Designing Sound Hardcover – 28 Sep 2010
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"Putting the creativity of every single sonic nuance in the hands of the sound designer--and the listener--is the gift that Farnell brings through his book "Designing Sound". What an empowering experience!"--David Sonnenschein, Director, Musician, and Author of "Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema"
"Andy Farnell's "Designing Sound" is a fantastic and incredibly inspiring book. With hundreds of fully working sound models, this 'living document' helps students to learn with both their eyes and their ears, and to explore what they are learning on their own computer. Perfectly balanced between theory and practice, the book will help students and professionals alike to develop and refine the skills and understanding that they require to synthesize the worlds of sounds around them and the sounds in the imagined worlds of advertising, TV, film, computer games, and their own original audio art. A great textbook, a great workbook, a great way to actually learn how to design sounds--I can't wait to use "Designing Sound" in my classes."--Richard Boulanger, Professor of Electronic Production and Design, Berklee College of Music
"An excellent, practical introduction to sound synthesis methods. The most useful resource on Pure Data that I've come across. Essential reading for anyone wanting to learn how to create sounds."--Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo
"A monumental work. This surely has the potential of becoming the sound designer's bible!"--Kees van den Doel, Scientific Computing Laboratory, University of British Columbia
About the Author
Andy Farnell has a degree in Computer Science and Electronic Engineering from University College London and now specializes in digital audio signal processing. He has worked as a sound effects programmer for BBC radio and television and as a programmer on server-side applications for product search and data storage.
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Top customer reviews
This book is badly let down by its feeble index. If like me you're used to picking up a new computer language on the fly - by random accessing reference books - then you will find this book very frustrating because virtually NO attempt has been made to provide any reference in the index to the Object set (i.e. the methods, the keywords that call up the operations that you will actually want to use).
For example, to find any reference to an Object, the Index requires you to look under 'Object'. You might assume that at least the core Objects will be listed there. But they are not.
For example, if you want to find information on 'vline~', not only is 'vline~' not referenced under 'Object', but neither is any other specific audio object. Instead, what it DOES say is "Audio, 185". This turns out to be the first page of Chapter 11 "Pure Data Audio": typically you are more likely to find what you are looking for in this book by first skimming through the contents, and then by browsing. ('vline~' is in fact described on pp 189 - 190).
If you want a crisp and detailed manual on Pure Data, with a DECENT index, then Johannes Kreidler's 'Loadbang: Electronic Music in Pure Data' is a far more suitable book.
The programming is based on open source software pureData, which is a very accessible yet powerful visual language, that is truly helpful in understanding the step-by-step approach to detailed procedural audio creation.
A real must!
It requires some basic knowledge of PD, but it's quickly overcome.
Andy explains well how sounds work in general, but makes great examples of everything from engines to footsteps. Well explained models and nice language, makes this book a joy to read.
you don't have to be into synthesizing only to read or work with this, as it provides hundreds of ideas, as well as modelling very basic things which explains, even if working with samples, how something sounds and what to do to get there.
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