Curse of the Pharaoh (The Dragon Books) Paperback – 11 Jul 1985
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About the Author
Oliver Johnson was born in Paris and grew up in England. He is currently an editorial director at a major London publishing house. His previous fantasy books include: The Last Star At Dawn, The Nations Of The Night, and The Forging Of The Shadows. --This text refers to an alternate Paperback edition.
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Top Customer Reviews
‘Curse of the Pharaoh’ effectively borrows from ancient Egyptian civilisation in much the same way as ‘Temple of Flame’ does from Mesoamerican cultures. Both are fun romps through ancient temples riddled with the stereotypical types of traps. ‘Curse of the Pharaoh’ is a much easier adventure to complete than ‘Temple of Flame’. The pyramid’s internal structure isn’t as complicated as it could have been and most readers should reach the end within a low number of attempts. It is also a bit more obvious about what items you will need to succeed. The background/prologue makes it fairly obvious that you will need the second half of the tablet. Most puzzles are relatively easily solved and most items can be found without too much effort. The adventure could have been a bit more taxing. Repeat reads are possible because there are a few interesting things to explore but ultimately these will soon be exhausted.
The adventure lacks a major antagonist. It makes it a bit different not to have a powerful opponent to face at the conclusion but, I personally, prefer and expect that. As such the adventure feels a little anti-climatic.
The advantage ‘Curse of the Pharaoh’ has is that surprisingly enough there have been very few Egyptian archaeological/tomb raiding gamebooks, especially when such a semi-historical setting lends itself so successfully to the gamebook format.Read more ›
The book offers lots of content and variety. There are different ways to reach the pyramid, and once into it, you will find a plethora of traps, passages, items and shortcuts. Virtually no item is strictly required to complete the adventure, but you'll want to revisit the book many times to explore its different twists and turns.
Combat is quite hard, but this compensates the relative easyness of the book. The only downsides I can point out are the replica sections (that describe the very same situation, but coming from different paths) and the obviousness of many choices, the outcome of which could be better concealed to the reader. Apart from that, Curse of the Pharaoh is a good, entertaining gamebook that will take some readings to see everything it has to offer.