4 new from £100.00

Have one to sell? Sell on Amazon

Memoir '44

4.8 out of 5 stars 40 customer reviews

Available from these sellers.
4 new from £100.00
  • 2 Players
  • Age 8 years and up
  • 30-60 minutes
  • 16 different maps
  • Engaging Play
  • Promotes Strategic Thinking
  • Historic
Show More

STEAM Toys
Discover Science, technology, arts, engineering and technology toys. Shop Now
Available from these sellers.

What do customers buy after viewing this item?


Special offers and product promotions


Product information

Technical Details
Item Weight1.9 Kg
Product Dimensions29.8 x 29.8 x 7.6 cm
Manufacturer recommended age:8 years and up
Item model numberDOW 7301
Main Language(s)English published, English translation, German manual, English
Number of Game Players2 Players
Number of Puzzle Pieces1
Assembly RequiredNo
Batteries Required?No
Batteries Included?No
  
Additional Information
ASINB0002TV2NS
Best Sellers Rank 107,639 in Toys & Games (See top 100)
Shipping Weight1.9 Kg
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available1 Jan. 2007
  
Feedback

If you are a seller for this product, would you like to suggest updates through seller support?

 

Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product description

Product description

Publisher: Days of Wonder Designer: Richard Borg Number of Players: 2 Playing time: 30 to 60 minutes Ages: 8 & up Overview: It's an event that has been immortalized in history, film and games. Some consider it to be one of the most ambitious military actions of all time, and it was a defining moment during the Second World War. Now, you can step in and command the entire effort, from the cliffs of Pointe-du-Hoc to the hedgerow battles in the Corentin Peninsula and beyond, with Memoir '44. Omaha Beach, Pegasus Bridge, Operation Cobra...all these and more await your leadership on the field of battle! Memoir '44 comes with hordes of little plastic Army men that players use to recreate dozens of WWII battles. Each scenario mimics the terrain, troop placement, and objectives thanks to the innovative hex game board. Add in the quirks of the Command cards that allow the smart commander to make use of his unit's individual strengths. Easy to learn and fast-paced, Memoir '44 requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory! Other games you might like: Axis and Allies: D-Day; Risk

Manufacturer's Description

Published in collaboration with the Mission for the 60th Anniversary of the D-Day Landings & Liberation of France, Memoir '44 is a uniquely fun, simple and engaging game. Designed to commemorate the efforts and sacrifices of the men & women of the Second World War, we trust it will provide all who play it with a sense of history and the desire to learn more about that greatest generation. Our fondest hope is that it will make you want to transmit this unique historical heritage onto younger generations. To that effect, we encourage you to visit the numerous web sites we will be progressively featuring on our Links page. They offer an endless treasure trove of information on these events that shaped our history. We also invite you to visit the beaches, villages and museums of Normandy, where over 1,000 ceremonies are going to be held over the coming months.

Memoir '44 is a unique historical game where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board.Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units - infantry, paratroopers, tanks, artillery, commandos and resistance fighters - to its greatest strength.

Easy to learn and fast-paced, Memoir '44 requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory!


Customer Questions & Answers

Customer Reviews

4.8 out of 5 stars
5 star
33
4 star
7
3 star
0
2 star
0
1 star
0
See all 40 customer reviews
Share your thoughts with other customers

Top Customer Reviews

Verified Purchase
I held off from buying this game for about 6 months. On the one hand I really wanted to check it out, but on the other I'd heard a bunch of negative reviews that criticised it as being too random and lacking much strategy. Not that I'm an avid war-gamer or anything, but the idea of requiring the right cards to make your moves seemed limiting.

Thankfully after trying it myself, those worries have been put aside.

The first thing I noticed was how nice the box is. It's a hefty package with great evocative artwork and a glossy magazine finish. Opening it up revealed the same level of quality throughout from the excellently written rulebook to the large board and many miniatures. Even the insert is really well designed, the whole thing feels like it was lovingly put together.

Speaking of that rulebook, it really is one of the best ones I've read in recent memory. Logically and methodically laid out, the rules are explained very easily in the most concise way possible. It's easy to flip through it for reference too whilst the included cards provide some reminders of the basic troop and terrain rules.

Each turn you'll be selecting an order from one of your available action cards, enabling you to move units from a certain area of the board or perform a special action that may do a number of interesting things. This system actually works very well as it drastically speeds up the game, reducing the potential for analysis paralysis. It also ties into the game thematically, with certain sides given a bonus in hand size to represent superior infrastructure of the army during the specific historical scenario.
Read more ›
Comment 19 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Memoir '44 is a Days of Wonder game but the company is renowned for making quality and visual games.

As the name suggests it is a boardgame set in World War 2. The original game has expanded and now a number of extensions and add ons are available seperatly.

The game is played on a hexagon board and comes with a lot of hexagon tiles, such as hills, towns and woods that are used to change the setting. For newcomers it is good to point out that the game has a number of combat missions and the tiles needed are listed in the mission and it is clever to prepare these before they are laid down since all are double sided and it can be furstrating to look for that 1 missing hill by having to turn around other already placed towns and woods. The 2 basic settings are beach landings as appropriate for D-Day and a plain grass board.

Gameplay is focused on order cards and is turn based, IGO-UGO (I go - You go) concept where players first activate units based on the command given and then move activated units and then combat with them. The game utilises a clever concept of minatures where as a standard 4 infantry pieces are a infantry unit, 3 tanks and 2 artillery. Each time a loss is take one piece is removed until the point where the last piece is removed and that counts as a point (called medal) for the opposing side and is placed on a visual medal space on the board. A few other objectives can also give such medals to encourage gameplay.

This is not a serious wargame by any standard, the units are very abstract and the combination of random cards and battle dice can mean that randomness will affect tactics and can frustrate players when their command cards are of the wrong type or bad dice rolling prevents success.
Read more ›
Comment 23 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
This is exactly how I like war-boardgames: Easy rules, but broad, everchanging and endless strategic opportunities combined with some luck on the battlefield. I bought all the expansions and am now waiting for the delivery of the new airpack. From the "Atlantic Wall" to the deserts of Africa, from russian winters to the pacific islands - lots of fun. (Read the wargamer.com test if you wanna have it in detail.). My advice: Go for all of it.
Comment 17 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Memoir '44 is almost like a diet of the wargame Flames of War and an excellent hybrid for a board game that manages to blend actual tactics and strategies with the fun and quickness of a board game. All the pieces are of good, durable quality and can withstand the weather and any knocks and falls. The board however is flimsy and may often fold slightly at one end depending on the temperature of the room you last played it on.

The game can be learned within roughly 1 hour and 30 minutes and games after that will take far less time but each scenario included in the base game is based on actual missions during World War 2. Playing as either Germans, British, or Americans; there is enough of a challenge for children as well as adults. Although I will say this; Tanks are deadly and if used well can overrun a single flank in just one turn!

I would recommend this to any of my friends as well as buying additional expansions to increase the games playability and lifetime. I just wish they released new boxes for the Germans and Americans so you could buy additional units for larger scenarios instead of having to buy a second copy of this game. Due to the price on Amazon other than buying retail it is no problem as you will gain double the content.
Comment 7 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse

Most Recent Customer Reviews