Digital Lighting and Rendering Paperback – 27 Apr 2006
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From the Back Cover
Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:
- Master Hollywood lighting techniques to produce professional results in any 3D application
- Convincingly composite 3D models into real-world environments
- Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
- Design realistic materials and paint detailed texture maps
- Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
- Render in multiple passes for greater efficiency and creative control
- Understand production pipelines at visual effects and animation studios
- Develop your lighting reel to get a job in the industry
About the Author
Jeremy Birn is a Lighting Technical Director at Pixar Animation Studios, where he worked on Cars and the Academy Award-winning The Incredibles. Prior to joining Pixar in 2002, Jeremy did lighting and rendering at such companies as Palomar Pictures, Wild Brain, CBS Television, and Tippett Studio, where he worked on effects for the feature film Evolution. Jeremy has taught courses at the California Institute of the Arts in Southern California and the Academy of Art University in San Francisco. More of Jeremy’s work and more about his writing is on his website, www.3dRender.com.
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Top Customer Reviews
There wasn't a chapter in which I did not learn something new. The stellar chapter for me was on architectural lighting - how to get a 3d scene (indoors or outdoors) looking 'real' rather than a lit model. For character modellers there's the basic information about 3 point lighting and theory beyond that.
The book is very well illustrated and the author and production team have been at pains to ensure that the quality of the illustrations is such that subtle colour changes in before and after shots are apparent.
I am not sure about 3d experts, but I would definitely recommend this book for beginner to intermediate level as the 'lighting bible'. Lighting makes or breaks a render and this is the best book I have found which explains the theory in an clear methodical way.
It covers all the main topics in reasonable depth and plenty of examples without getting too bogged down with specific software.
On a practical point the soft back version allows it to be laid flat and to stay open on the page without breaking the spine.
There are lots of colour photographs to illustrate many of the topics and frequent tips on how professionals 'cheat' to get the desired results.
All in all a well organised, detailed and comprehensive reference for anyone who wants to get under the skin of 3D lighting and rendering
Jeremy Birn's book is a mine of useful information and professional expertise. It is very easy to read, and indepth, and manages to convey complex technical information without being confusing or overwhelming. It is interesting to read, and easy to digest.
You do get the sense that he knows the 3D industry well and is writing from great experience, not just by the depth of information, but by the scope of topics he addresses that go beyond the creation of art, and covers how you might use these skills in a professional environment. I even found these bits helpful e.g. don't light your scene until most of the modelling is pretty settled - saved me lots of time!
It also manages to do so in a way which applies to different 3D packages, so you are not penalised by not owning 3DS Max or Maya or whatever.
There is a nugget on every page - I read a bit, and then try to use it in a project, and I have learned so much already.
Three criticisms that rob it of the 5th star:
1) It is slightly short on illustrations perhaps, especially for a book which is all about visual art, but this doesn't seem to detract from the book's overall impact.
2) Not quite enough thought has gone into the practical examples and exercises at the end of each chapter - they are quite brief. But then you can always create projects to test things out in your own software package.
3) A CDROM with some examples and projects would have been welcome e.g.Read more ›
Most Recent Customer Reviews
one of the best books around for leaning 3D lighting a good read.Published 23 months ago by Richard
I have been using ( the word 'reading' would not do this book justice) along with my rendering software Kerkythea for two days now and I have to say that this book will be my... Read morePublished on 22 April 2011 by EVHWannabe
This book is really excellent! I'm reading it to learn more and for my thesis.
I advise it for anyone who's interested in this field of work.
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