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Devil's Third (Nintendo Wii U)
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About this item
- Over-the-top third-person action-shooter
- Vision for a deep and challenging online mode that blends clan-based action, resource management and strategy
- Nintendo will discontinue the online multiplayer service for the Devil's Third game for the Wii U console on December 28, 2016. We will also no longer sell Golden Eggs as of June 27, 2016 and they will not work after December 28, 2016. There is no change to the online features for the single-player mode. For more information, please visit nintendo.com.
Product details
- Is discontinued by manufacturer : No
- Rated : Ages 18 and Over
- Product Dimensions : 13.49 x 1.4 x 19 cm; 80 Grams
- Release date : 28 Aug. 2015
- ASIN : B00KL1Y6C6
- Item model number : 63857
- Best Sellers Rank: 42,663 in PC & Video Games (See Top 100 in PC & Video Games)
- 127 in Wii U Games
- Customer reviews:
Product description
Product Description
Devil’s Third is an over-the-top third-person action-shooter that combines modern military weaponry with ninja-style swordplay and melee combat. The game has a unique vision for a deep and challenging online mode that blends clan-based action, resource management and strategy.
Box Contains
1 x Game Disc
From the manufacturer
Devil's Third
From the creative mind of legendary designer Tomonobu Itagaki comes Devil's Third, an over-the-top, third-person action shooter that combines modern military weaponry with ninja-style swordplay and melee combat. It has a unique vision for a deep and challenging online mode that blends clan-based action, resource management and strategy.
About the Game
At the heart of the single-player campaign is Ivan, a former mercenary let loose from his incarceration to right the wrongs of his past and take down a shadowy terrorist group he once belonged to. With the world’s satellites and electrical weaponry having been wiped out, and warfare once again reduced to close combat between soldiers, Ivan must use a colourful array of weaponry to shoot and attack his way through any foe standing in the way of his attempt at redemption. With fast-paced combat and finishing moves galore, a day in the life of Ivan is anything but ordinary…
Multiplayer Mode
The game’s online multiplayer mode, meanwhile, offers up a grim future whereby the terrorists have won, and chaos reigns supreme. As an ordinary citizen, you can join a clan and help reclaim the United States by forming allegiances with other factions, or go all-out as a mercenary and endlessly assault other player’s bases, opting for anarchy over clan diplomacy! But at the heart of the online play is the ability to customise your base alongside other members of your clan, with successful battling resulting in rewards that can be used to improve your defences. With constant assaults from other clans, you’ll have to be on your toes to defend your territory.
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Game is really good in both single player and the excellent online MP, when there's enough people online I really feel the MP in Devil's Third is as good as anything the Wii U has to offer in terms of an online experience.
I really do enjoy the boss fights in the single player, all of them are quite challenging but really fun to beat, also the main character Ivan and all of the main characters/bosses in the game look fantastic and IMO is the one area where the game looks it's best.
The reason I'm giving the game 4 stars is that I feel that some of the textures in the game are what makes it look a bit dated at times, the actual levels throughout the single player are nicely done and varied, but, it's the old looking textures that let the game down in the looks department, also there's the odd frame rate issue here and there, nothing major though.
But, if Valhalla/Nintendo released a patch (or two) to improve these things then I'd honestly give this game a 5 out of 5, it's just the lack of overall polish that holds it back a little.
So overall if your looking for a good mature action game then Devil's Third is one of the best games you can get for your Wii U.
The story is enjoyable tongue in cheek B movie stuff. Ivan, locked in Guantanamo Bay for 1000 years for the crime of being too awesome, has his half naked drum solo interrupted by an urgent message. America needs him to beat his half naked former friends up, and if he manages it he'll get another guitar, something he really wants as he seems to use the things as wallpaper for his jail cell. He agrees to help and punches his way out of Guantanamo and around the world defeating his oddly named and rarely clothed adversaries, each less clothed than the last. The story's funny when it shows up but it fades away after a while and there isn't enough of it. One highlight includes a lecture on how children in the 3rd world suffer under western exploitation from one boss that comes right after fighting a boss that used chemical weapons to kill a bunch of children.
The movement controls in this game are fantastic, melee and shooting are mixed together fluidly and can be chained into satisfying combos. There is a dodge system that is easy to use and useful both for obviously dodging melee but also for positioning. It is possible to powerslide toward an a opponent spraying bullets at his knees only to leap into the air and chop his head off at close range and it all has an intoxicating feeling of velocity and impact. It's most fun to run around at full pelt shooting and slashing enemies, jumping across gaps and zig-zagging between cover without ever having to stop for any reason. At its best it captures the feeling of relentless arcade style shooting that few games go for these days, a game where the objective is only to kill everything as quickly and stylishly as possible. Further to the games credit I found it possible to go through it using nothing but melee if I wanted, only shooting enemies that were out of bounds, a testament I feel to how well that playstyle was catered for. If you are a fan of Ninja Gaiden or Vanquish I think you'd feel right at home as this is kind of a low budget but still quite competent attempt at combining those two games.
Again as a fan of Ninja Gaiden something I loved about that game was how compact the levels were, with lots of platforming and having to navigate around obstacles. When Ninja Gaiden 3 came out I was disappointed to see that game feature a lot of wide open arenas and far less of the intricate level design of the previous games. I found Devils Third to be much closer to Ninja Gaiden 1 and 2 in it's approach to level design, there are usually a few paths to take through each battle with more often than not a great deal of vertical space to explore that helps you get the drop on opponents. Beyond a pure gameplay feature it gives the levels a feeling of fullness, that they aren't dull empty space.
The game is often punctuated with boss fights and beyond the first one, which is terrible, most of them are pretty good. For the most part they are melee focused and come across as rather easy Ninja Gaiden bosses, fun but trivial if you've played those games. I have the feeling that many will have missed the signalling on the bosses and opted instead to persevere with ranged or perhaps that they will have never used melee until that point and struggled with a perceived genre switch. I've seen comments about one hit kill boss attacks and I never had them happen to me but maybe they exist. One stand out for me was the final boss which was strongly reminiscent of the Genshin fights in Ninja Gaiden 2 although I couldn't help but feel jealous as he seemed to have access to all of Ryu's most well known moves.
Yet all that fun I suspect will be easily missed by many people. When I was first interested in this game I watched trailers and review videos, looking back now it was like they were playing a different game. There was no quick movement, no sliding, no melee beyond a few haphazard slashes. It was all stuck behind boxes slowly shooting each enemy with no attempt at an aggressive or stylish playstyle and no exploration of the movement options the environments allow for. I remember this happened with Vanquish as well to a but to an extent that's the games fault so here's where I'll start talking negatives. There was no attempt to find the fun that can be found in the game and I suspect that's due to the game having an unfortunate reputation preceding it, condemned before it was even given a chance it seems, leaving much of what makes the game so worthwhile completely overlooked.
The biggest one is enemy design and hit reactions. I'm going to mention Vanquish a lot as a point of comparison because it got everything right in my eyes. Lets take the standard foes, so I say the most fun thing to do is slide around killing things yet the standard enemies are so deadly accurate that it's hard to make this playstyle work without a great deal of effort. In Vanquish this style was encouraged by the game coating you in invincibility during most of your actions like sliding or dodging as well as small arms fire being negligible. When it comes to melee it's far too weak in Devils Third to be as useful as it should be given the extra effort you went to to get into range, in Vanquish the shotgun is your melee and it instant kills every weak enemy at close range.
When it comes to large enemies they aren't handled great either. For the most part they don't react to most of your hits and any stun you do inflict must be recovered from before they can be stunned again. Again in Vanquish if you got into close range on such an enemy they would take stun from every shotgun blast and it gave that weapon a fantastic feeling of power but it was also a reward for the risk of getting in close. By not taking hit stun they end up slowing the pace of the fight down to a crawl and are unsatisfying to fight. Their attacks are also a bit dull and lacking in variety, simply put the melee ones can be beaten by backpedaling because they have no means of reaching you and the ranged ones don't bring much different to the table in terms of attacks that regular enemies don't also do. Vanquish's enemies again had a variety of attacks, ones with slow telegraphed wind ups that were fun to dodge for example are a kind of attack that is missing in Devils Third.
All that works against the fast paced, no use of cover, melee infused style that this game is most fun to play with.
When it comes to the bosses the regenerating health and overly good dodge is a major problem. With non-regenerating health you need to choose your time of attack carefully and should you ever reach low health there is a great feeling of tension as you know on hit will mean death. With a regenerating health system you don't need to time attacks properly, you could attack relentlessly and without care because any so long as you hit the enemy it doesn't matter if you took damage. The dodge can be used repeatedly without timing and you are invincible for the whole thing, you could use it over and over again without worry any time you are at low health and no boss can touch you. It makes the bosses feel mashy.
Finally not all levels in the game are equal, the games quality varies considerably depending on the level you are in. Some, like a zombie level, are simple slogs through corridors against dull undercooked enemies. Others like one that takes place in a red light district are a perfect example of what the game could have been. It's a real mixed bag.
However the game has an online portion and it's in this mode that the reckless, fast paced style reigns king, play it like dull people played the campaign and you'll end up dead very quickly. Nobody who's good stands still and the arenas are full of ninjas careening round corners off loading shotguns shells and throwing swords at each other. It's wild, chaotic stuff and it feels like the games real strength, it's hard to know what to compare it to other than to say if Vanquish had a mutiplayer mode it would've felt like Devils Third's multiplayer.
Levels are intricate affairs, you could enter a multi-floored building and have a punch up inside then step up on the roof and start sniping at people in other houses. The sort of places that allow for quiet understated fights to happen in their own little bubble meanwhile an arena full of people blow each other up in a grand spectacle. There's a great deal of verticality to the maps and at times there can be an in built king of the hill focus to some of them as height offers a huge benefit and people scramble like mad to reach the highest point.
The modes are generally silly and step away from the norm with modes that have you chasing chickens or juicing fruit, my personal favourite is a capture the flag style mode that has you throwing the thing across the map to team mates like it's a game of football. The main focus though is a mode called Siege which has players building their own maps in a similar style to Halo's forge and then other players have to infiltrate those bases to plant a bomb in a strategic location or alternatively blow the whole thing to pieces bit by bit. There's a great deal of strategy to both building and destroying the bases, a base without aa cannons for example will be vulnerable to air attacks or some buildings might be so valuable they require extra protection with walls.
Unfortunately I imagine the game is likely a bit barren now and the players that stuck around are probably so good that you'll struggle to find your feet. There was a real learning curve to the games more complex actions.
The game is flawed for certain, technically, graphically and in the ways I described the campaigns flaws but the reason I rate it so highly is that it was so very fun and so very unique that it's easy for me to overlook them.
Best way I can describe the game is it is like Call of Duty, Gears of War, Uncharted and Ninja Gaiden mashed together Devils Third doesn't do any of the core genres of those mentioned games to the same level but as a complete mix - it really is fun.
And graphically the game is all over the place some sections look great with good detail and lighting effects and others look very bland and dated.
Overall it fills a gap in the Wii U library as not much in the way of online multiplayer or mature titles so if looking for something to vill that void I would recommend.