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The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer Paperback – 23 April 2007

4.1 out of 5 stars 29 ratings

Arrives: Feb 20 - 24 Details


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Product details

  • Publisher : Thames and Hudson Ltd; 1st edition (23 April 2007)
  • Language : English
  • Paperback : 192 pages
  • ISBN-10 : 0500286582
  • ISBN-13 : 978-0500286586
  • Dimensions : 22.2 x 22.2 cm
  • Customer reviews:
    4.1 out of 5 stars 29 ratings

Product description

Synopsis

This structured course book will introduce readers into the exhilarating world of game design. Richly illustrated with screengrabs and artwork, step-by-step tutorials present all aspects of designing and developing dynamic computer games. Including practical exercises and assignments, information on the major software programs and game engines that will render ideas a (virtual) reality, and advice on going pro, this book offers a unique portal to the gaming industry.

About the Author

Jared Taylor has spent over a decade in the video games industry as a designer and producer and is currently lecturing at Ravensbourne College of Design and Communication. Andrew Segal studied Animation at Norwich School of Art and Design before working in motion capture and computer games. He now runs the Foundation Degree in Game Art and Design at Norwich School of Art and Design.

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4.1 out of 5 stars
4.1 out of 5
29 global ratings
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