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Dead Island (PC DVD)

Platform : Windows XP, Windows Vista, Windows 7
3.4 out of 5 stars 53 customer reviews

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  • First-person melee combat
  • 4-player coop
  • Weapon customization
  • Set on an gorgeous open world tropical island
  • RPG elements for character development
  • Hordes of gruesome zombies
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Platform: PC

Game Information

  • Platform:   Windows XP / Vista / 7
  • PEGI Rating: Ages 18 and Over Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
  • Media: DVD-ROM
  • Item Quantity: 1

Product details

Platform: PC
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B004O6MO2I
  • Release Date: 9 Sept. 2011
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (53 customer reviews)
  • Amazon Bestsellers Rank: 17,775 in PC & Video Games (See Top 100 in PC & Video Games)
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Product description

Platform:PC

Manufacturer's Description

If you've been dreaming about paradise, we know a place where you can make those dreams come true--the Island of Banoi. Just off the coast of Papua New Guinea, located south of the Equator and just north of Australia.

The Island of Banoi
The Island of Banoi
Dead Island
Dead Island combines first-person action with a heavy focus on melee combat
The Island of Banoi
Hordes of different festering zombies await players around every corner
 Dead Island
Dead Island is inspired by classic zombie movies

A paradise to die for

Until very recently much of the island was wild and primitive and totally untouched by the modern world. Even though the capital, Moresby, was founded by Australian settlers in 1895, many places deep in the interior still have never been seen by western eyes.

As a guest of the Royal Palms Resort, the player's stay was supposed to be a dream holiday; a luxurious getaway to the beautiful beaches of a tropical paradise. But faced with the reality of a zombie apocalypse, there is only one thing left to do: Survive.

This is Dead Island... a paradise to die for.

Terror. Violence. Madness.

Terror. Violence. Madness. Bedlam. A holiday paradise gone mad. A tropical island turns into total chaos after a mysterious zombie outbreak. Cut off from the rest of the world, the player’s only chance to survive is to fight to the death and find a way to escape from the island.

Dead Island combines first-person action with a heavy focus on melee combat, character development and customisation of a vast array of weapons. All of these gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to four players in co-op mode.

Set in an open world tropical island, hordes of different festering zombies await players around every corner while they embark on a variety of thrilling missions through the holiday resort. With firearms and ammunition being scarce the player must rely on utilising found items as weapons for self-defence and fight off zombie hordes in intense melee combat. A diverse range of items can be collected and will later serve to transform the player’s ordinary makeshift weapons into serious instruments of destruction.

In addition to satisfying even the most bloodthirsty action fan’s fantasy, Dead Island also features role-playing elements which allow the player to develop one of the game’s unique character classes according to their preferences, all the while learning new skills and fresh tactics during their journey through the perilous environments of the island. What’s more, anytime during a game up to four players can seamlessly join together and experience the intense combat and immersive story with cooperative gameplay.

With the all-new Chrome Engine 5 powering Dead Island, the game will use the latest installment of Techland’s acclaimed proprietary game engine, allowing the player to experience the tropical island paradise in graphical splendour with diverse environments like lush forests and detailed city environments.


Customer Questions & Answers

Customer Reviews

Top Customer Reviews

Platform for Display: PC Verified Purchase
I installed the game from the disc, no problems. So played it after a small hour.

I haven't been playing it for so long, but I'll do this after what I have experienced so far.
Good:
-Open world
-Nice graphic
-Good environment
-Zombies don't come in steams like RE4 (movie)

Bad:
-The map guidance sometimes really suck - once I was on the hunt for alcohol, and instead of guiding me directly back from where I came, I was guided around a huge building which resulted in I was followed by a small army of zombies.
-When you are injured, the effect does look somewhat of a "budget" thin
- The water is ok, but it doesn't really look that good - and after all there is a s***load of it.

That's pretty much all I can say right now.
But if you are wondering whether to buy it or not - especially based on reviews: BUY IT

Edit:
In the long run, this game is pretty boring - just running from one end to the other, killing zombies ... it is not as fun as it sounds like
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Platform for Display: PC
Dead Island is set on Banoi, a tropical paradise. Our protagonist (whoever you choose) wakes up in their hotel having been left for dead [pun intended] and finds that the resort is overrun with flesh-eating zombies. Grabbing whatever is at hand, you proceed to bash, slice and hack your way out of the chaos, stumbling across survivors as you go.

Firstly, a little about my set-up: 2.66Ghz Intel Dual-Core, Nvidia 9600GT with 4gb RAM, the game runs well at 1900x1200, details are great, there is a little bit of slow-down at some points, usually when there are a lot of the undead on screen. The game allows you to adjust your preferred set-up for quality vs. performance with a simple slider bar - very convenient.

DI is simply a great game. The island of Banoi is in no way bland; all the environments feel as if they have had a lot of time spent sculpting them rather than a cookie-cutter standard layout, which given that it is a hotel complex could have been an easy shortcut. They took the high-ground. The character models are decent, you have weapon specialists (blunt weapons, throwers etc) and get to choose your character from 2 guys or 2 girls. The animation is fantastic as well, you have location sensitive damage on the zombies and the weapons splinter and degrade realistically too.

Unfortunately, the game is immensely repetitive; the story-progressing missions are nearly all fetch-quests of some kind and the only difference between them is whether you need a vehicle or not to bring back the items, be it fuel, water or a key of some kind. The side quests which earn you XP and cash can be completed at any point and don't even bother disguising the fact that they are a simple fetch-quests e.g.
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Platform for Display: PC
I have to admit I am big fan of all things Zombie, so the general idea behind dead Island immediately appealed to me, deserted on a holiday island that has been hit by a Zombie Virus ? Sign me up ! I have spent almost 200 hours in Left 4 Dead, so I am no stranger to facing hordes of undead.

The game looks good, although it could have been released a few years ago, the engine seems outdateded but what it does, it does good. It is not as much the textures or visual style that is interesting (it's not) but the game oozes atmosphere. Making a zombie set on a sunny and beautiful island is both innovative and utterly haunting, the first steps I took on the picture, nothing but the unsettling screams of seagulls and the lurking zombies around me, that was quiet the experience. The game offers lots of variety when it comes to environments, more t than Left 4 Dead or Dead Rising for example, there is the beach resort, the jungle, the sewers, the big hotel, whenever I became bored or used to a region, the game send a new one my way. The animation of the zombies is great and especially the damage model gruesome and rewarding if you are into that kind of thing. The bloom effect really makes the natural surroundings shine, but you need a system that can carry that load. The cutscenes and intro (and outro) are pretty bad and below industry standard, so, it becomes the more apparent that the viral buzz generator that had been the Dead Island trailer was not produced by Techland itself, as they clearly have to learn a lot about cutscenes.

Speaking of cutscenes, the story is more or less non-existent.
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Platform for Display: PC
I'm not convinced the game is finished. The enemies and pick ups level with your character to the point of making a level up largely pointless. The ability to select a light skill refinement on level up such as 10% more durability on blunt weapon use isn't much payback. I would swing my bat the same number of times to drop an enemy whether at level 1 or 40. I unlocked the game on the American release date which backfired as the European release date included an update that wiped mission progress.

The wipe meant that on my first play through I finished probably 10 levels higher than a normal first play through. This highlighted something strange; level 24 weapons. They are everywhere from the first area to the last, special skull weapon creations are also created at level 24. What was so special about level 24 that say 10% of weapons aren't levelled but are level 24? Also what is the obsession with sharp weapons? The start of the game dishes out blunt weapons but afterwards nine out of ten decent weapons are sharp. That goes for quest awards, drops and modifications.

The abundance of sharp weapons is annoying if you pick a blunt weapons guy. Not that the blunt weapons guy is useless. He has a very handy health refill over time which pretty much lets you shrug off minor knocks. Playing another character after playing the blunt guy and realising your health is still low after a cut scene is a pain. The decent sharp weapon availability just meant I completed the game using sharp weapons half the time even as a blunt guy.

Why would you want to be a firearms specialist when firearms aren't effective against zombies, ammo is only plentiful on humans, you can only carry a small amount of ammo and humans are one hit kills for head shots with any character?
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Platform: PC