- Format: Kindle Edition
- File Size: 2674.0 KB
- Print Length: 332 pages
- Page Numbers Source ISBN: 1549962884
- Simultaneous Device Usage: Unlimited
- Publisher: White Rabbit Press (14 Oct. 2017)
- Sold by: Amazon Media EU S.à r.l.
- Language: English
- ASIN: B076GNSV8J
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Average Customer Review: 1 customer review
- Amazon Bestsellers Rank: #406,375 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Darkworlds London: A Horror LitRPG Kindle Edition
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I have played the Cthulhu games in my youth and this was an excellent book around that genre. The future of earth, was plausible, so the MC world was pretty believable, though I am much more optimistic for civilisation than this story. But well described and interesting to see. The game mechanics were not intrusive to the story or character and well done. Not Mega cheats or rinky dinks to get the character to be an unstoppable hero. Just played like a real character and was a considerably better story for the MC being an ordinary player surviving on his wits and game play.
fabulous descriptions of the local, and as I walk those streets a loot, I shall now be looking for Agents of the shadow brotherhood too!
The Story was great. Well thought out, logical movements, twists and turns and excellent NPC actions and interactions.
I would put this in my top 10 for the year. Cannot wait to see the next book.
Most helpful customer reviews on Amazon.com
The game mechanics aren’t hidden, rather both the reader and player learn about them in the first few pages of the story. Specific stats like health and mana are there but so are Lovecraft game ones like sanity and reputation. Additionally, the story takes a note out of tabletop experiences and part of character creation involves creating a backstory for your character that determines the type of profession the character can have. Trainable skills provide a wide variety of character builds as the characters gain levels and skill points to spend. You can have a priest with healing powers and gun specialization or a Private Eye with a knowledge of ancient artifacts and german. The combos are endless.
Whenever you write in a specific time period your risk losing the interest of anyone not into that time period. Thankfully, there are more than enough supernatural elements in the story to make this feel like a 1920’s London urban fantasy vibe. The Lovecraft elements are there in spades and even bleed into the real life parts of the story.
The real life parts of the story are the least interesting part of the novel but that doesn’t mean they’re boring. That part is set in 2027 London and there are themes of dystopian corporate exploitation as what happens in the game effects real life, including death and loss of sanity.
Overall, a really good story that does a great job incorporating game mechanics into a creepy Lovecraft story.
Score: 7 out of 10
Aside from that mild complaint, I quite enjoyed this book. Its a good romp, with some interesting characters. The game mechanics are simple to understand for the reader, but provide a complex playground for the characters. I quite enjoyed the sanity mechanic in particular, and hope to see more involvement with that in the next book. Might be tough to work with, but its a challenge I really hope the author takes on. Also a fan of the crafting emphasis, that's a good time.
I had some mild difficulty with the horror rating applied to this one, but honestly that might just be me being desensitized to horror as a genre. I also found the main storyline to be a bit underwhelming in regards to how much of a threat is supposed to be present or implied. Not much, just a little vague at times, which very well may have been the point, seeing how this is almost certainly part one of (fill in the blank). It certainly is not enough of a complaint to lower the rating any further, just made me scratch my chin a few times.
That said, I really enjoyed the correlations made in the main threats storyline. That's some inspired stuff sir, well done.
Speaking directly to the author now, I would recommend researching some things like quantum computing and the philosophical concepts surrounding awareness of self. I feel like that would help nail down your threat and define things a lot more clearly. Also, dont play around with tense and perspective so much, its not worth the break in immersion.
Very much look forward to book two, keep it up!
Knocked off one star because of a scene midway through in which the author appears to lose track of how many sanity points the protagonist has remaining. Big distraction and took me out of a scene that would have been very gripping otherwise. Still, the fact that I cared how many sanity points he had remaining in the first place is a pretty strong endorsement.
Darklands London was just plain flat out FUN. I've been reading LitRPG books since just about the beginning. I started with the D. Rus Alterworld books when they first came out and have read most everything that's been released since.
There have been some good titles (Robert Bevan’s Critical Failures and Michael Atamanov’s Dark Herbalist series come to mind). There have been some bad titles. But for the most part they all kind of fall in the realm of meh to mediocre at best. Noob somehow gets stuck in MMORPG. Noob lucks into crazy powers. Noob wins. That's really it. There's a total formula to it. That's not a bad thing. But it's been getting old.
I've been wanting something new for quite a while. Well along with LitRPG I absolutely love horror. Galen Wolf had managed to combine the two like Reese's combined peanut butter and chocolate. It's just awesome. I love the Lovecraftian elements. I love the scuttling, tentacle-y monsters that want to eat your sanity. I love the almost visceral feeling of dread as you read the book.
I'm not going to spoil the plot or anything like that. I'm just going to say this. If you like horror, Lovecraft, LitRPG, or any combination thereof, you'll enjoy this book. Take a chance. It's cheaper than a crappy value meal and it has a much better aftertaste.