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Dawn of War II: Chaos Rising (PC DVD)
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- Uncover the secrets of Aurelia - Build your squads up to level 30 and unlock devastating new abilities. Hold the chapter together and fight off the corrupting forces of chaos.
- Upgraded Armies - New multiplayer units for the Space Marines, Orks, Tyranids, and Eldar armies.
- New Multiplayer Race - Play as the bloodthirsty chaos Space Marines in multiplayer battles against Dawn of War II and chaos Rising owners.
- New Last Stand Heroes - Face off against the relentless hordes as either the chaos sorcerer or the Tyranids and Eldar armies
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- Platform: Windows XP / Vista
- Media: DVD-ROM
- Item Quantity: 1
Platform: PC DVD
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Warhammer 40,000: Dawn of War II – Chaos Rising features a new playable army, the traitorous Chaos Space Marines, and continues the epic journey of the Blood Ravens as they battle this new, more personal enemy. Developed by award-winning internal studio Relic Entertainment, Chaos Rising offers new single-player and co-op campaigns, a level cap increase from 20 to 30, more powerful war-gear and a suite of innovative multiplayer options.
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One mission with the predators, two on the space hulk and one mission with a real 'boss' to it (the final mission). There wasn't even time to try out wargear or experiment with different squad combinations and there was no real variety in missions (although there were clearly some good ideas for this - the space hulk missions, time sensitive missions, the predator mission etc).
New wargear is fun, Chaos forces present a difference challenge and there are some great parts but there really should've been much more to it!
Another point of critic is that there's not much reason to be good, other than the ending. There's only a handful of items you can use, and all of them were below average or useless (couple of scrolls, never a weapon or armor). On the other hand, tons of corrupted/-ing items dropped. Items we couldnt even destroy from the inventory without causing corruption to everyone. And then some others which just wouldn't be destroyed at all, like regular items for the new squad member. They just ended up filling the inventory for no apparent reason at all.
We ended up NOT taking the new squad member for almost all missions, and just stuck with Thaddeus, Tarkus and Avitus (two ranged, two melee).
If you played through part I you should probably get this one. If you plan to co-op its still fun, but brace yourself for crashes.
Relic continues with the tradition of building its own coherent lore in the Warhammer 40,000 universe. What began as the Blood Ravens chapter four games ago now is a lore full of cross references and continuity. As such, we get to meet an old antagonist from the Kronus Campaign of Dawn of War: Dark Crusade - Eliphas the Inheritor is back, and this time part of the Black Legion. His superior is Araghast the Pillager of a thousand worlds. In the wake of the Tyranid invasion they have come to Aurealia to claim the entire sector for the Chaos Gods and once more it is up to you, to save everyone, especially the citizens of Meridian and its charming governor Derosa. Heroes of the Blood Ravens chapter also make a comeback, including Davian Thule and Gabriel Angelos. You also meet a new character - Jonah Orion, a librarian who brings a new gameplay element to the fray. Psychic powers for the Space Marines were something we had been missing from the original Dawn of War, so I'm happy we have them at our disposal once more.
The same, highly addicting narrative campaign style is continued in Chaos Rising, so if you loved the Dawn of War II campaign like I did, prepare yourself for more awesomeness. If this and the new snow terrain weren't enough, then there's one more surprise for you: Space Hulk. That's, right - no need to buy that separate game when the sinister and iconic environment is already included in Chaos Rising's campaign! This also makes for a nice way to battle Tyranids once more despite the absence of a Hive Fleet.
The game is sounding better and better, isn't it? What if I told you Chaos Rising isn't an expansion, but actually a standalone? That's right. There is no need to have bought Dawn of War II to be able to play Chaos Rising - of course, you'll need to purchase DoW II to be able to play its own campaign and those who haven't might find themselves confused as they are cast directly into the aftermath of the Tyranid Hive Fleet's defeat when Chaos Rising begins. Lastly, another element has been added to the game: corrupting wargear. Giving Blood Ravens the chance of joining the ruinous powers, the artifacts you find on the battlefield now have a chance to be Chaos artifacts. These are of course significantly more powerful than their untainted Imperial counterparts, and so the lure of Chaos is omnipresent - especially at harder difficulty levels when having the right wargear makes all the difference between winning and losing. You can complete certain secondary objectives or put punishing wargear on your squads as acts of penitance to regain righteousness, so redemption is possible. But falling to Chaos has its own rewards apart from wielding tainted wargear - your squads get unique powers and abilities that they would otherwise not have access to, and in turn lose some of their untained abilities. And once you find out there is a traitor in your midst you realize that the campaign has replay value, as well.
In the Last Stand mode, you can now play as the Hive Tyrant or Chaos Sorcerer, raising the characters from 3 to 5. In skirmishes, you now have access to a new faction - the Chaos Space Marines. Existing factions have received new units too: Eldar Wraithguard, Tyranid Genestealers and Tyrand Guard, Ork Weird Boyz and Space Marine Librarians and Lascannon Devastator squads now battle over Dawn of War II's battlefields. These were added to Dawn of War II by relic so players who do not own Chaos Rising also got access to the new units once the standalone expansion was released. They could also play against the Chaos Space Marines in skirmishes, but not as them or as the Hive Tyrant or Chaos Sorcerer in The Last Stand without purchasing Chaos Rising.
My only complaint is that the Campaign is very short. There are 15 missions in total, and only somewhere midway during the campaign do you get to choose which mission to do first (the ones that have a timer and expire if you dont do them). Otherwise it's pretty linear, and while you revisit all the old planets once more, I felt that you spend too little time on Calderis this time around. Overall, 15 missions equals to about 6 hours of gameplay, as a mission usually doesnt take longer than 40 minutes to complete. However, you'll get around 2 more hours of gameplay customizing squad loadouts and listening to your squadmates talk when aboard the strike cruiser. So, yeah... 8 hours isn't much (especially compared to Dawn of War II's longer campaign) and you'll breeze through the campaign within 2 days, but finally reaching level 30 with all your squads you began leveling up from scratch so long ago, and being able to field Sternguard and Vanguard veterans is a satisfying thing. The ending is somewhat of a cliffhanger as usual, prompting us to buy Dawn of War Retribution to see the story arc to its end, but Retribution lacks a quality campaign due to having to make one for each of the six races in that game.
Anyways, Chaos Rising is a somewhat brief, but satisfying continuation and conclusion to Dawn of War II's epic campaign. Watching Aurelia transform from an ice planet to a vibrating Daemon World from your strike cruiser is a truly unsettling sight indeed. A four, out of five.
A great improvement to the first one which had slightly repetitive campaign missions.
Only bad thing was, unlike with the original DOW expansions, this only includes one race added and considering the first one had imperial guard in the campaign, they already had parts of a new race which could've easily been created.
Imperial guard should be in the next expansion because they're already half built and they are one of the popular races. Necrons and tau would be an interesting race to add as well, although dark eldar and sisters of battle in the original dawn of war weren't really that popular or asked for.
Can't wait to finish the campaign and also for news on what new races will be added in the next DOW 2 expansion.
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