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About Dan Whitehead
Dan Whitehead has over twenty years experience writing for, and about, the entertainment industry.
In 2011 he published his epic work, What's A Nice Actor Like You Doing In A Movie Like This?, which digs deep into the worst films featuring beloved actors. He is currently working on Speccy Nation, a tribute to the Golden Age of British video games; a graphic novel adaptation of Shakespeare's Julius Caesar and a science fiction novel for children.
His previously published works include the Edgar Allen Poe graphic novel Nevermore, biographies of George Clooney and Hugh Grant, as well as licensed publications such as The Official Star Wars Episode II Annual and two official Lord of the Rings movie poster magazines. His work can also be found regularly gracing Eurogamer.net, Big Issue In The North and DVD & Blu-ray Review.
He has been described as “a funny guy” by the writer of Catwoman.
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Join veteran games writer Dan Whitehead on a ten year journey through the dizzying highs and bewildering lows of 1980s pop culture, the cult TV shows, the forgotten cartoons and the blockbuster movies as captured in the bizarre, brilliant and often just terrible tie-in ZX Spectrum games that defined the first ever digital decade.
The 1980s! Nostalgia has made this decade hip again, but for those who were there first time around it was a time of social upheaval, uplifting pop music, bombastic TV, lurid fashion and garish cartoons.
Transformers! Knight Rider! Fighting Fantasy! Top Gun! Geoff Capes! Rambo! Chewits! Grange Hill! Spitting Image! Samantha Fox! Gobots! Danger Mouse! Airwolf! Super Gran! And more!
It was a decade of mass entertainment, of lazy summer holidays, school discos and biking across town on a Saturday morning to spend pocket money on sweets and comics...and maybe a Spectrum game.
Yes, the 1980s was also a decade experienced for the first time through computers, as everything was turned into a game for Britain's children to play along at home.
The ZX Spectrum inspired a generation not only to play games, but to create them.
Free from the pressure of today's global markets and blockbuster budgets, eager young coders gathered in bedrooms and offices above shops to see what these "computer games" could do.
The result was a flood of games with a unique British flavour that has never been equalled. The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.
And it all started here.
Welcome to the Speccy Nation.
Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.
Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.
Includes a foreword by Your Sinclair's Phil "Snouty" South.
AFTER THE WAR OF THE WORLDS
It is the dawn of the twentieth century.
Following the Martians' failed invasion of Earth, the British Empire has seized their technology and unlocked its secrets for themselves. It is a Golden Age of discovery, adventure, culture, invention—and of domination, and rebellion.
Scarlet Traces reveals a world of ant-headed nightmares; vacuum salesmen; war machines; deadly secrets; clockwork marvels; and Sherlock Holmes, T. S. Eliot and Thomas Edison as you've never seen them before...
Including stories by Stephen Baxter, I. N. J. Culbard, Adam Roberts, Emma Beeby, James Lovegrove, Nathan Duck, Mark Morris, Dan Whitehead, Chris Roberson, Maura McHugh, Jonathan Green and Andrew Lane.
Does Hugh Grant have what it takes to defeat a subterranean worm god?
Can Brad Pitt’s precious face survive an attack by a power drill wielding madman?
How did the fangs of a poisonous snake end up in Oliver Reed’s testicles?
Why isn’t Catherine Zeta Jones wearing any clothes?
These urgent questions, and many more, are answered in startling detail in…
WHAT’S A NICE ACTOR LIKE YOU DOING IN A MOVIE LIKE THIS?
The ultimate guide to the most embarrassing movies in history,
and the celebrities who appeared in them.
Billie Eilish is a talented performer, fashion icon, animal-lover, environmentalist and many other things besides. At the age of just 17, her debut album topped the Billboard 200 and UK charts. Find out everything there is to know about the coolest artist around!
Packed with fascinating facts about Billie's life so far and her meteoric rise to fame, in this book you'll meet her family, learn what makes her tick, figure out how to decode her songs, discover how to get her style and even learn how to dance like her! And test your super-fan status with fun quizzes.
Illustrated throughout with epic photos of Billie in action, this is a must-have for fans of the international, award-winning superstar.
That's where movies come in, of course, and film was quick to seize on our fascination and fear as a way to lure in the crowds. From the early safari flicks through to modern blockbusters, killer animals are a reliable fixture.
Call it “nature run amok” or “eco-horror”, but the animal attack genre has created some of the best movies ever made and some of the absolute worst. It echoes our most primal fears of a world we hold at arms length, and says much about how we view ourselves in the process.
This book is your field guide to the menagerie of real world beasts that have stalked us across the years, across land, sea and air, across screens both big and small.
Sent back to 1836, Atlanta finds herself untangling broken threads of cotton crouching under a huge weaving machine, the shuttle thundering inches past her head. She’s working with the other apprenticed children at Mr. Gregg’s cotton mill in Styal.
Cotton made many rich, nowhere more so than in the southern states of America. When Atlanta is taken to visit her aunt in the city of Atlanta, the place she was named after, she time travels again and finds out that her not-so-far distant relatives picked the cotton that was sent to Styal Mill. She was a direct descendant of the cotton slaves!
SHARP is the Scientific History and Art Reclamation Programme, set up some time in the future by a scientifically advanced ‘humankind’, after the Dark Chaos when all historical records were lost. The programme gathers information about the world’s history through Time Travel. That’s what they ask Atlanta Tully to do for them.
They have persuaded her to join the small but growing band of twenty-first century children who become time travellers. The first child who took up SHARP’s challenge was a boy called Danny Higgins. When Atlanta’s mobile no longer receives messages from SHARP, Danny meets up with her to enter a vital code into her phone.