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The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer Paperback – 23 Apr 2007

4.2 out of 5 stars 20 customer reviews

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Product details

  • Paperback: 192 pages
  • Publisher: Thames and Hudson Ltd; 01 edition (23 April 2007)
  • Language: English
  • ISBN-10: 0500286582
  • ISBN-13: 978-0500286586
  • Product Dimensions: 22.2 x 22.2 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (20 customer reviews)
  • Amazon Bestsellers Rank: 254,374 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

About the Author

Jared Taylor has spent over a decade in the video games industry as a designer and producer and is currently lecturing at Ravensbourne College of Design and Communication. Andrew Segal studied Animation at Norwich School of Art and Design before working in motion capture and computer games. He now runs the Foundation Degree in Game Art and Design at Norwich School of Art and Design.


Customer Reviews

4.2 out of 5 stars
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Top Customer Reviews

If you have an interest in computer games design/development and are wondering where to start, then this is it! It's perfect for all ages. It starts on the history of games to give you a better understanding of just exactly what "games" are, then delves deeper and deeper giving you a full and rich experience of all the bits and pieces that go together to make a great game. If you're wondering whether to specialize in a certain area of games development then this book will definitely help you to find what interests you the most about video games because it covers all the basics of each key area very well.
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So you want to be a game designer it seems, but where do you start learning such a diverse and complicated discipline?
How do you paint models, a texture you say? What's a texture, there's more than 1 type? What does diffuse mean?

These are questions you'll ask yourself and everyone within earshot, you won't know what a bone is and how IK affects the joints, you won't know how models are made and how to make a fence out of a flat plane and an alpha transparency map. The questions are endless and this will usually scare away people at some point, potentially ruining a rewarding career choice.

This is where this book excels. Every minor and basic question a beginner developer will have is answered here. It provides visual examples as well as listed examples of games that use the technology and methods it describes and explains. By the time you are done reading this, you will have a great foundation to start making further enquiries into the world of Game Development. This is where your career will begin in effect if you are still serious about going down this career path.

Even a few years on, I've returned to this book when I started getting into Environment Design, when I needed to find the best way to deal with texturing terrain and large open landscapes by repeating tiled textures, or using a tilesheet texture to texture an entire level. It's a very broadly examined look at Video Games, and won't actually tell you how to do things, but it gives you the information that you were ignorant of before to go off and search these terms and methods yourself which is half the battle.
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I wanted to see what this book looked like inside before I bought it but was unable too but I wasn't disappointed when it arrived. I bought this for my 12 year old son. It is full on every page of screen shots and sketches/ digital picture, small history section, 3D modeling etc all in full colour for £10. Nicely laid out in small sections it's not overladen with text, you can pick it up and read different sections at a time. Definitely recommended for young teenage boys interested in the games industry and want to know a little bit more about what goes on into making their games a reality.
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This is a great book for budding games designers/students and teachers.
I particularly like the sections on developing games characters and how to write a GDD (Games Design Document).
Simple and well-presented.
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This book is written by two games designers and a lecturer at the University of Central Lancashire. What is quite obvious is that the lecturer is probably behind the overall emphasis of this book as it serves as a great text book for gaming courses. It gives an overview of the processes of designing, the software, the processes and the pitching of a game concept. It looks wonderful as its colour throughout with lots of great examples, lots of links and jumping off points and its very easy to read too.
It goes into some techniques on the modelling side although don't think this will help you learn Maya, 3DS Max etc as its a brief overview and those programs are huge. However, it will help someone entering the industry understand the different aspects and phases of computer game design and development.

Its a beautiful book that works best as a text book for a gaming course though and if its on your book list then it will help you through quite a few of your essays and assignments.
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This book is good for giving a flavour of all the things that games designers know and how they do their work. So its good for catching the imagination of a teenager interested in games without the "boring" detail to start with. But it will not teach anyone to design or create a game, still less how to program a game into a computer. You will need another book for that.

Overall its well presented and easy to dip into, but its just the starter course...
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The writing in this book is perfect. It is so nicely structured and really easy to follow. Strong plusses:

- The book's structure is built up perfectly.
- Great introduction to the world of and concepts behind game design

The only things pulling it down is:
- On a rare occasion, terms are mentioned as shortened with no explanation to what they are. However, there's a dictionary explaining all terms in the back of the book.
- For a design course book, the images don't appear to be organized very well. The layout is a bit messy.
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Having a 14 year old grandson who is very keen on graphic design and gaming this proved to be a good choice of present. Something different and a good reference book for the future. Content quality very good and well supported with illustrations.
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