The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer Paperback – 23 Apr 2007
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About the Author
Jared Taylor has spent over a decade in the video games industry as a designer and producer and is currently lecturing at Ravensbourne College of Design and Communication. Andrew Segal studied Animation at Norwich School of Art and Design before working in motion capture and computer games. He now runs the Foundation Degree in Game Art and Design at Norwich School of Art and Design.
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Top Customer Reviews
How do you paint models, a texture you say? What's a texture, there's more than 1 type? What does diffuse mean?
These are questions you'll ask yourself and everyone within earshot, you won't know what a bone is and how IK affects the joints, you won't know how models are made and how to make a fence out of a flat plane and an alpha transparency map. The questions are endless and this will usually scare away people at some point, potentially ruining a rewarding career choice.
This is where this book excels. Every minor and basic question a beginner developer will have is answered here. It provides visual examples as well as listed examples of games that use the technology and methods it describes and explains. By the time you are done reading this, you will have a great foundation to start making further enquiries into the world of Game Development. This is where your career will begin in effect if you are still serious about going down this career path.
Even a few years on, I've returned to this book when I started getting into Environment Design, when I needed to find the best way to deal with texturing terrain and large open landscapes by repeating tiled textures, or using a tilesheet texture to texture an entire level. It's a very broadly examined look at Video Games, and won't actually tell you how to do things, but it gives you the information that you were ignorant of before to go off and search these terms and methods yourself which is half the battle.
I particularly like the sections on developing games characters and how to write a GDD (Games Design Document).
Simple and well-presented.
It goes into some techniques on the modelling side although don't think this will help you learn Maya, 3DS Max etc as its a brief overview and those programs are huge. However, it will help someone entering the industry understand the different aspects and phases of computer game design and development.
Its a beautiful book that works best as a text book for a gaming course though and if its on your book list then it will help you through quite a few of your essays and assignments.
Overall its well presented and easy to dip into, but its just the starter course...
- The book's structure is built up perfectly.
- Great introduction to the world of and concepts behind game design
The only things pulling it down is:
- On a rare occasion, terms are mentioned as shortened with no explanation to what they are. However, there's a dictionary explaining all terms in the back of the book.
- For a design course book, the images don't appear to be organized very well. The layout is a bit messy.
Most Recent Customer Reviews
This is not a design course its ; this is what people do in the industry, poor buy.Published 10 months ago by Glinbog
I bought this for my 13 year old son, and he seems to be enjoying it. Still got a long way to go through it, it seems satisfactory and ideal for a beginner.Published 14 months ago by Julia
A really good place to start if you're looking for an introduction to game design. I highly recommend for college students or if you're looking to develop games and haven't played... Read morePublished on 13 Mar. 2014 by Jonoridge
Not really a course more of a background/history. Good quality and worth the money. Some very interesting articles and good pictures.Published on 23 Feb. 2014 by Angela
I was hoping for a detailed guide as to how to design computer games. This book is more about the theory, history,etc of computer game design.Published on 18 Dec. 2013 by mrs c e davey
If you are a Game Designer or Developer, you MUST HAVE THIS!
I use this as reference for many points when developing my games...