Dungeon Master's Guide: v. 2 (Dungeons & Dragons) Hardcover – 15 Sep 2009
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Top Customer Reviews
The first chapter is about Group Storytelling, in which the DM and the players work together on a more co-operative level than a typical D&D adventure. This has enormous potential, but would require a fairly experienced group.
The second chapter is probably the most useful. It explains methods for making your encounters more exciting, discussing motivations, objectives, pacing, terrain, movement, traps, and at the end includes a sample encounter that demonstrates all these different elements brought together. One of the main highlights of this chapter are the "Terrain Powers", which are attacks, much like the PC use, which can be engineered by using the terrain you put in the encounter. So having a chandelier fall and inflicting a burst attack or swaying a rope bridge and knocking your enemies off. All fantastic stuff which generates dozens of ideas.
The third chapter focuses on skill challenges. I would say that in order to run a proper skill challenge, this chapter is essential. The DMG1 is a first introduction to this new 4th Edition idea, and you really need the DMG2 (published after WotC understood the concept more clearly) to really make Skill Challenges an effective part of your game.
The fourth chapter deals with customizing monsters, including more elite and class templates. However the real gold in this chapter are the "Monster Themes". These are a collection of about a dozen different themes you can use to add flavour to your encounters, such as Lolth's Chosen or Orcus Cult. There are a list of powers that you can add to monsters to give them the sense they come from this particular theme. Very flavoursome and very simple.Read more ›
The DMG2 is also much more useful than 3.x DMG2 in that it has a whole mini-setting (sigil/planescape) set out in it geared towards paragon level characters. This, in addition to the extra skill challenge guidance and options makes it a useful buy. It is by no means essential but I have found it helpful despite DMing for 14-odd years.
Most Recent Customer Reviews
I really like this book because it adds another depth to the game as it pretty much answered any questions I had from the first DMGPublished on 5 Aug. 2013 by Morgan Baumgartner