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Creativity, Inc.: an inspiring look at how creativity can - and should - be harnessed for business success by the founder of Pixar Hardcover – 8 April 2014
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THE EXPANDED EDITION
'Just might be the best business book ever written' Forbes Magazine
'This book should be required reading for any manager' Charles Duhigg
'Full of detail about an interesting, intricate business' The Wall Street Journal
______________________________________________
The co-founder and longtime president of Pixar updates and expands upon his 2014 New York Times bestseller on creative leadership, reflecting on the management principles used to build Pixar's singularly successful culture, including all he learned in the past nine years that allowed Pixar to retain its creative culture while continuing to evolve.
For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story quartet, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner thirty Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is.
As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph. D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter. A mere nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie's success-and in the movies that followed-was the unique environment that Catmull and his colleagues built at Pixar.
Creativity, Inc. has been expanded to illuminate the continuing development of the unique culture at Pixar. Featuring a new introduction, two entirely new chapters, four new chapter postscripts, and new reflections at the end, this updated edition details how Catmull built a culture that doesn't just pay lip service to the importance of things like honesty, communication, and originality, but commits to them. Pursuing excellence isn't a one-off assignment, but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
_________________________________________
Readers love Creativity, Inc.
'Incredibly inspirational'
'Great book. Wish I could give it more than 5 stars'
'Honestly, one of the best books I've read in a long time'
'Read it and read it again, then read it again and then again'
'Great book!! Fantastic read'
- Print length496 pages
- LanguageEnglish
- PublisherBantam
- Publication date8 April 2014
- Dimensions16.6 x 4.6 x 23.8 cm
- ISBN-100593070097
- ISBN-13978-0593070093
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Review
This is best book ever written on what it takes to build a creative organization. It is the best because Catmull’s wisdom, modesty, and self-awareness fill every page. He shows how Pixar’s greatness results from connecting the specific little things they do (mostly things that anyone can do in any organization) to the big goal that drives everyone in the company: Making films that make them feel proud of one another. ― Robert I. Sutton, Professor of Management Science at Stanford University, author of The No A**hole Rule and co-author of Scaling Up Excellence
Just might be the best business book ever written ― Forbes Magazine
Pixar uses technology only as a means to an end; its films are rooted in human concerns, not computer wizardry. The same can be said of Creativity Inc., Ed Catmull’s endearingly thoughtful explanation of how the studio he co-founded generated hits such as the Toy Story trilogy, Up and Wall-E. . . . [Catmull] uses Pixar’s triumphs and near-disasters to outline a system for managing people in creative businesses―one in which candid criticism is delivered sensitively, while individuality and autonomy are not strangled by a robotic corporate culture ― Financial Times
Achieving enormous success while holding fast to the highest artistic standards is a nice trick―and Pixar, with its creative leadership and persistent commitment to innovation, has pulled it off. This book should be required reading for any manager ― Charles Duhigg - Author of THE POWER OF HABIT
About the Author
Ed Catmull is co-founder of Pixar Animation Studios, and before his retirement in 2019 was president of Pixar Animation and Disney Animation. He has been honoured with five Academy Awards, including the Gordon E. Sawyer Award for lifetime achievement in the field of computer graphics. In 2019, he received a Turing Award-often called the Nobel Prize of computing-for his pioneering work on computer-generated imagery. He received his Ph.D. in computer science from the University of Utah. He lives in San Francisco with his wife, Susan.
www.CreativityIncBook.com
@DisneyPixar
Product details
- Publisher : Bantam; 3rd edition (8 April 2014)
- Language : English
- Hardcover : 496 pages
- ISBN-10 : 0593070097
- ISBN-13 : 978-0593070093
- Dimensions : 16.6 x 4.6 x 23.8 cm
- Best Sellers Rank: 18,466 in Books (See Top 100 in Books)
- 29 in Sports & Entertainment Industry
- 31 in Business Creativity Skills
- 48 in Company Histories
- Customer reviews:
About the authors

Edwin Earl "Ed" Catmull (born March 31, 1945) is a computer scientist and current president of Pixar Animation Studios and Walt Disney Animation Studios (including the latter's DisneyToon Studios division). As a computer scientist, Catmull has contributed to many important developments in computer graphics.
Bio from Wikipedia, the free encyclopedia. Photo by VES_Awards_89.jpg: Jeff Heusser derivative work: Ahonc (This file was derived from VES Awards 89.jpg:) [CC BY 2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons.

Amy Wallace is an American journalist and author. She is the co-author, with Ed Catmull, of the 2014 bestselling book Creativity Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration. Her magazine work, which has been twice nominated for a National Magazine Award, has appeared in Esquire, Elle, GQ, Men’s Journal, New York, the New York Times Magazine, The New Yorker, and Vanity Fair, among other publications. She lives in Pasadena, California.
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This book is broken down in to four sections
1) Getting Started
While Ed was at university he was involved with high tech research funded by the American government( as a response to the Russian Sputnik program). The government just let the scientists research whatever they wanted and trusted them to do the right thing, this was highly influential on the author's belief in non hierarchical groups and trusting people to get on with their work.
"The leaders of my department understood that to create a fertile laboratory, they had to assemble different kinds of thinkers and then encourage their autonomy. They had to offer feedback when needed but also had to be willing to stand back and give us room. I felt instinctively that this kind of environment was rare and worth reaching for. I knew that the most valuable thing I was taking away from the U of U was the model my teachers had provided for how to lead and inspire other creative thinkers. The question for me, then, was how to get myself into another environment like this-- or how to build one of my own."
After going in to the business world, Ed found problems with the non hierarchical structure when groups got large, so he had to start introducing managers (later in the book the author states that during the filming of Toy Story the managers became a problem getting in people's way ("sand in the gears" as the author put it) and their control had to be rained in)
When Pixar showed their animation Wally B at the SIGGRAPH conference the animation was not properly complete, but the audience loved it anyway because they liked the story. This taught Pixar a very important lesson, even with all their hi tech animation, story is the most important thing.
Ed describes the influence of quality control techniques used by Japanese manufacturing firms had on Pixar.
"Several phrases would later be coined to describe these revolutionary approaches-- phrases like "just-in-time manufacturing" or 'total quality control'-- but the essence was this: The responsibility for finding and fixing problems should be assigned to every employee, from the most senior manager to the lowliest person on the production line. If anyone at any level spotted a problem in the manufacturing process, Deming believed, they should be encouraged (and expected) to stop the assembly line. Japanese companies that implemented Deming's ideas made it easy for workers to do so: They installed a cord that anyone could pull in order to bring production to a halt. "
"Before long, Japanese companies were enjoying unheard-of levels of quality, productivity, and market share. Deming's approach-- and Toyota's, too-- gave ownership of and responsibility for a product's quality to the people who were most involved in its creation. Instead of merely repeating an action, workers could suggest changes, call out problems, and-- this next element seemed particularly important to me-- feel the pride that came when they helped fix what was broken. This resulted in continuous improvement, driving out flaws and improving quality. In other words, the Japanese assembly line became a place where workers' engagement strengthened the resulting product. And that would eventually transform manufacturing around the world." Influenced by this, all workers in Pixar can suggest improvements and talk to anybody else no matter what their place in the hierarchy.
Pixar believes people are more important than good ideas.
"If you give a good idea to a mediocre team, they will screw it up. If you give a mediocre idea to a brilliant team, they will either fix it or throw it away and come up with something better."
"Find, develop, and support good people, and they in turn will find, develop, and own good ideas. In a sense, this was related to my thinking about W. Edward Deming's work in Japan. Though Pixar didn't rely on a traditional assembly line-- that is, with conveyor belts connecting each work station-- the making of a film happened in order, with each team passing the product, or idea, off to the next, who pushed it further down the line . "
"To ensure quality , I believed, any person on any team needed to be able to identify a problem and, in effect, pull the cord to stop the line. To create a culture in which this was possible, you needed more than a cord within easy reach. You needed to show your people that you meant it when you said that while efficiency was a goal, quality was the goal. More and more, I saw that by putting people first-- not just saying that we did, but proving that we did by the actions we took-- we were protecting that culture."
Toy Story 2 was as big problem for Pixar and had to be radically altered at very short notice, employees had to work very long hours exhausting them.
"On the most basic level, Toy Story 2 was a wakeup call. Going forward, the needs of a movie could never again outweigh the needs of our people. We needed to do more to keep them healthy. As soon as we wrapped the film, we set about addressing the needs of our injured, stressed-out employees and coming up with strategies to prevent future deadline pressures from hurting our workers again. These strategies went beyond ergonomically designed workstations, yoga classes, and physical therapy. Toy Story 2 was a case study in how something that is usually considered a plus-- a motivated, workaholic workforce pulling together to make a deadline-- could destroy itself if left unchecked. Though I was immensely proud of what we had accomplished, I vowed that we would never make a film that way again."
2) Protecting the New
The need for feedback from others is considered very important at Pixar, not taking personal offense when your ideas are criticised is vital. "There is no doubt that our decision-making is better if we are able to draw on the collective knowledge and unvarnished opinions of the group. But as valuable as the information is that comes from honesty and as loudly as we proclaim its importance, our own fears and instincts for self-preservation often cause us to hold back. To address this reality, we need to free ourselves of honesty's baggage. "
"One way to do that is to replace the word honesty with another word that has a similar meaning but fewer moral connotations: candor. Candor is forthrightness or frankness-- not so different from honesty, really. And yet, in common usage, the word communicates not just truth-telling but a lack of reserve. Everyone knows that sometimes, being reserved is healthy, even necessary for survival. Nobody thinks that being less than candid makes you a bad person (while no one wants to be called dishonest). People have an easier time talking about their level of candor because they don't think they will be punished for admitting that they sometimes hold their tongues. This is essential. You cannot address the obstacles to candor until people feel free to say that they exist (and using the word honesty only makes it harder to talk about those barriers)."
"Of course, there are sometimes legitimate reasons not to be candid. Politicians, for example, can pay a steep price for speaking too bluntly about contentious issues. CEOs can get dinged for being too open with the press or with shareholders, and they certainly don't want competitors to know their plans. I will be less than candid at work if it means not embarrassing or offending someone or in any number of situations where choosing my words carefully feels like the smart strategy. But that's not to say lack of candor should be celebrated. A hallmark of a healthy creative culture is that its people feel free to share ideas, opinions, and criticisms. Lack of candor, if unchecked, ultimately leads to dysfunctional environments."
The importance of not being afraid to makes mistakes is covered.
"Pete and his crew never believed that a failed approach meant that they had failed. Instead, they saw that each idea led them a bit closer to finding the better option. And that allowed them to come to work each day engaged and excited, even while in the midst of confusion. This is key: When experimentation is seen as necessary and productive , not as a frustrating waste of time, people will enjoy their work-- even when it is confounding them. "
"The principle I'm describing here-- iterative trial and error --has long-recognized value in science. When scientists have a question, they construct hypotheses, test them, analyze them, and draw conclusions-- and then they do it all over again. The reasoning behind this is simple: Experiments are fact-finding missions that, over time, inch scientists toward greater understanding. That means any outcome is a good outcome , because it yields new information. If your experiment proved your initial theory wrong, better to know it sooner rather than later. Armed with new facts, you can then reframe whatever question you're asking."
As a business grows its employs more people and those people need work to do, it becomes the hungry beast that needs work to feed it, it is easy to copy other peoples' ideas to create movies to feed the beast, but this creates mediocre films. The author states that all Pixar movies start out bad, they are ugly babies, they need time to grow, for the story to be rewritten and rewritten, slowing getting better and better over time until it's ready, while this happens the ugly baby needs to be protected from the hungry beast.
The fact that change and randomness are a part of life and need to be embraced in the creative process is covered.
"What stands in our way are these hidden barriers-- the misconceptions and assumptions that impede us without our knowing it. The issue of what is hidden , then, is not just an abstraction to be bandied about as an intellectual exercise. The Hidden-- and our acknowledgement of it-- is an absolutely essential part of rooting out what impedes our progress: clinging to what works, fearing change, and deluding ourselves about our roles in our own success. Candor, safety, research, self-assessment, and protecting the new are all mechanisms we can use to confront the unknown and to keep the chaos and fear to a minimum. These concepts don't necessarily make anything easier, but they can help us uncover hidden problems and, thus, enable us to address them."
3) Building and Sustaining
This section goes in to detail how Pixar challenge their preconceptions, for example going on field trips ( e.g learning to scuba dive as research for Finding Nemo), using short films are a form of experimentation or learning how to draw to improve observation skills.
"MANY OF US have a romantic idea about how creativity happens: A lone visionary conceives of a film or a product in a flash of insight. Then that visionary leads a team of people through hardship to finally deliver on that great promise. The truth is, this isn't my experience at all. I've known many people I consider to be creative geniuses, and not just at Pixar and Disney, yet I can't remember a single one who could articulate exactly what this vision was that they were striving for when they started. "
"In my experience, creative people discover and realize their visions over time and through dedicated, protracted struggle. In that way, creativity is more like a marathon than a sprint. You have to pace yourself. I'm often asked to predict what the future of computer animation will look like, and I try my best to come up with a thoughtful answer. But the fact is, just as our directors lack a clear picture of what their embryonic movies will grow up to be, I can't envision how our technical future will unfold because it doesn't exist yet. As we forge ahead, while we imagine what might be, we must rely on our guiding principles, our intentions, and our goals-- not on being able to see and react to what's coming before it happens."
The use of mental models as a coping mechanisms as used by Pixar and Disney Animation's directors, producers, and writers is covered. By visualising their problems as familiar pictures, they are able to keep their wits about them when the pressures of not knowing shake their confidence. "George Lucas liked to imagine his company as a wagon train headed west-- its passengers full of purpose, part of a team, unwavering in their pursuit of their destination"
Construct the mental mode that works for you, is to be thoughtful about the problems it is helping you to solve.
4) Testing What We Know
"The truth is, as challenges emerge, mistakes will always be made, and our work is never done. We will always have problems, many of which are hidden from our view; we must work to uncover them and assess our own role in them, even if doing so means making ourselves uncomfortable; when we then come across a problem, we must marshal all our energies to solve it. If those assertions sound familiar, that's because I used them to kick off this book. There's something else that bears repeating here : Unleashing creativity requires that we loosen the controls, accept risk, trust our colleagues, work to clear the path for them, and pay attention to anything that creates fear. Doing all these things won't necessarily make the job of managing a creative culture easier. But ease isn't the goal; excellence is."
There many interesting stories about the goings on at Pixar and its early days. Steve Jobs was a investor in Pixar and there are many anecdotes about Steve Jobs including how he would pull his socks up through a hole in his trouser legs!
This book is a must for Pixar fans and people looking to understand how to create a highly motivated, efficient, and creative working environment.
The first is a history of Pixar, which has become a cultural icon. He offers leadership advice based on case studies from Pixar and later in the Pixar and Disney Animation merger / take over. The third storyline is that of Steve Jobs. Steve purchased Pixar and worked with Ed for 25 years before his death. The three story lines are intertwined, which should keep the reader's attention.
The book isn’t all “mother and apple pie”, Ed points out where corporations go wrong and even admits his and Pixar’s own failings. But for any business you need to be looking for the good and the bad, if you are to have continued success.
Toy Story became a huge success and then the next era begins!!!
It's always an interesting read to appreciate the challenges and highlights entrepreneurs face in establishing new companies. What is insightful in this book is to explore what happens after success in terms of motivation, pressures to deliver again and renewed creativity challenges. How teams react to stepping up into the fray again. Are you a one trick pony?
Very interesting read and a unique perspective from a unique company.
As mentioned in the title his self awareness and modesty fill every page, he gives examples of where Pixar have even had it wrong at times but then details how focusing on the importance of taking the learnings from these situations made them constantly improve.
There’s also some great stories of Steve Jobs in there. I found these very interesting as you rarely hear what he was like outside of the Apple world.
Essential reading for managers.











