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Dead Island (PC DVD)
- First-person melee combat
- 4-player coop
- Weapon customization
- Set on an gorgeous open world tropical island
- RPG elements for character development
- Hordes of gruesome zombies
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- Platform: Windows XP / Vista / 7
- PEGI Rating: Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
- Media: DVD-ROM
- Item Quantity: 1
If you've been dreaming about paradise, we know a place where you can make those dreams come true--the Island of Banoi. Just off the coast of Papua New Guinea, located south of the Equator and just north of Australia.
A paradise to die for
Until very recently much of the island was wild and primitive and totally untouched by the modern world. Even though the capital, Moresby, was founded by Australian settlers in 1895, many places deep in the interior still have never been seen by western eyes.
As a guest of the Royal Palms Resort, the player's stay was supposed to be a dream holiday; a luxurious getaway to the beautiful beaches of a tropical paradise. But faced with the reality of a zombie apocalypse, there is only one thing left to do: Survive.
This is Dead Island... a paradise to die for.
Terror. Violence. Madness.
Terror. Violence. Madness. Bedlam. A holiday paradise gone mad. A tropical island turns into total chaos after a mysterious zombie outbreak. Cut off from the rest of the world, the player’s only chance to survive is to fight to the death and find a way to escape from the island.
Dead Island combines first-person action with a heavy focus on melee combat, character development and customisation of a vast array of weapons. All of these gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to four players in co-op mode.
Set in an open world tropical island, hordes of different festering zombies await players around every corner while they embark on a variety of thrilling missions through the holiday resort. With firearms and ammunition being scarce the player must rely on utilising found items as weapons for self-defence and fight off zombie hordes in intense melee combat. A diverse range of items can be collected and will later serve to transform the player’s ordinary makeshift weapons into serious instruments of destruction.
In addition to satisfying even the most bloodthirsty action fan’s fantasy, Dead Island also features role-playing elements which allow the player to develop one of the game’s unique character classes according to their preferences, all the while learning new skills and fresh tactics during their journey through the perilous environments of the island. What’s more, anytime during a game up to four players can seamlessly join together and experience the intense combat and immersive story with cooperative gameplay.
With the all-new Chrome Engine 5 powering Dead Island, the game will use the latest installment of Techland’s acclaimed proprietary game engine, allowing the player to experience the tropical island paradise in graphical splendour with diverse environments like lush forests and detailed city environments.
Top customer reviews
I haven't been playing it for so long, but I'll do this after what I have experienced so far.
-Zombies don't come in steams like RE4 (movie)
-The map guidance sometimes really suck - once I was on the hunt for alcohol, and instead of guiding me directly back from where I came, I was guided around a huge building which resulted in I was followed by a small army of zombies.
-When you are injured, the effect does look somewhat of a "budget" thin
- The water is ok, but it doesn't really look that good - and after all there is a s***load of it.
That's pretty much all I can say right now.
But if you are wondering whether to buy it or not - especially based on reviews: BUY IT
In the long run, this game is pretty boring - just running from one end to the other, killing zombies ... it is not as fun as it sounds like
The game looks good, although it could have been released a few years ago, the engine seems outdateded but what it does, it does good. It is not as much the textures or visual style that is interesting (it's not) but the game oozes atmosphere. Making a zombie set on a sunny and beautiful island is both innovative and utterly haunting, the first steps I took on the picture, nothing but the unsettling screams of seagulls and the lurking zombies around me, that was quiet the experience. The game offers lots of variety when it comes to environments, more t than Left 4 Dead or Dead Rising for example, there is the beach resort, the jungle, the sewers, the big hotel, whenever I became bored or used to a region, the game send a new one my way. The animation of the zombies is great and especially the damage model gruesome and rewarding if you are into that kind of thing. The bloom effect really makes the natural surroundings shine, but you need a system that can carry that load. The cutscenes and intro (and outro) are pretty bad and below industry standard, so, it becomes the more apparent that the viral buzz generator that had been the Dead Island trailer was not produced by Techland itself, as they clearly have to learn a lot about cutscenes.
Speaking of cutscenes, the story is more or less non-existent. Trapped on the island, you have to get off, of course, not without helping each and every person than steps in your way who all need someone rescued, something found or something delivered, you know the gist if you played any RPG or quest-based games. Most of the quests are repetitive and of average interest, some are more interesting but those are usually the main quest and if you are a completist and want to do the sidequests, you might let go of the occasional sigh when you have to do the same thing again and again. Of course, you can expect all Zombie clichees to be in the game, the military is involved, people are turning against each other, someone's relative turns etc., been there done that, nothing new but as long as it delivers a nice framework for the killing. It is a shame that a game with so many (albeit superficial) moral issues never lets the player make any decision whatsoever and there is some potential for doing something like that. I am not saying the system needs to be as robust as Dragon Age, but just give me some choices, who to help, which path to go down. The ending is dull and very non-climatic, so that is a disappointment.
The gameplay is fun and rewarding, which mainly comes down to the fact that it is such visceral fun to slaughter Zombies all over the place. There are many types of Zombies and that mixes things up a little. There are many weapons you can find, and the loot is random, so you get that classic loot hunting feeling and are always on the lookout for the better loot or weapon mod.
The controls of the game are quite clunky and don't work that well, especially when firearms make an appearance and people who are experienced FPS players will groan in pain regarding the terrible execution of this part of the game. I don't mind fighting a few humans here and there, but it watered down the whole thrilling experience of being on a zombie-infested island for me. It is not only the controls that are unpolished, but the menu and interface as well. For a game that relies heavily on looting and items, the inventory management is a tedious chore and I hated going back to my inventory and sorting through my weapons and that is a sign of bad design because in other games like this, I always look forward to browsing through the loot and changing my equipment etc. The weapon mods aka Dead Rising) are interesting but not as freeform and exciting as you might think, the modifications are no random drops but always quest rewards or to be found at specific locations so this part of the game is underwhelming, using a modified weapon is fun though.
Talking of bad design, the game has many glitches and bugs, some minor and some pretty annoying. For example (and that is only one of many), respawning does not work. When you die in the game you respawn somewhere else and one time, I respawned at a location I actually had to get to for a quest and died on my way, so the game just skipped a whole lot of game for me but putting me right into where I had to go. There are many of these bugs and especially when you die as a result of them, it becomes very frustrating.
All in all, the game is a good game that is rough around the edges, but the setting and zombie fighting is so much fun, you still keep going and I enjoyed the most part of it, while I had to be patient and merciful for others. The controls, interface and first and foremost the lack of story prevented this from getting a higher rating. I would not replay this game any time soon, just because I could not take the bugs and glitches again, but I enjoyed the ride.
Firstly, a little about my set-up: 2.66Ghz Intel Dual-Core, Nvidia 9600GT with 4gb RAM, the game runs well at 1900x1200, details are great, there is a little bit of slow-down at some points, usually when there are a lot of the undead on screen. The game allows you to adjust your preferred set-up for quality vs. performance with a simple slider bar - very convenient.
DI is simply a great game. The island of Banoi is in no way bland; all the environments feel as if they have had a lot of time spent sculpting them rather than a cookie-cutter standard layout, which given that it is a hotel complex could have been an easy shortcut. They took the high-ground. The character models are decent, you have weapon specialists (blunt weapons, throwers etc) and get to choose your character from 2 guys or 2 girls. The animation is fantastic as well, you have location sensitive damage on the zombies and the weapons splinter and degrade realistically too.
Unfortunately, the game is immensely repetitive; the story-progressing missions are nearly all fetch-quests of some kind and the only difference between them is whether you need a vehicle or not to bring back the items, be it fuel, water or a key of some kind. The side quests which earn you XP and cash can be completed at any point and don't even bother disguising the fact that they are a simple fetch-quests e.g. "I left my favourite necklace in bungalow 15 of the Silver section, can you get it for me?" - Very boring, and obviously as soon as you leave an area, all the zombies respawn, meaning you have to fight your way in. And then out again.
The XP system is great, it's similar to Diablo II in this respect, you can repair, upgrade and even customise your weapons and skill tree, making for a truly unique experience. For instance, collecting a load of nails and then combining it with a baseball bat makes a fearsome weapon, deodorant cans, duct tape and a lighter make a throwable incendiary device, the list goes on - it's immensely entertaining and causes you to scavenge every available item - a neat trick.
The cars however are a pain. Often the only difficulty scaling they can apply to each quest is the distance you have to travel between the locations, meaning a vehicle is essential, but the cars drive like a boat; you can move your head inside the cab too meaning that you are never quite central and will end up bashing into something, oh and they didn't bother to allow the cars to scrape off incidental minor blows, oh no - you stop completely.
I'm hooked though - the beautiful tropical resort milieu and the combination of bashing zombie's heads in is just too much fun - despite all of the missions revolving around NPCs inability to walk or go anywhere without you - you can also play the entire game online in co-operative mode. Recommended for a great zombie-based FP sandbox experience.
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