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Dead Island Riptide (PC DVD)
- DEAD ISLAND RIPTIDE (PC)
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- Platform: Windows 7 / Vista / XP
- Media: Video Game
- Item Quantity: 1
They thought they had survived the Zombie outbreak on Banoi. They thought they could get back to civilization. But after our heroes had reached the treacherous safety of a military ship - suddenly Fate strikes - a storm hits and horror and chaos come flooding back into their lives.
Dead Island Riptide throws players back into the phenomenal mixture of RPG, Open World and Multiplayer Coop action. Taking the best of Dead Island and evolving it even further, Dead Island Riptide will build on the brand's success, with millions of gamers worldwide having to fight for their lives again!
Top customer reviews
The playable character moves are very well animated. Sam B is my favourite with his heavy hitting style. Following on from the original Dead Island, weapons are a plenty, with blunt force trauma style, slice 'n' dice style, sharpshooter style or good ol' hand-hand combat.
Weapon choice is extensive and collectable weaponry is graded by 'rareness,' grey for common to purple rare, with orange for ultra rare if you complete a special set task for example.
Rifle, shotgun, pistol, axe, two-handed baseball bat, tesla staff, two-handed wrench, police baton, electrified sickle, hatchet, roman candle shovel, mines, poison meat decoys, sonic stun grenades, hammers, knives and explosive grenades, are a plenty to give you a flavour of the weaponry available.
I am very pleased the game code makes use of a PC gamepad's analogue right stick with a combat circle option. This means you can aim and swipe your two-handed axe left-right to lop the zombie's head off, else down-up to chop a limb off. However, even if you lop both zombie arms off it'll still persevere and try to bite you!
I bought the following gamepad (review to follow shortly) for this very reason as i feel it significantly enhances the gameplay;
Speedlink Xeox Pro Analog Wireless Gamepad - Black (PS3/PC)
Cut-scenes are a little bland but certainly progress the plot. The in-game atmosphere is stunning. The audio especially. Put your headphones in, turn down the main music and max the effects, and when the crazed zombie comes screaming at you out of the silence as you sneak around the island looking for the elusive quest item, it might just make the hairs on the back of your neck stand up! Or is that just me?
A very good, atmospheric, darkened-room-best game with lots of replayability. I relish the mad scramble to escape the horde, swiping at the horde with a diamond-sharpened sledge-hammer kicking a few back, trying to escape up a ladder to relative safety for a little re-couperation and an energy drink.
Up to four can play at once, drop in-drop out. (The talk-through is significantly messed up imho, see forums, with multiple NPC volume issues and has to be fixed.) Solo play is best for understanding and and actually hearing the storyline develop.
Of note, I believe Riptide must have Steam activition, but personally I have no issue with anti-piracy measures. I don't believe the current Riptide DLCs necessary if you have a constrained budget, they add very little - thus far. Amazon pricing is below average for the PC version. There are still a few Riptide glitches still to be ironed out, but hey, no games release is ever perfect these days - why spend that extra dosh on testing to the 'n'th degree when joe public will do it for you and you can patch it later...
Riptide really is more of the same, more an expansion pack than sequel. A lot of it is recycled. The 'dead zones' are cookie cutter cut copy and paste rooms, all very similar or even identical in the same map area. Which means I've generally avoided them since once you've done one type of dead zone, you've done them all.
The first DI had more variety in the maps, there was a resort (by far the best part of the whole series), a town, a jungle. This one has the jungle quite similar to the first, and a much smaller town. Thats it, two maps! Add to that a couple of tedious tunnel levels which make you groan.
Combat is much the same, a couple of new zombie bosses, a few extra skill trees, and lots of extra mods which I didn't find rewarding or enhance the gameplay.
Be warned, like in the first DI, it becomes repetitive and boring later on and your focus will be on finishing the game and getting it over and done with. Trust me, busting 1000+ zombie necks and watching them explode gets tedious. Doing fedex courier side quests such as "go pick up my medicine in my zombie infested house on the other side of the map", gets old quick. I gave up on side quests later on, I've lost count of how many inhalers/medicine/note pads/diaries/spare parts/canned food etc I've had to collect and the rewards are nothing better than the loot you pick up as you go around. Plus with the easy crafting system, you are better just upgrading and modding your own weapons than using the rewards.
Do get this if you want more of the same, which is exactly what I expected. This doesn't merit more than 3*s since riptide doesn't innovate or bring anything new, and the levels are arguably more tedious, cookie cutter pasted and visually uninteresting. However, I needed my fix of bashing in zombie brains. Riptide provides it by the bucketload.
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