge herausstreckendste Buch, das es im Fantasy-Segment gibt, sucht, der könnte nicht richtiger liegen.
Man stelle sich eine Version des Hobbits vor, in dem man Bilbo aus lauter Zufall mitnahm, wo es keinen weisen Zauberer gibt, der die Gruppe leitet, und wo die Zwerge keine heroischen Helden auf der Suche nach einem Erbe, sondern derbe, humorvolle Dungeon-Profis sind, die sich nicht lange mit Rästeln an magischen Türen aufhalten, sondern eben jene mit einer Ballista aufschießen. Das ist "The Dungeoneers".
Ich habe dieses Jahr mein erstes Terry-Pratchett-Buch gelesen, und dort an manchen Stellen müde geschmunzelt. Dieses Buch hat mir in einer bis zum Brechen vollen Bahn einen sehr denkwürdigen Lachanfall beschert, der von der meines Erachtens lustigsten Stelle herrührt (den Waffeln). Und dieser Lacher war nicht der einzige: diese Buch ist von vorme bis hinten gespickt mit Humor und Wortwitz, der teils aber so sehr in die Englische Sprache verankert ist, dass ich mir spaßeshalber überlegt habe, wie man diese oder jenes ins Deutsche übersetzen konnte und nicht selten zu keinem wirklichen Ergebnis gekommen bin.
Klare Empfehlung für alle, die mindestens Abitur-Englsich beherrschen oder generell viel auf Englsich lesen, ansonsten würde einem hier sehr viel verloren gehen.
Set in the author's take on a tolkienesk and DnD universe where elves and dwarves are sub-species of the fey. The book does it's best to deliver a fantasy world with a satire feel to it, using humour as a tool. But the world is far too big for one book.
The Dungoneers are a group of professional adventurers, though the leader of the group Thud goes to great pains to explain that they aren't adventurers. The book starts with the Dungeoneers picking up a city guard named Durham, who acts as the main MC of the book. The mission is simple, at least on paper. Go to a set of ruins, collect a cursed artefact, give artefact to king, get paid. Of course, things are hardily that simple.
Unfortunately, the author has gone with the Hobbit satire. Meaning that there are large amount of characters and not a lot of screen time for each one. Durham could be called the MC due to the amount of paragraphs contributed to his character but Russell tries to give everyone at least a page or so. While I didn't have much of a problem with it personally I can see how other audiences could get frustrated.
What I Like: I think that the book works and I buy every sequel when they come out.
What I don't like: While the other squeals I can read over and over again. This does feel like a one time read. This is definitely an experimental series that author found just worked.
Still a good read.
If you (the reader) think, you've seen it all, from Mt.Doom to the Underdark and off to Shannara where winter is coming ... well, think again. A very funny book tells the story about the Dungeoneers, a group of dwarves, and their spelunking ways. Always with a smile you will actually be surprised and won't see the end coming.
I thought I know my fantasy, but the mixture of parody, dark fantasy and high fantasy really got me cold here.
Would love to see many a sequel to this, if you can keep the wittiness coming.
For me a good book is one where you can visualise the story in your mind as you read. That's what ticked the boxes for me, with The Dungeoneers.
Thank you Jeffrey Russell.
cant wait till the next ones out.please hurry!!
The Dungeoneers are dwarves (plus a human scribe and a pretend dwarf) for hire. If you have a mystical and powerful artifact you want retrieved, they're the dwarves for the job. Only this time, their employer's observer is accidentally the wrong person and that could be a problem.
Made me think of lots of mean things to do to my Pathfinder players.
One for people who like a Robert Asprin, Myth series style fantasy story.
Can't wait to see the next one in the series (I hope it happens!)