- Platform: PlayStation2
- PEGI Rating: Unknown
- Media: Video Game
- Item Quantity: 1
Prisoner of War (PS2)
- Encounter edge-of-your-seat tension
- Find the holes in the guards' security and break out to freedom
- Interact with friends, comrades and enemies
- Artificial life technology governs the behaviour of every person in the camp
- Rich, tense soundtrack with movie-style music
- Multiple POW prison camps including the unbreachable Colditz Castle itself
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On arrival at the prisoner of war camp, circa 1941, you will be introduced to life as a prisoner in Nazi Germany, as well as a variety of interesting characters from around the world. Soon you will be devising a cunning escape plan involving the theft of tools from the Nazis' own living quarters. There are three meticulously modeled, fully 3D, historically realistic prisoner of war camps, including the infamous Colditz Castle. These camps are rich, detail-packed environments, brought to life with outstanding lighting, weather and other graphical effects.
The immersive game world is made vivid by the artificial intelligence of its population. Sophisticated detection, flocking, socialization and other artificial life algorithms work together to create a living, breathing world of distinctively-characterized inmates and guards. Your character is able to talk to anyone he meets, pick up and drop objects, climb fences and walls, crouch, crawl, mantle along ledges, peek around corners, tap on walls to distract guards, throw stones, use a telescope, and perform a wide variety of special actions with particular objects. An intelligent context-sensitive action button system ensures maximum control intuitiveness at all times. It is possible to replay any completed level, and aim to beat recorded escape times in order to earn new abilities.
Prisoner of War attempts to recreate the heady antics of World War II's Allied escapees in a plotline which combines Nazi secret weapons, tunnels, disguises and daring breaks over the wire. Players must take the game's hero, US airman Captain Lewis Stone, through a number of camps including Stalag Luft and Colditz, completing a large number of mini-missions which culminate in full-scale escape attempts. The game is structured to mimic the daily life of prisoners: roll calls must be attended, dinners eaten, and failure to turn up results in camp-wide searches by Nazi guards and their attendant Alsatians.
Codemasters have done well to create a believable atmosphere for the game. Camp layouts are faithful to the real locations and the sense of claustrophobia is strong. In essence this is a Metal Gear Solid 2-a-like--there's little opportunity for shooting and stealth is the name of the game. Guards have razor-sharp senses, resulting in many trips to the cooler for a night's solitary detention after an abortive attempt to steal something vital from a locked storeroom. And therein lies the major problem with Prisoner of War: it can get very repetitive very quickly. Without a clear plan of what to do and how to do it capture happens often and can become very frustrating. This is a game that rewards the patient player; gung-ho tactics have no place for the average PoW.
Graphically, the game looks great; the effect is only spoiled by the stilted cut scenes, which never seem to flow properly and break up the plot in a rather annoying fashion. Sound is quite sparse and some of the voice acting, especially for the Allied characters, is weak and wooden. By contrast, the Germans all have 'Allo 'Allo-style comedy accents guaranteed to bring a smile even after being caught for the umpteeth time.
Players looking for quickfire action would be well advised to steer clear of Prisoner of War and head for the superb Medal of Honor: Frontline, but for those looking for something a bit more cerebral, Prisoner of War provides hours of stealthy, silent entertainment. --Chris RussellSee all Product Description
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Top Customer Reviews
You can spend a lot of time mouching around, hiding and crouching under huts etc. just studying guard patterns (just like MGS2), however in this case you have to make a move sooner rather than later as otherwise you are going to miss roll-call and get busted. Getting busted may not be the end of the world but if you want to get a good rating then you will be trying to avoid this at all costs. There are many comparisons with MGS in terms of the stealth and gameplay, but there are also many differences in the general style and overall feel - MGS required you to think about your approach and the same can be said here, at times things may get repetitive, but many parts are very satisfying and whilst some parts are genuinely difficult, the overall experience tends to suck you in to having just one more go. The game can be infuriating at times, but in general all good games that force you to think a bit are - there are always seemingly impossible situations in Tomb Raider, tricky stages here and there in Colin McCrae, some insane boss level in MGS, if games are too easy then the sense of enjoyment and achievement at having beaten it is lost and you quickly tire of the experience.
This game is much better than average and although it may be a bit slow for some, I'm sure that many gamers who give it a chance will enjoy it, the controls are pretty easy to get to grips with, everything seems fairly intuitive and the learning curve is well thought out.Read more ›
Most Recent Customer Reviews
Even after all these years I'm surprised this game wasn't more popular. The story is very good and the suspense is always there regardless of how many times you play it. Read morePublished 8 months ago by M. Goddard
Very Good game for 2002.
However with the poor quality you can enjoy the rest of the game with challenging puzzles. Read more
No complaints. Good service. Happy with everything.Published on 21 Aug. 2014 by Christopher Chilcott-Parker