Top positive review
24 people found this helpful
DMG the way it should be, for the Dungeon Master's advice!
on 12 June 2008
-->Old School D&D Dungeon Master here, 22 years of being Evil DM (tm) to players' characters, lol ;)
Despite what some say, I think 4th ed is brilliant, a much needed kick up the backside. hehe
3.5 ed was far too complex. Great simulation, lousy gaming for the DM because, as the game's prime story teller and umpire, the complexity just made my role no damn fun :(
3.5 is better left to a computer to run that amount of dice checks (like the Temple of Elemental Evil PC game)
I ridiculed game systems like RuneMaster for over complexity, years ago, and it's what D&D turned into with 3.5 ed....ARG!!
So, 4th ed is deliberate attmept to get rid of that complexity and put FUN back...and it does it! this is the best version for new players. *All* Classes are fun, not just the spell casters.
The DMG doesn't have magic items, except artifacts. RIghtly, "gear" is put in the Player's Handbook, leaving the DMG ot be filled with stuff on HOW ot DM!
Remember folks, most people have never DMed...so how are they supposed to learn? Thus, do not knock the simplicity.
4th ed is a far more tactical and varied game than 3.5, by a long shot.
Roleplaying has not reduced because roleplaying is not about dice rolls!
If you need Social skill checks, 4th ed has them: Diplomacy, Streetwise, Insight, Bluff.
D&D needs new players if it is to live and grow, so note that, grognards ;)So, this is a big, and well done step.
my only concern so far are some backstory changes (see Driders and Inevitables in the monster manual, ick!), and this first run of books have some pages that can smear, oddly enough.
I rate it 5 pints of Dwarven ale! :)