Digital Multimedia Paperback – 20 Feb 2009
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"This is a core text for undergraduate and masters courses in multimedia." (Digital Arts, October 2007) --This text refers to an alternate Paperback edition.
From the Back Cover
Digital photography and video, MP3 players, smart phones and the World Wide Web have become essential in today's world. The digital representation of images, video, animation, sound and text has become integrated in every part of our lives and their combination into multimedia is routine.
Digital multimedia is often interactive. People can interact with multimedia using playback controls, or more innovatively using direct manipulation, and they can interact through multimedia - user interfaces that incorporate multimedia elements permit new ways of working with data and computation.
Digital Multimedia is the best selling core text for undergraduate and masters courses in the exciting discipline of multimedia, combining a broad and deep account of technology with an inside understanding of multimedia content and its practical application. Beginning with an overview of the nature of multimedia and digital representations, it continues with chapters devoted to each media type, detailing how they are represented in digital form and how they are created and manipulated on computers. Later chapters describe how media may be combined and how scripting may be used to add interactivity. Whole chapters are devoted to visual design and accessibility, and to how multimedia may be delivered over the Internet. Each chapter includes key point summaries and exercises. An extensive glossary of important terms is provided.
This third edition has been extensively revised and updated to reflect changes in technology, the increasing importance of interactivity and the emerging role of multimedia as an interface to applications and services.See all Product description
Top customer reviews
The format is clear and attractive, with asides and technical passages set in a smaller font which makes it easily digestible, even when describing intricacies - "the following description of character code standards is necessarily somewhat dry", we are warned - actually I liked this bit a lot.
The illustrations are excellent, not only when showing techniques for image manipulation and 3D graphics, but also to help clarify other topics like audio compression, colour management, font selection, synchronised multimedia etc. There's also a lot of good advice on aspects of presentation and style, but delivered gently, with a touch of humour. The book itself shows that the authors know what they are talking about.
When necessary, attention is drawn to the constraints that might limit what can be achieved with current hardware, and to the complexities of the numerous sound and video formats. The section on video standards and compression techniques is very informative here.
I was surprised by how much this book could tell me even in areas that I thought I already knew well. It will be valuable as a course text and also as a reference work.
The range of topics is impressive, covering vector graphics, video and animation, typography, sound, hypermedia, scripting and more. Each topic is given careful, thorough treatment but presented in an easily digestible format so the reader doesn't get lost in the details. All chapters are illustrated with many helpful examples.
I liked the chapters on visual design, interactivity and accessibility which explain the importance of well-chosen signs, symbols, layout, colours, fonts etc. and how these contribute to understanding (puts me in mind of Edward Tufte).
Each section is usefully summarised by brief "key points" and the book ends with an extensive glossary.
A very readable and informative book. Five stars.
The old editions are talking about the past technology. Therefore you need to buy the latest version in order to be aware of the latest multimedia technology. Covering all the important concepts of multimedia content such as text, sound, images, video, animation, networks and some of the multimedia authoring tools to make multimedia projects.
I also recommend "Multimedia Making it Work" which has similar content and simple to understand. The design of the book is also very good.
Recommended textbook which gives a foundation knowledge and covers all the essentials within the single textbook in a shortest possible time.
HOWEVER not talking about how to manipulate or extract some information from the given image or video by using programming languages. If you are expected to do that, you need to refer to other books such as Image and Video Processing Using MATLAB, or Multimedia Programming.
Mr. Engin Sicimogullari (MEng Electronic Engineering Student)
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