X Rebirth (PC DVD)
- It gets personal: Character-driven UI and a living and breathing universe
- It gets fast: Fun and fast travel with new transportation systems
- It gets big: The most detailed X universe ever
- Endless room for exploration
- Easy to learn - hard to master
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Product details
- Rated : Unknown
- Product Dimensions : 13.5 x 1.5 x 19 cm; 130 Grams
- Release date : 15 Nov. 2013
- ASIN : B005N64QFG
- Manufacturer reference : 18AA89824E57
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Best Sellers Rank:
47,941 in PC & Video Games (See Top 100 in PC & Video Games)
- 2,854 in PC Games
- Customer reviews:
Product description
X Rebirth is a complete redesign of the X games and space games in general.
In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future countless adventures await as new enemies rise in search of power.
Enter a young adventurer and his unlikely female ally traveling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come. The fate of the universe rests in the hands of the player.
Customer reviews
Top reviews from United Kingdom
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Good points: The music is nice.
Bad points: Pretty much everything else.
Most of the problems with this game have already been covered but for me there are several key points. First why oh why did Egosoft abandon their tried and trusted galactic structure? The new arrangements just don't look, feel or play like you're in space at all - more like some sort of underwater world. The lane travel is plucked almost directly from Freelancer. The built in maps are next to useless at trying to identify some sort of structure as to where you need to go or how to get there. I know the premise of the story is that all the jump gates were destroyed but things presumably didn't change that radically.
You only have access to one player ship, appropriately named Albion "Skunk". You cannot go about doing direct trading any more either, need to drag along a separate freighter then work out how the heck you actually make money. A key factor in all previous X games has been copious trading opportunities and generic missions to build your cash up early on. In Rebirth it's very hard to find these missions - when they do pop up it's via a tiny icon, hard to spot in all the other on screen clutter. Of the one's I've actually found so far, roughly half have been unplayable due to a ridiculous time limit or other factor. The main campaign such as it is has to be supported financially by doing these missions so why did Egosoft not keep the tried and trusted means of entering a system, calling up a list of bases and looking to see which ones have work for you.
Or given the new interaction on space stations, why not have players head to the bar in Freelancer or Privateer style to choose missions from patrons or guild reps. On the subject of space stations, Egosoft seem to have wanted to do their own poor man's version of Mass Effect with their efforts in this direction - tip, leave it to Mass Effect.
Back in space, the Skunk provides an oddly restricted view and is pretty much useless at combat. Your primary laser weapon aims nowhere near the centre reticule so actually hitting an enemy is random at best. Meanwhile, attack drones can strip away your shields in seconds.
I bought Rebirth at Xmas 2014 but left off playing it until now, in the hope things might have got better. They haven't. I will probably try and see the main campaign out to justify paying the money but this about as far as I will go. There only seems to be one campaign anyway, unlike Terran Conflict which had several including The Hub which encouraged players to set up their own trading empire etc. In short, the original Privateer from 2003 managed better gameplay than this.
Just one star I'm afraid and that's only 'cos the music is nice...
The individuals who brought this to market should be ashamed but I know they are probably driving round in Mercs with my £30 in their back pockets. In any civilised society capital punishment would be too lenient, thanks for really sodding up a brilliant franchise perhaps they care but I am damn sure they don't.
No matter how much you like space style games, please save yourself some money and do not buy this.
At the moment, Egosoft is releasing a patch a week so that gives you some idea of the state that it's in.
It's a real shame since the other X games in the series have a loyal and happy following; I'm a first time player.
It looks great as a game but so many things aren't working or the menus are barely legible on a plasma/lcd TV or something bugs out, etc.
The irritating copilot has a full body spacesuit with a window cut out for her cleavage and every space station has a strip bar. Yes, it's the 1950s in space. There are a number of threads on the official forums expressing disappointment at this blatant objectification of women and even a mod which gives her a more appropriate suit. This isn't being prudish, it's just really lame and dated.
Alas, this does not appear to be the case with Rebirth. I REALLY tried with this game. At first, I thought it must be me, being dim. But no. This game is just bad. I then tried EVEN HARDER to get into the game....but hunting around for random NPCs, waiting, opening small boxes and lockers and generally languishing around in identical-looking installations is just not fun. Now, I don't want to go back, I'd rather do something else. That is the exact opposite of how I felt playing X2 & X3....very disappointing.
I had hoped that it might be possible to buy other ships and fly destroyers, etc, but I gather this is not the case. We're stuck with the Skunk. And I can't even see what it looks like from the outside? I'm sorry, but the coolest thing about X3 was finding the sexiest looking ships to zoom around the galaxy in. If i'm stuck in one ship forever, that's a huge turn-off.
How can Egosoft have gotten this so wrong? Haven't they heard of market research? This game should be called X-Still-berth....not X-Rebirth. Just don't buy it.