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Dead Island Riptide (PC DVD)
- DEAD ISLAND RIPTIDE (PC)
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They thought they had survived the Zombie outbreak on Banoi. They thought they could get back to civilization. But after our heroes had reached the treacherous safety of a military ship - suddenly Fate strikes - a storm hits and horror and chaos come flooding back into their lives.
Dead Island Riptide throws players back into the phenomenal mixture of RPG, Open World and Multiplayer Coop action. Taking the best of Dead Island and evolving it even further, Dead Island Riptide will build on the brand's success, with millions of gamers worldwide having to fight for their lives again!
Top Customer Reviews
The playable character moves are very well animated. Sam B is my favourite with his heavy hitting style. Following on from the original Dead Island, weapons are a plenty, with blunt force trauma style, slice 'n' dice style, sharpshooter style or good ol' hand-hand combat.
Weapon choice is extensive and collectable weaponry is graded by 'rareness,' grey for common to purple rare, with orange for ultra rare if you complete a special set task for example.
Rifle, shotgun, pistol, axe, two-handed baseball bat, tesla staff, two-handed wrench, police baton, electrified sickle, hatchet, roman candle shovel, mines, poison meat decoys, sonic stun grenades, hammers, knives and explosive grenades, are a plenty to give you a flavour of the weaponry available.
I am very pleased the game code makes use of a PC gamepad's analogue right stick with a combat circle option. This means you can aim and swipe your two-handed axe left-right to lop the zombie's head off, else down-up to chop a limb off. However, even if you lop both zombie arms off it'll still persevere and try to bite you!
I bought the following gamepad (review to follow shortly) for this very reason as i feel it significantly enhances the gameplay;
Speedlink Xeox Pro Analog Wireless Gamepad - Black (PS3/PC)
Cut-scenes are a little bland but certainly progress the plot.Read more ›
No in actual fact I could write a very long list.
The graphics are a cheat which you only notice after several days of playing.
Zombies come back to...err being animated within a few minutes of leaving an area, probably to do with it designed for CO-OP play but Borderlands was not this bad or annoying!
It is very tough unless you are aware of a few things when you start, like you can throw weapons and this works well. In fact I think someone developed this first and then thought 'hey? Zombies are popular?! Why don't we just throw in a few thousand Zombies?!'
Also do not do what I did and run around looking for guns as there are none. You will come across them much later on though and I remember my first co-op play, though I could harldly call anything I have been invlolved with co-operative, someone pulled out a Berrette 9mm that fired like an Uzi sub machine gun?! Someone else pulled out a sniper rifle?!
No, don't! I told you...much later on!
Draw distances terrible.
I lost count of the number of times I was in a massive haorde with a couple of boss like zombies and died and then re-spawned in the exact same spot?! In fact this happened three times on one ocassion meaning I lost a great deal of my money, as what you do when you die. Stupid and incompetent coding I am afraid.
Getting stuck in stupid objects.
Cannot jump over simple low railings?!
Hmm oh yes and a large group of difficult zombies spawning right before your very bloody eyes, as if all the zombies you have already blow the heads of coming back to life was not bad enough!Read more ›
Riptide really is more of the same, more an expansion pack than sequel. A lot of it is recycled. The 'dead zones' are cookie cutter cut copy and paste rooms, all very similar or even identical in the same map area. Which means I've generally avoided them since once you've done one type of dead zone, you've done them all.
The first DI had more variety in the maps, there was a resort (by far the best part of the whole series), a town, a jungle. This one has the jungle quite similar to the first, and a much smaller town. Thats it, two maps! Add to that a couple of tedious tunnel levels which make you groan.
Combat is much the same, a couple of new zombie bosses, a few extra skill trees, and lots of extra mods which I didn't find rewarding or enhance the gameplay.
Be warned, like in the first DI, it becomes repetitive and boring later on and your focus will be on finishing the game and getting it over and done with. Trust me, busting 1000+ zombie necks and watching them explode gets tedious. Doing fedex courier side quests such as "go pick up my medicine in my zombie infested house on the other side of the map", gets old quick. I gave up on side quests later on, I've lost count of how many inhalers/medicine/note pads/diaries/spare parts/canned food etc I've had to collect and the rewards are nothing better than the loot you pick up as you go around.Read more ›
Most Recent Customer Reviews
Terrible. The original game was ok, but this is an irritating sequel.Published 8 months ago by Mr. P. A. Lewis
Loved this game. But it was just a bit short lived compared to dead islandPublished 12 months ago by Paul D
Good successor to Dead Island. Similar plot line and gameplay.Published 22 months ago by phil chadwick
More of the same from DI but they have thought through a few changes and the combat side of things is a little more involved. Read morePublished on 25 Oct. 2014 by Modo