Civilization V Gods and Kings (PC DVD)
Product details
- Is discontinued by manufacturer : No
- Rated : Ages 12 and Over
- Product Dimensions : 13.49 x 1.4 x 19 cm; 140.61 Grams
- Release date : 22 Jun. 2012
- ASIN : B007VLYM2I
- Item model number : 5026555059268
- Best Sellers Rank: 70,150 in PC & Video Games (See Top 100 in PC & Video Games)
- 3,641 in PC Games
- 15,116 in PlayStation Legacy Systems
- Customer reviews:
Product description
Sid Meier's Civilization V: Gods and Kings is the first expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This robust expansion covers the entire scope of time from founding your first Pantheon of the Gods and spreading religion across the world, to deploying your spies in enemy cities in order to steal information and technology. As you move through the ages, you’ll interact with new types of city-states, engage in new city-state quests and global competitions, and master exciting new systems for land and naval combat. Civilization V: Gods and Kings will also include nine new civilizations, nine new wonders, three original scenarios, and dozens of new units, buildings, and techs that will offer even more ways for players to expand their empire and dominate the world.
Key Features:- Expanded Epic Game: The core game experience has been greatly expanded with the addition of new technologies (like Combined Arms), 27 new units (like the new 1-hex ranged unit Machine Gunner), 13 new buildings (like the Bomb Shelter), and 9 new Wonders (see below). Additionally, there are even more new units and buildings included in the four new Scenarios for modders to use.
- New Civilizations: The expansion will deliver 9 new civilizations, such as Carthage, Netherlands, the Celts, and the Maya (it is 2012, after all), along with their unique traits, units and buildings. The expansion also includes 9 new leaders including William I, Prince of Orange, Boudicca and Pacal the Great.
- Religion: A righteous people will seek out Faith to found a Pantheon of the Gods. As your Faith becomes stronger, you can cultivate Great Prophets who build on these simple beliefs to create a religion that you can customize and enhance as desired. Are you tolerant of other religions or is this the one true faith? Are you focused on Gold, Arts or Military? Beliefs can even unlock custom buildings that only people of your religion can construct. Great prophets, missionaries and inquisitors help you spread your beliefs to other lands and gain the alliances of City States, and like-minded civilizations.
- Enhanced Diplomacy and Espionage: Establish embassies at foreign courts for closer ties (or clandestine operations). As the religions of the world start settling in, and the world moves into the Renaissance, you unlock your first spy (with more to come). Send them out to establish surveillance of foreign cities, steal advanced technologies from your strongest or wisest competitors, or interfere with city-state alliances. All of your actions can have a diplomatic impact if discovered, so always tread carefully.
- City-States: Two new city-state types have been added (Mercantile and Religious) to bring all new advantages to the table. The city-state quest system has received a complete overhaul to decrease the importance of gold and add a whole range of new quests that further the narrative of the game, as well as make the diplomatic victory a more varied option. Ally with Marrakech to get access to their unique luxury resources! Vatican City and Jerusalem are holy cities that play key roles in the religious struggle.
- World Domination: The fight for world domination is now more dynamic than ever before. The Gods and Kings expansion features a reworked combat system and AI that puts more emphasis on a balanced army composition. The new system allows your lines to stand longer than they could before, so you, as a player, can make smarter tactical decisions without worrying about a single unlucky roll of the dice.
- Naval Combat: Your navy is now split into two different ship types, melee and ranged. This means that no coastal city should be considered safe, and can now fall to a surprise naval attack. Additionally, all embarked units now have Defensive Embarkation, and can stack with a naval unit for extra protection. Add to this the new Great Admiral, and the high seas have become a much more dangerous place.
- New Wonders: There will be 9 new Wonders with all new effects including Neuschwanstein, the Great Mosque of Djenne, the Terracotta Army, the Great Firewall, and the Hubble Space Telescope.
- Three new Scenarios:
- Medieval: Grow your medieval kingdom into one of the great nations of Renaissance Europe, fending off outside invasions from Mongols and Ottoman Turks and fighting the religious wars of the Crusades and Reformation!
- Fall of Rome: Play as either Eastern Rome or Western Rome trying to fend off the barbarians OR as one of the barbarians themselves.
- Empires of the Smoky Skies: Build flying airships and huge tractor-like tanks from the unique tech tree of this Victorian science-fiction scenario, and use them to spread your empire across the pre-industrial world.
Looking for specific info?
Customer reviews
Customer Reviews, including Product Star Ratings, help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyses reviews to verify trustworthiness.
Learn more how customers reviews work on Amazon-
Top reviews
Top reviews from United Kingdom
There was a problem filtering reviews right now. Please try again later.
Still, it does make the game better, city states have improved a great deal in my opinion, although religion is a bit of a waste of time tbh unless that is entierly what you're going to focus on.
Navel warfair has changed for the better, no longer simply a case of who has the biggest ship, also they can take cities now.
Espionage is the best change, much easier than in previous game as you don't have to move them like units, rather than manage them also from one screen which is much less tedious.
New Civs are rather ancient era focused.
Would like to diversity in unit skins, i.e chinese/native america knights don't just look like europeans. They managed this with several units late in civ IV, why can't they do it for all of them by now?
If you liked Civ V, would recomend
I got Civ V Game of the Year edition last year. I liked it and played it for a while. Then I stopped playing it, it just felt too 'empty' and not enough to do.
However, I decided to get Gods & Kings on release to see if this made the game better the way previous expansions of previous Civ games did.
It most certainly does! Gods & Kings transforms Civ V into a much more interesting game. I still dont think its perfect, espionage seems rather limited, but its much more fun now and I could never go back to Civ 4. The Civ V Gods & Kings book by Bradygames is also well worth it in my view - this book covers the whole Civ V game, not just Gods & Kings. I know you can get all the info on the net no doubt but I found the book a really good read and very interesting - would take you ages to print all this out anyway!
It might be worth waiting until the inevitable box set with Civ V Game of the Year and Gods & Kings in one box though. Also - there is a major patch update coming in the next months which will fix the remaining bugs and streamline the game better.
I would advise that you have a fairly good PC/laptop to run this. Im getting away with an I5 laptop with a 1gb Radeon card and 6gb ram but I wouldnt want to have less than that with this game.
Civ 4 had a similar expansion pack, Beyond the Sword, that made a good game great, so I had high expectations for this.
So, what of this expansion? I like bits of it, but....
I think religion has too inconsequential. You can only get one religion as far as I can tell, and cannot stop others founding their own. You cannot even limit their options. The things it gives you - some happiness, maybe some cash is nice but not game changing. As it is not exclusive it no longer gives an edge over others as it did in civ 4 - it just adds something everyone has - complexity without benefit.
Espionage is just a pain - I cannot stop them nicking techs and they have nothing I want by the time spies come along, and there are no other missions (sabotage for example) for spies.
More importantly they have re-balanced chunks of the game - combat in particular, and I am not certain for the better. There are new units, new strengths, different city strengths, and more hit points (100 rather than 10) - combat seems to grind a little more, but is perhaps more tactical.
Balance wise I am finding that while I have more happiness than I used to (maybe due to religion) I seem to have less cash, I think in part it is because city states cost a lot more than they did (you get less influence for the cash). However there are more ways to get allies. Building wonders, culture, tech and spreading religion all can make neutral civs friendly or allied, without even trying.
The new city state types seem a little pointless and both games I have played so far have had only 1 maritime civ - I think they worked out that it was too powerful.
The AIs seem much more reluctant to expand, so there is lots of empty territory. They are so slow that I can often get 4 cities while they are on 2 where they stick for quite a while.
There are some nice new wonders, although they have re-purposed some of them. Stonehenge now gives faith rather than culture and the replacement (Terracotta soldiers) does not come until too late to be hugely attractive. 6 culture is not much when you can build an amphitheatre for 3 for less production and every city can have one.
The tech tree is subtly different also, which has eliminated some of my favourite routes through it
They have also mucked about with what you get for the cultural choices - so it now takes longer to get the settler for example.
Having got the balance wrong on original release, they improved it nicely with patches, but I think that they have slightly mucked up the balance again with the changes - it does not seem to flow very nicely.
The new Civs are Ok but nothing that interesting - the DLC civs, especially Babylon, Inca and Polynesia, were better.
Overall, I think this is a retrograde step. Luckily you can turn it off in the DLC menu.
I may like it better with more play of course, as I work out some more options and strategies, and maybe they will patch it to improve it.
So far I'm totally underwhelmed by it all. Other than the religion which when you get down to it isn't really that much different from the Civ IV version other than a few extra bells and whistles, the game hasn't changed that much. The espionage which was so greatly hyped is totally useless if your a player who concerntrates on sciences. If you are, as another reviewer has already remarked, its pointless sending your spies to other 'enemy' cities as theres nothing for them to steal. The combat to is slower, takes longer to kill an enemy unit, and so drags on and on. I get the idea behind trying to increase the drama of the fights, but its failed I'm afraid.
Also, and this might just me my misfortune, I have a problem with the steampunk scenerio. I can't access diplomatic screens and can't fight city states. It simply won't class them as enemy units and as I can't get into my diplomatic screen I can't declare war on anyone. I emailed the technical help as stated in the instruction book only to have the email bounce back saying the address wasn't recognised!!
So basically not impressed with this expansion at all. Luckily I love Civ 5 so much I can just ignore the expansion and play it straight, still lost the £12 to buy G&K though which sucks.

