- Buy this product and stream 90 days of Amazon Music Unlimited for free. E-mail after purchase. Conditions apply. Learn more
Deep State Paperback – 3 Feb 2011
|New from||Used from|
- Choose from over 13,000 locations across the UK
- Prime members get unlimited deliveries at no additional cost
- Find your preferred location and add it to your address book
- Dispatch to this address when you check out
Special offers and product promotions
Customers who bought this item also bought
Customers also shopped for
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Powerful ideas, brilliantly executed . . . you should take this as a recommendation (Charles Stross, award-winning author of HALTING STATE)
With admirable topicality, DEEP STATE concerns the fomenting of revolution against an repressive regime using modern networked communications (TELEGRAPH)
A neatly plausible scenario that riffs off recent events in Iran to fine effect as Williams brings an SF sensibility to what's essentially a spy thriller. Recommended. (BBC FOCUS)
The boundaries between game and reality are breached in this compelling near-future geopolitical thriller by award-winning author, Walter Jon Williams.See all Product description
There was a problem filtering reviews right now. Please try again later.
Stands alone and does not suffer from middle book syndrome - works nicely as a standard techno thriller.
A solid piece of work from one of the fathers of modern SF.
A follow up to Williams' This is Not a Game: You Don't Get a Second Life, this near future story features the same protagomist, Dagmar Shaw, designer/ producer/ promoter of ARGs - hybrid online-live role playing games. In the earlier book, Shaw was caught up in revolution in Indonesia. Most of her friends were then murdered as she stumbled on the truth behind that revolution, a truth also being sought by the Russian Mafia. She fought her way out of the situation by enlisting her online game players as a massive problem solving team - and so came to the attention on Lincoln, a shadowy Government agent.
"Deep State" picks up the story a couple of years on. Dagmar is still running Great Big Idea, and her lastest project involves promoting a new James Bond film set in Turkey - where there has recently been a military coup. Lincoln has come out of the shadows to sponsor the project - what does he really want? Can a democratic revolution be orchestrated in the same way one of Dagmar's ARGs?
I was struck reading this by the tenuous nature of "near future" fiction - what is meant here to be safely in the future seems to have been taken over by reality even as the book was published, with events in North Africa, Eygpt, Syria and the Gulf coming straight out of this book as revolutionaries makes their plans over Twitter and use mobile phones to bypass Government censorship. There is even useful advice for would be revolutionaries when the Government cuts off your Internet access: build a network using computers running MS-DOS with old style dialup modems.
The book is also notable for Dagmar herself, who is still haunted by the events of the previous book, as becomes clear especially during the middle section. Given that she and her team are remote from the main action, running things across the net, this part might have seemed a little slow. However seeing Dagmar wrestle with her demons gives it plenty of depth, before a stunning action packed ending - which perhaps stretches credibility a little but, as a reaction by Dagmar to her earlier trauma, maybe not that much.
Highly recommended. I hope WJW write more of these. My only disappointment was that there's no hardback edition - I like to keep my books and the paperback doesn't look so good on the shelf next to the nice hardback of "This is Not a Game".
There is some alternate reality gaming in this book as Dagmar's company has been hired by an ex-US secret service spook to use a game to build popular unrest against a new military-run regime in Turkey. The cover is a 'real' game promoting the latest Bond film which is being made in Turkey. However, after initial successes, the Turkish generals have an 'ace' up their sleeve, stolen technology that in the past has caused Syrian air defences to inexplicably fail against an Israeli air raid. It is used against Dagmar's team and they have to rebuild their network from some unusual components to get back 'in the game'.
But there are problems. First, the gaming content is minimal and confined to running street demonstrations. The possibilities of novel interactions between real-world politics and gaming are not explored. Second, techies will think some of the technology used is daft, conversely non-techies will probably blank out on it. Finally, the story itself is not particularly deeply plotted, sometimes crawls, and has some totally daft elements, e.g. the involvement of a wacky Scottish rock star as the figurehead of the attempted gamed coup.
While 'This is not a game' had a 'big idea', this novel hops about all over the place, never really achieving any 'deep state'.
All in, throughout this novel I kept hoping that the author would do something to save this title rather than just leave it to drag out for page after page, leaving me sadly disappointed by the final pages turning. Whilst I wouldn't call it the authors best work, it is acceptable and will do what the blurb leads you to believe but if you want something hard hitting or even in the same league as the original then you'll be sadly disappointed.
As a novel it works. Maybe not perfectly, but enjoyably. As a piece of imagination it is clearly the result of understanding people and tech and how they will align.
Can't wait for more :-)