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Devil May Cry 2 (PS2)

Platform : PlayStation2
3.6 out of 5 stars 62 customer reviews

Price: £18.99 & FREE Delivery in the UK on orders over £20. Details
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  • The Gothic thriller taken to a new level
  • Much broader environment than the original
  • Play as Dante or a new heroine
  • Difficulty level auto-adjustment
  • Enhanced Devil Trigger
4 new from £17.00 46 used from £0.01 2 collectible from £6.75

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Game Information

  • Platform:   PlayStation2
  • PEGI Rating: Ages 16 and Over Suitable for 16 years and over. Not for sale to persons under age 16. By placing an order for this product, you declare that you are 16 years of age or over.
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000083XH6
  • Release Date: 28 Mar. 2003
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (62 customer reviews)
  • Amazon Bestsellers Rank: 11,895 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

Devil May Cry 2, the sequel to the gothic horror classic, features more and bigger environments, including a Gotham-like city and an old European town. There are now two playable characters--allowing you to play as Dante or a brand-new heroine--and Dante is even more stylish and tough than before, having gained plenty of experience fighting demons.

The level of animation and visual detail rivals a Hollywood action flick. Devil May Cry 2 also tracks the player's skill level and adjusts the enemy challenge according to how well players perform. Dante now has more moves and attacks plus an enhanced Devil Trigger: once Dante's devil meter is full, he will be able to transform into a demon. This demon form features new visual effects and allows Dante to destroy enemies with one smashing blow. Review

Devil May Cry 2 brings us back to Dante's world, and this time his fellow demon-fighter friend, Lucia, has her own disc. Okay, she sounds a little like Celine Dion, and her plot's a little silly, but at least she's got a reasonable 13 missions of her own. She's refreshingly well clothed for a female character, and like Dante (whose disc holds 18 missions) can transform using Devil Trigger--the equivalent of rampage mode in other games. Both characters can jump off the walls, Matrix-style, shooting from mid-air, and the game allows for limitless ammo and energy. Visually stunning, Devil May Cry 2 offers minute details that envelope the player; walking on the roof of a little Italian villa, you can hear the distinct sound of tiles under your feet.

This is one game where it really pays to pick up the strategy guide, and here's why: players need to complete the mission in as little time as possible. Since lots of great powerups are found in secret rooms, you would waste a lot of time endlessly inspecting doors without it, and never reach the coveted "S" status that comes with a fast run through a level. The overall grade is a combination of your rankings in style, collected number of orbs, the amount of items you used (the fewer the better), damage and your overall clear time. This isn't just an attempt to get you to buy more: you'll get far more orbs, find many more secret chambers and enjoy the nuances of the game better with the guide.

As with the original Devil May Cry, this is not a game for children. It comes with a gore warning, but a stronger argument could be made that the Gothic elements--like the Demonochorus (possessed cherubs) or Infestants (energy-sucking insect-like things)--would be likely to disturb even an adult's sleeping pattern.

There are many facets that recommend Devil May Cry 2, even if many fans find it less engaging than the first version. It's just as addictive as other sequels from successful franchises--Final Fantasy comes to mind--and as such, let's hope there will be many more reincarnations. --Jennifer Buckendorff

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By A Customer on 15 April 2003
Having played the original DMC I was expecting big things from the follow up. The title sequence sets the mood to a tee and I started the game with a degree of anticipation. The trouble was that CAPCOM decided to give a muppet free reign with the storyline. This leaves you feeling a little confused as to what you're actually trying to acheive. There's also a few changes to the game overall: this time round there's two discs to play. Dante's disc has 18 missions while Lucia's (who?, I still don't know where she came from) has only 13. Their stories link (think RE2 but more vague) and each character has different areas to explore and different weapon sets.
Essentially the gameplay is the same: run around looking for the exit to the mission while killing some evil demon types (Bloody Goats! grrr....) along the way and collecting items to power you up. There's a few niffty moves you can pull off such as back flips and wall runs (Matrix style) and a few extra items/weapons to pick up which spices it up a bit. It's also a lot harder to string combos together to get that all important S rating. Fans will be disappointed to discover the new amulet system, although it provides a bit of flexibility, doesn't include lighnting attacks in Air Raid form. And where's Sparda? Dante doesn't even get the option to use it, you'll have to unlock a hidden character for that one.
Despite this its quite easy to complete first time off, players of the first game will only find "Dante must die" difficulty level, or higher levels in the Bloody Palace challenging. If you've played the original DMC then you'll enjoy this for the chop-socky action and not the strange Japenese slant on things. The original DMC is buy far the more polished of the two.
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I won't go over too much what others have said in reviews. The game plays faster and responds great. Its also in 60Hz this time and in high resolution. No black bars! The environments are more open than the original. Some arenas caused problems due to lack of room to move.
Dante feels less powerful this time around, maybe due to the fact the Alistor sword isn't in the game. But more swords and guns are in the armoury which is great. Rocket launcher is fun. The transition to devil is disappointing and doesn't look as stylish as before.
Lucia jumps higher and is a quicker version of Dante. She is fun to play. Her devil form is nice.
Bosses and enemies are less impressive however. They are not as well designed as the original. Each had to be thought about before confronting. Now it's just shoot shoot shoot. It feels like you are playing an interactive John Woo movie. There's not as much strategy involved this time around. This results in lack of a challenge.
For example, the Nightmare boss in the first game involved a bit of thought. As did some of those Shadowcat enemies and syth witches. Certain weapons were more effective on creatures. Such as the shotgun followed up by sword. Not this time, guns work on everything. The enemies are not a challenge to despatch. NONE of them deflect blows. The only problem you will have is with one boss called Tri-Face. Pity.
I say get the original if you don't have it. It is cleverly designed.
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This is a good follow-up to a great game. However, it does fall down in places.
The addition of a second character (Lucia) was a good idea. It means you can follow both Dante and Lucia in their mission to stop the evil Arius. Unfortunatly, the missions for each character don't differ enough. It seemed that I was doing the same mission again.
The graphics and environments really are a great improvement. So is the fighting. You can target two enemies at the same time with your handguns, which is very good in a tight spot. Unfortunatly, with the new targeting system you can only target enemies that are directly infront of you. Which isn't good if there's something getting a little to close behind you.
The upgrade screen is good. You can now use your red orbs to upgrade your swords, and firearms, as well as buy items. This is a good addition, as it means you can now make short work of your foes. The downside is that you need to collect a lot of orbs before you can upgrade or buy anything. This makes it a little frustrating, as you nearly have enough to upgrade your sword, but then find you need another yellow orb. Which takes away your hope of a weapon upgrade.
Dante's costume has also had a stylish makeover. He now wears a fitted trenchcoat, buttened up with cool buckles on the collar. Actually, his costume looks a little like Neo's in The Matrix Reloaded and Revolutions. His charcter is now more of a mercenary than a hero, and is less witty than in the first game. He's slightly more of a guy that lets a toss of a coin decide weather he'll fight or not. If he has to, then he doesn't seem to care about it. Unlike the first game, where every enemy was in his way, and he WAS and HAD to get rid of them.
This really is a good game.
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Lets just start off by saying that the original DMC is, hands down, one of my favourite video games ever, ever, EVER! words cannot describe how much i love it

Now, because i'm a completist and i want to play them in sequence i bought this so i could get through it and move on to DMC3. i'd heard all the bad reviews a million times over and as such i wasn't expecting to like this. but when i actually got into playing it i fell in love with this one too. ok it is not as good or as inivative as the first, but its still an excellent game worthy of play

Also, more importantly, its different...

The graphics are alot better, and Dante looks stunning. second, the game has a more cinemaic feel with more cutscenes and chase sequences (the battle against the helicopter is simply awesome). Third, Dante has a whole host of new moves and a great new dodge button that lets you cartwheel, backflip and even run up walls. The combo system is alot harder to work in this game, but nonetheless the action is still addictive and the sword/gun combos just as great. Dante can even shoot in two direction if you position him correctly. the game on the whole is just alot faster and smoother. the enviroments have changed from the gothic, claustraphobic rooms of DMC to a more open, dark city scape reminiscent of the Matrix. this gives the game a fresh feel

there are a few downers. for one when tackling airborne enemies you'll spend half the time blasting outside the screen hoping to hit them. the auto aim feature is lacking too.
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