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Design Rules for Free-to-Play Games by [Lovell, Nicholas, Fahey, Rob]
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Design Rules for Free-to-Play Games Kindle Edition

4.8 out of 5 stars 12 customer reviews
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Length: 76 pages Word Wise: Enabled Enhanced Typesetting: Enabled
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Product details

  • Format: Kindle Edition
  • File Size: 247 KB
  • Print Length: 76 pages
  • Simultaneous Device Usage: Unlimited
  • Publisher: GAMESbrief; 1 edition (15 Oct. 2012)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B009RT7Q3Y
  • Text-to-Speech: Enabled
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  • Word Wise: Enabled
  • Screen Reader: Supported
  • Enhanced Typesetting: Enabled
  • Average Customer Review: 4.8 out of 5 stars 12 customer reviews
  • Amazon Bestsellers Rank: #233,732 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Format: Kindle Edition Verified Purchase
If you are, or thinking of, creating a Free-to-Play game you need to read this book.

You will learn the true meaning of Free-to-Play and what that means to you and your players.
Sometimes you will read one of the rules and think "Ah, of course" then wonder why the companies that create these games don't apply them to their games, adn then fail.

This book is a must, even if you are developing games with other business models.
It's well worth the money and the time you'll invest on reading it.
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Format: Kindle Edition Verified Purchase
You can read this primer in one sitting. Its friendly tone guides you through the key concepts of free to play (f2p) game design with no complicated or over-technical language.

Even if you're not making an f2p game, this book contains information no game designer should be without.

It also works like a checklist so as you're designing your game, you can check you have thought about the topics covered in each informative chapter.

Recommended.
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Format: Kindle Edition Verified Purchase
I devoured this book in one quick sitting, in short this is a very good book. Anyone into game design should pick it up. The rules within are solid and have given me considerable food for thought in.

And as mentioned in title the price is a no brainer (<get the book to see why;))
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Format: Kindle Edition Verified Purchase
This is a great summary of the latest 'best-practice' thinking in the world of free-to-play. It's probably got more to offer beginners and intermediates than it does to experts, but even so it's a good sense-check for professionals (disclosure: I know half of the authors).
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Format: Kindle Edition Verified Purchase
A very good starting point for game developers looking to adapt to the current trend of freemium games. Worded very simply, you leave the book thinking you've understood the principles of how to design the game given this fast growing business model.
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Format: Kindle Edition Verified Purchase
A very easy read - 2 hours or so, which you want to keep coming back to. If you are a game designer trying to get to grips with F2P, this highlights the key differences with traditional pricing and what you need to consider to be successfull.
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