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Rivet Wars War Game
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- A new miniatures real time strategy inspired board game
- Stock up surprises for your opponent to be unleashed even as he thinks he's winning!
- Don't let the cute visuals fool you, it's a world full of angst, war-torn camaraderie and dark humor
- Gather resources and use them to deploy streams of new units and battle it out in the trenches!
- Minatures come unassembled and unpainted
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Designed as a tactical miniatures board game that springs forth from the warped imagination of Ted Terranova - set on a world that never quite left World War I but with crazy technology likewalking tanks, diesel powered armor, unicycle vehicles and armor plated cavalry!
A new miniatures real time strategy inspired board game in which players gather resources (bunkers and capturepoints) and use these to deploy streams of new units and battle it out in the trenches!
Rivet Wars is at its heart a strategy game, with both players deploying units each round to counter the threats set forth by their opponent and stay one tactical step ahead. There's an ebb and flow on the tactical landscape and you can stock up surprises for your opponent to be unleashed even as he thinks he's winning! It contains everything you need to play.
1 x 9 Double Sided Terrain Tiles
1 x 38 miniatures including troops
1 x vehicles
1 x characters and plugs
1 x 2 Dashboards
1 x 16 stat cards
1 x 24 action cards
1 x 10 Secret Mission Cards
1 x Tokens and markers to add depth and strategy to your games
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Top Customer Reviews
It is simple enough that I was able to introduce my wife into something that is very close to wargaming.
And despite this simplicity it is still deep and strategic.
While it is not a true wargame, myself and my wargamer friends still enjoy it thanks to its steampunk feel and nice minis!
Can't wait to paint the figures and get some expansions!
Most Helpful Customer Reviews on Amazon.com (beta)
Rivet Wars and it’s accompanying universe is the brainchild of artist and game designer Ted Terranova; its a sort of mash up where 80′s Fisher Price meets Steampunk meets World War I. It sounds odd at face value, but its an aesthetic Terranova has been honing for the better part of five years, and is immediately appealing. My buddies in the art and design business love it for its nostalgic pastiche. My wife loves it because its, for lack of a better term, cute. I love it for all of those things, but also because Terranova’s been able to develop a simple yet elegant game system that really “feels” like a great RTS.
Bombs Away: The Gameplay
When I first saw the Kickstarter for Rivet Wars, my immediate reaction was, “Wow, that looks a lot like Dust Tactics,” a game I was intimately familiar with having demoed it or three straight years for FFG at GenCon. My initial impressions couldn’t be farther from the truth, as in reality, the only thing Rivet Wars has in common with Dust Tactics is a passing resemblance to combat resolution.
The game, at it’s heart, is simple and is played over five phases: Card Draw, Deployment, Combat, Movement, and Wrap Up. The Card Phase consists of the drawing of Action and/or Secret Mission Cards and is a part of the game that adds a bit of randomness and additional objectives for the players to accomplish. The Action Cards, in a really nice design decision, also serve to resolve weapon deviation.
The Deployment Phase is the point in the game where Rivet Wars really shows its RTS roots. In Rivet Wars, each scenario determines how many Deployment Points each player is allowed to spend per turn. These refresh every turn, allowing you to redeploy expired units (and oh, will they expire in numbers!) and reevaluate your strategies. In the base game, units range from a single point for deployment all the way to four points for deployment. Adding a wrinkle to the deployment system is the fact that some units, like heroes and tanks, require Rivets to deploy, a resource that, unlike your Deployment Points, do not refresh after each round; rather, you accumulate Rivets so you can deploy that big bad model on your unknowing opponent at the most opportune time. It’s a really simple, yet wonderfully elegant system that forces the player to make some really fun tactical decisions as the game progresses. With the base game, you are slightly limited in the units you can deploy, but if the Kickstarter is any indication, both the Blight and the Allies will have plenty of units to bolster their forces in the future.
The Combat Phase allows the players to use their units to attack their opponents based on an attack system that is, like I previously mentioned, a bit reminiscent of Dust Warfare system. But that’s not a bad thing. Basically, each model has a Range, an attack number, and a grid that outlines how many dice they get to roll during their attacks, and units are killed on a roll of a 5 or 6. The number of dice is determined by the opposing model’s armor rating. Most infantry has an armor rating of one, while light vehicles are a two, and so on. Units are pretty practical in how they attack; Panzerfausts are just okay against infantry (one dice) but really show their mettle when attacking level two armor (three dice). Contrarily, the Allied Riflemen are fantastic against other infantry (three dice) but can’t even damage enemy armor. The “common sense” practically of the models really helps with teaching gameplay, as a rocket does what a new learner thinks a rocket ‘should’ do, and allowed my wife to catch on really quickly. Attacks are then resolved utilizing the Attack Block while following the rules for Grid Target Order, perhaps the most innovative and fulfilling parts of Rivet Wars. When electing to attack, players don’t attack models, but rather the grid in which they reside. 12473016964_ee1ed721b4_z This is one of the things that really sets Rivet Wars apart from other grid-based board games and gives it a level of tactical depth that Dust Tactics lacks. Because targeting is resolved via that Grid Target Order, it presents all sorts of interesting choices in the Movement Phase.
During the Movement Phase, models move into new grids per their allotted movement, much like any other game. Unlike any grid based game I’ve ever played, in Rivet Wars you can manipulate your units within that grid so they give you the best options when it comes to the Grid Target order. Have a few Panzerfausters you want to move up, but are staring in the face of a bunch of riflemen? Hide them in the 3 and 4 spots of your grid behind a Monowheel. Want to keep your Mortar safe from those Panzerfausts? Increase your odds of survival by shielding it with some Rifleman. It’s such a simple system, but its genius lies in the tactical depth it adds to game play.
The final phase is the Wrap Up, where you check to see if you’ve earned any victory points (by capturing objectives or completing victory conditions) or if you’ve achieved enough success to satisfy the victory conditions.
Again, the game is relatively simple. There are a few special rules available to some units that add some advanced rules to the game (Runner allows infantry to move two spaces on duckboard, Bolster Defenses reduces dice rolled against a grid in an attack) and Secret Mission cards add additional ways to achieve victory points, but this isn’t Twilight Imperium 3 or even sister CMoN publication Zombicide. Rivet Wars is elegant in its simplicity and boasts the opportunity to make tons of meaningful decisions due to the Grid Target System. Your Rivets die quickly and often, giving you new options to deploy models and maintaining that wonderful Real Time Strategy feel. The gameplay is varied and interesting, and most importantly, fun. But what’s a fun game if the components aren’t up to snuff?
Shiny Chrome: The Components
Fortunately, the components for Rivet Wars are more than up to snuff. In fact, I’d argue they’re some of the best components of any game I own. This is a Cool Mini or Not production, so I was expecting a nice product (despite its warts, the component quality of Sedition Wars is very good), but I don’t think anything prepared me for how nicely produced Rivet Wars is. The Rivet models are made of a nice hard plastic, one that seems to be a halfway point between the Dust Tactics models and the Super Dungeon Explore miniatures. Mould Lines are pretty minimal as a whole, and they’re non existent on many of the models. I plan to paint mine, so I’ve removed most of the mould lines that did exist, and it was really easy to do so. Don’t want to paint your models? That’s just fine. The Blight models are in a nice grey plastic while the Allies exist in a military drab green.
The bases for the models are a neutral khaki color and have tiny slots engineered on them to allow for plastic status markers (these don’t exist…yet) and wound tokens (these come in the base game) to be inserted. A few of my models did have slightly bent weapons, but this was easily fixed by dipping the in some hot water and allowing the plastic to reset itself. The plastic components are absolutely top notch and rival any other game on the market, including many miniatures games.
The cardboard components of Rivet Wars are of a similar high quality. The nine double sided tiles are bright and functional and look great on the table. I’ve read reports of some slight warping due to the extreme temperatures the game was shipped in, but my copy has had no such problems and lie perfectly flat. Similarly, the game card decks are bright and well made. The cards have a glossy, not linen finish, and shuffle really well with a nice snap to them.
The rulebook also shines; it’s thoughtfully laid out, full of glossy, colorful illustrations for a range of scenarios, and walks you through the game easily. The 10 missions that come with the base game move you from a small skirmish size with basic rules all the way to more complicated map set ups utilizing the full breadth of what Rivet Wars has to offer. I hope that CMoN and Super Robot Punch follows the lead of Guillotine Games and release a map generator to support user created scenarios and content, as it will only add to the already high replayability of the game. My only small qualm about the game “only” having 10 scenarios is that there isn’t any random game generating system in the rulebook that outlines how to set up a generic scenario. This could be house ruled easily as most scenarios use a base of 4 deployment points and 1 Rivet per turn, with your total Victory Points dependent on how long you’d like the game to last. Again, it’s a small issue, and is one I don’t expect will affect the longevity of the game at all.
Signed, Sealed, Delivered: Conclusion
Rivet Wars is the complete package. I had relatively high expectations after playing the game at CMoN Expo and the boxed game I received has really blown those expectations out of the water. The game production oozes quality at every turn, and the gameplay provides a wholly satisfying experience every time you play. The miniatures are top-notch and adorable and if the support for the game continues as I expect it to, this one is going to have some real staying power. If you’re an RTS fan, or a Weird War fan, or a Steampunk Fan, or even just a miniatures fan, Rivet Wars is going to scratch an itch for you. Its one of my big surprises so far of 2014, and I expect Rivet Wars to make some real splashes come convention season.
The Scenarios are fantastic and fun, and can make every game brand new and unpredictable. The board is also highly customization. If you have multiple copies (you and your friends) you can play them together for massive battles!
The little Steampunk world of Rivet is just fantastic, and the support they have for the game is just great. Go online and download free Scenarios from the website or the Scenario editor to make your own!!!
And keep an eye out for the expansions, which will bring so much more fun to the table.
I'm Lieutenant Nathaniel Flint of the Landship Scorpios and I just want to say that this product is AMAZING for Steampunks, Board gamers, table topper, or miniature painters. This game I have played with my friends, my siblings, my father, as well as some strangers!
Box set comes with everything you need to have a full Rivet Wars experience (except for planes) and they are just fantastic.
The pieces will, eventually (not sure why) bend and some of the rifle mishapen. This happens. Youtube has many helpful hints with how to fix. ;) otherwise, What are you waiting for?
Get in the Fight!
The miniatures are top notch and look great with or without paint. Components are sturdy as well and have held up through quite a bit of play. One thing I would like to note is the box and storage design... Quite nice and it fits most of everything if you get creative. (Put the cardboard components inside the tank box and the squares under the card holder.)
Highly recommended for fans of strategy games and board games. Although the box says that is 2-player, you can download 2-4 player scenarios on the Rivet Wars website.