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DestinyQuest: The Legion of Shadow (Destiny Quest 1) Paperback – Illustrated, 1 Feb 2011

4.6 out of 5 stars 35 customer reviews

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Product details

  • Paperback: 534 pages
  • Publisher: Matador (1 Feb. 2011)
  • Language: English
  • ISBN-10: 1848765428
  • ISBN-13: 978-1848765429
  • Product Dimensions: 21.3 x 13.7 x 4.1 cm
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (35 customer reviews)
  • Amazon Bestsellers Rank: 825,634 in Books (See Top 100 in Books)

Product Description

Review

"Innovative and courageous. DQ immerses you in a fast-paced adventure, fuelled by addictive gameplay. Prepare to burn the midnight oil..." --GoreZone Magazine

Book Description

FIGHTING FANTASY meets WORLD OF WARCRAFT - a new type of adventure novel for a new generation. Complex, well-written and impossible to put down. Decide your destiny! This edition contains almost 50,000 words of exclusive new material. --This text refers to an alternate Paperback edition.

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Customer Reviews

4.6 out of 5 stars
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Top Customer Reviews

Format: Paperback Verified Purchase
After a hugely successful run during the eighties adventure gamebooks fizzled away by the mid-nineties. The main reason for their demise was probably due to the advent of more advanced game consoles and improved graphics which made role playing videogames far more popular. A lot of the old series’ of adventure gamebooks have experienced something of a revival in recent years and been given reprints. It is, therefore, somewhat understandable and expected that there would now be attempts at new gamebooks.

The above goes some way to explain why ‘Legion of the Shadow’ feels closer to a computer/video game than it does to the old adventure gamebooks it is attempting to emulate. For those that loathed reaching the end of a gamebook only to be thwarted and have to start all over again, you will be pleased to know that death is not the end in Destiny Quest. If you die (and this will only be in combat as there are no ‘you have died/lost’ passages) you generally just restore your attributes and re-start the fight you died on or try something else and come back later; much like you would in a videogame. This does make things easier than most gamebooks but it is probably a good thing because the vast majority of combats are quite lengthy and difficult.

The gameplay style is far more orientated towards combat. There is a lot less that involves finding your way around, searching places, solving puzzles, learning codes and finding items. The vast bulk of stuff to be found is equipment that is geared towards combat. In a lot of ways the adventure moves from one combat to the next, sometimes relentlessly. In can get a little tedious and time consuming (especially repetitively fighting the same opponent). At times you can expect to spend half an hour or more just rolling dice.
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By Quicksilver TOP 1000 REVIEWERVINE VOICE on 6 Sept. 2012
Format: Paperback Verified Purchase
When I were a lad, Fighting Fantasy books were all the rage. They gave you a rare opportunity to be someone else. A death defying hero, in control of your destiny. As a nine year old this was an exciting prospect. But times change. Role playing games and the emergence of the home computer afforded more control, more excitement. Shallow characters ('YOU') and linear plots can only hold attention for so long in the face of creating an entire new persona and being able to go anywhere, do anything. With World of Warcraft, Warhammer and Dungeons and Dragons, do we need game books?

To be honest, I hadn't even considered the question until a rogue tweet passed across my Twitter feed. Something called Destiny Quest hoped to pull the gamebook into the twenty-first century. It promised multiple pathways, in depth character development and kick ass magical items. A self-published version of the book had garnered excellent reviews, and the Gollancz reboot looked impressive. Curiosity piqued, I recklessly placed an order.

I then discovered that 'Legion of Shadow' is written by an old school friend. Mike Ward always had a passion for storytelling and for gaming. In our gaming sessions, whilst most of us were obsessed with finding treasure and beating up monsters, Mike was concerned with character development and story progression. If something more interesting than a dungeon crawl was happening, then Mike was at the heart of it. That he was behind the Destiny Quest series was a delightful surprise yet made perfect sense.

Legion of Shadow is a book with ambition. At over 600 pages (and 900+ separate entries), it is a little daunting, but its simple game mechanic means that within ten minutes you should be up and running.
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Format: Kindle Edition Verified Purchase
Bought this book because way back in the mists of time I tried more than a few of Steve Jackson's Fighting Fantasy books. The Legion of Shadow was a little bit more 'grown up' than I remember the FF books were, and were all the more enjoyable for all that. Obviously no substitute for an evenings RPG with friends but great fun for someone stuck with no one to game with. Will be looking out for others in the series as the format translates well to e-book!
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Format: Paperback Verified Purchase
I heard about these books from a fantasy book blog and my interest was piqued. As a teenager back in the 80s I used to love the interactive 'Fighting Fantasy' gamebooks, which were essentially very light fantasy stories in which you played the hero and for which you would need dice to resolve combat and other encounters. Ah - those were the days!

Fast-forward 30 years and these books are now seen as a bit of a relic - after all, nobody plays a game today if it's not on a computer or a games console do they? And weren't those 'choos your own adventure' books a bit childish anyway?

Well, here we have the DestinyQuest and games in book form are back with a bang - and a very modern twist!

The author (Michael J Ward) has taken the best elements of the modern computer MMORPG (mass multiplayer online role playing game) such as 'World of Warcraft' and they have seamlessly blended it with the old 80s style gamebook format. To wrap everything up in an appealing little parcel he has also given us a cracking, well-written fantasy story to boot. Yes - it's not just a game, this fella can actually write!

So I ordered the two DestinyQuest titles and off I went down memory lane - only now it had been given a new. exciting and modern refit. Now there was an air of mystery and I was able to choose the path and career in life that my hero decided to take. Would he become a Warrior Gladiator? A Rogue Swordmaster? Or a Mage Pyromancer? Or any one of more than a dozen other choice each of which would have a direct affect on the story and also on the gear and the loot that I could take with me - and the gear and the loot is king is in this book.
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