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Composing Music for Videogames, Web Sites, Presentations and Other New Media (Book & CD) Paperback – 16 Mar 2007

3.4 out of 5 stars 5 customer reviews

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Product details

  • Paperback: 218 pages
  • Publisher: Berklee Press Publications; Pap/Com edition (16 Mar. 2007)
  • Language: English
  • ISBN-10: 0876390645
  • ISBN-13: 978-0876390641
  • Product Dimensions: 14.9 x 1.5 x 22.9 cm
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 83,581 in Books (See Top 100 in Books)

Product Description

Synopsis

This book details the technical and dramatic requirements necessary for each type of new media. In engaging language, illustrated by countless real-world examples and practical workshops, writers at all levels will find ways to create music for new markets, and find new opportunities for creative expression. Guided hands-on projects will help you create music in all these forms. A CD of examples and practice files illustrates all concepts and lets you practice the techniques. Readers will learn to: score videogames, developing music for different characters, addressing the standard types of scenes and cues, and the formats required by game publishers; develop music for web sites, including HTML and Flash code; use sound technologies within mobile devices to create distinctive ringtones and other sounds; and, create demos and portfolios for getting clients.


Customer Reviews

3.4 out of 5 stars
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Top Customer Reviews

Format: Paperback
As a student researching videogame audio techniques, I bought this with a bunch of other books for my dissertation: unfortunately the information in this book regarding games is sketchy at best. Barely information whatsoever on the 'interactive' side of games and incredibly light on details. Might be good for a starting composer, but anyone wanting an in-depth and accurate look at videogame audio should maybe look at books by Aaron Marks or Alexander Brandon.

Regains a star because I found the constant references to 'Barbies Fashion Designer' most amusing, and because the chapter about looping was surprisingly in-depth. The quality of other non-game chapters was varied
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Format: Paperback Verified Purchase
I supposed this was about some techniques or theory for composing gaming music, but actually explains some common knowledge. Maybe this is one for somebody who dreams to be a composer and never composes any music.
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Format: Paperback
With the top quality that Berklee Press books have,
this book is a deep dive in the music for media!
Paul Hoffert takes you on a complete journey,
and to this day is my Guru on the subject!
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Format: Paperback Verified Purchase
Good book, useful information. Well written. Getting on a bit now, as tech advances this book will not (unless there's a new revision) but still great and easy to read.
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Format: Paperback Verified Purchase
Recommended!
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