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Computer Graphics with Java (Grassroots) Paperback – 6 Sep 2001

4.0 out of 5 stars 1 customer review

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Product details

  • Paperback: 352 pages
  • Publisher: Palgrave Macmillan (6 Sept. 2001)
  • Language: English
  • ISBN-10: 033392097X
  • ISBN-13: 978-0333920978
  • Product Dimensions: 18.8 x 1.8 x 24.5 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,370,726 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

From the Author

Preface
Two-Dimensional Graphics
Two-Dimensional Transformations
The Java 2D Packages
Three Dimensional Graphics : Projections and Transformations
Java 3D - The Basics
Creating Geometry in Java 3D
Surface Rendering and Lighting
Interaction and Animation

About the Author

DR GLENN ROWE is a lecturer in the Department of Applied Computing at the University of Dundee. He has been teaching C++ and Java programming for many years and is currently engaged in researching more effective ways of teaching university-level programming. His previous publications include The Essence of Java Programming, An Introduction to Data Structures and Algorithms with Java and An Introduction to Data Structures and Algorithms with C++.

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Top Customer Reviews

This book starts with a theoretical look at various graphics algorithms, and continues with examples demonstrating their implementation in Java. The book requires no prior knowledge of graphics programming, although you do need to have a reasonable understanding of Java. The one thing I will say is that, as the title suggests, the book is only aimed at those who wish to do Java graphics programming, with a strong practical emphasis. This is, of course, a good thing, but if you are looking to work in another language, or you want a more theoretical reference, this is not the book for you.
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