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Cities of Gold and Glory: Cities of Gold & Glory: Volume 2 (Fabled Lands) Paperback – 1 Dec. 2010
by
Dave Morris
(Author),
Jamie Thomson
(Author)
|
Dave Morris
(Author)
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Jamie Thomson
(Author)
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Print length240 pages
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LanguageEnglish
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Publication date1 Dec. 2010
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Dimensions12.7 x 1.4 x 20.32 cm
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ISBN-100956737218
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ISBN-13978-0956737212
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Product description
About the Author
Dave Morris is a British videogame designer, comic book creator, scriptwriter and UK best-selling author. He has written more than two dozen choose-your-own style gamebooks, including the acclaimed Fabled Lands series with Jamie Thomson, with whom he co-created Dark Lord: The Early Years, and a Kirkus-star-winning interactive version of Mary Shelley's classic Frankenstein. His acclaimed graphic novel epic Mirabilis: Year of Wonders is being serialized in both print and digital editions.
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Product details
- Publisher : Fabled Lands Publishing; 2nd edition (1 Dec. 2010)
- Language : English
- Paperback : 240 pages
- ISBN-10 : 0956737218
- ISBN-13 : 978-0956737212
- Dimensions : 12.7 x 1.4 x 20.32 cm
-
Best Sellers Rank:
163,913 in Books (See Top 100 in Books)
- 1,892 in TV, Movie, Game Adaptations
- 1,930 in Puzzles & Quizzes
- 5,279 in Sword & Sorcery
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Customer reviews
4.7 out of 5 stars
4.7 out of 5
103 global ratings
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Reviewed in the United Kingdom on 16 January 2017
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Fabled Lands is best described as a sandbox game book, absolutely radical stuff at the time it was first published and still cutting edge. To make things even better, it's from Dave Morris and Jamie Thompson, in my opinion the greatest ever writers of the British RPG scene- and that's measured against some titanic competition. This is mythic fantasy gameplay at its best!
This area of the game puts focus on a land inspired loosely by classic European chivalry and myth- a slight departure from the more classic high fantasy of 'The War-Torn Kingdom'. Despite the change of tone everything fits perfectly within the wider game world created when the series is played and combined as a whole (as intended)- wonderful stuff!
This area of the game puts focus on a land inspired loosely by classic European chivalry and myth- a slight departure from the more classic high fantasy of 'The War-Torn Kingdom'. Despite the change of tone everything fits perfectly within the wider game world created when the series is played and combined as a whole (as intended)- wonderful stuff!
2 people found this helpful
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Much like the first book in the series, the second provides the reader with a vast landscape to explore at will without a prescribed quest or mission. It is entirely the choice of the adventurer which side quests they follow, where they explore, what allegiances they make and how they make investments. Rather than a set quest the aim is for the reader to develop their character and their material assets. As the reader does so they will ascend in rank and increase their various attributes.
Unlike ‘The War Torn Kingdom’ which placed the adventurer in the uneasy environment of a land recently suffering from a military coup, ‘Cities of Gold and Glory’ is set in a peaceful, almost pastoral land. Although there isn’t the tension in the air that ‘The War Torn Kingdom’ possessed this book is not lacking in atmosphere. The writers have created a very believable world that becomes more enticing and addictive the more you explore.
Initially it feels like there isn’t a great deal to do. Many of the towns and cities lack scenarios in which to become involved. Most of the side quests are to be found in whilst wandering around between places. Many of these encounters can only be reached by random dice rolls. Although this makes exploring quite fun as there is often something else to be found in places you have previously passed through, it does mean that to complete some missions or locate certain items you have to repetitively walk up and down the same bit of road occasionally.
The seafaring element suffers in much the same way as ‘The War Torn Kingdom’ in that there is actually very little to do on your ship but sail up and down the coast from port to port. However, there are a couple of interesting discoveries that can be made doing this.
The highlights are probably the Forest of the Forsaken (which is better if you obtained certain information in ‘The War Torn Kingdom’) and Castle Ravayne. It is at castle Ravayne where the largest collection of side quests can be found and some good alliances can be made. These quests are of a varied nature and also invoilve some of the other books in the Fabled Lands series.
Promising, perhaps, more interaction with the other books in the series than its predecessor does, ‘Cities of Gold and Glory’ is a very rewarding adventure gamebook. Possibly it lacks anything challenging, but it compensates for this with a multitude of varied things to do. Entertaining adventuring.
Unlike ‘The War Torn Kingdom’ which placed the adventurer in the uneasy environment of a land recently suffering from a military coup, ‘Cities of Gold and Glory’ is set in a peaceful, almost pastoral land. Although there isn’t the tension in the air that ‘The War Torn Kingdom’ possessed this book is not lacking in atmosphere. The writers have created a very believable world that becomes more enticing and addictive the more you explore.
Initially it feels like there isn’t a great deal to do. Many of the towns and cities lack scenarios in which to become involved. Most of the side quests are to be found in whilst wandering around between places. Many of these encounters can only be reached by random dice rolls. Although this makes exploring quite fun as there is often something else to be found in places you have previously passed through, it does mean that to complete some missions or locate certain items you have to repetitively walk up and down the same bit of road occasionally.
The seafaring element suffers in much the same way as ‘The War Torn Kingdom’ in that there is actually very little to do on your ship but sail up and down the coast from port to port. However, there are a couple of interesting discoveries that can be made doing this.
The highlights are probably the Forest of the Forsaken (which is better if you obtained certain information in ‘The War Torn Kingdom’) and Castle Ravayne. It is at castle Ravayne where the largest collection of side quests can be found and some good alliances can be made. These quests are of a varied nature and also invoilve some of the other books in the Fabled Lands series.
Promising, perhaps, more interaction with the other books in the series than its predecessor does, ‘Cities of Gold and Glory’ is a very rewarding adventure gamebook. Possibly it lacks anything challenging, but it compensates for this with a multitude of varied things to do. Entertaining adventuring.
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5.0 out of 5 stars
The Fabled Lands series of gamebooks is arguably the finest series to ever grace the genre
Reviewed in the United Kingdom on 27 June 2015Verified Purchase
The Fabled Lands series of gamebooks is arguably the finest series to ever grace the genre. Not only is there the continuity of play you would get with other gamebook series, like Lone Wolf, but by combining this book with the other Fabled Lands books you get unparalleled freedom to explore a vast world. Couple this with the evocative prose with which Dave Morris excels, and you have a compelling and immersive adventure on your hands!
The Fabled Lands series is not just for the nostalgic shopper who remembers with fond reverence the many hours spent lost in these pages, but should be considered by anyone with a fondness for creative and immersive fantasy.
This book, and the Fabled Lands series as a whole, is impossible to recommend highly enough.
The Fabled Lands series is not just for the nostalgic shopper who remembers with fond reverence the many hours spent lost in these pages, but should be considered by anyone with a fondness for creative and immersive fantasy.
This book, and the Fabled Lands series as a whole, is impossible to recommend highly enough.
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5.0 out of 5 stars
Something has finally torn me away from my iPad of an evening. High praise indeed...
Reviewed in the United Kingdom on 6 October 2014Verified Purchase
Until recently I hadn't bought a game book since my early teens. I noticed the 'Fabled Lands' books when I came across author Dave Morris' blog. There is nothing I can add to the other reviews except more high praise.
I would highlight the fact that these books are so open ended. They are in a league of their own. The book never tells you what to do. Just explore, trade, acquire and quest your way around a world that is six books in size and allows for movement in all directions on land and by sea. This is genius and I believe unique to game books!
There are in fact 12 books in the series but only six have ever been printed. If enough books in this new edition are sold the publisher will commission the remaining 6. For the love of all that is fun in the world please buy these books and do all us fans a favour. We need books 7 to 12 as soon as possible!!!
Something has finally torn me away from my iPad of an evening. High praise indeed...
I would highlight the fact that these books are so open ended. They are in a league of their own. The book never tells you what to do. Just explore, trade, acquire and quest your way around a world that is six books in size and allows for movement in all directions on land and by sea. This is genius and I believe unique to game books!
There are in fact 12 books in the series but only six have ever been printed. If enough books in this new edition are sold the publisher will commission the remaining 6. For the love of all that is fun in the world please buy these books and do all us fans a favour. We need books 7 to 12 as soon as possible!!!
Something has finally torn me away from my iPad of an evening. High praise indeed...
3 people found this helpful
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Reviewed in the United Kingdom on 21 June 2015
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I had the hardback version of this as a kid, and was most upset to discover that it had been donated to a charity shop by my parents some years later. If you've never played a roll-your-own-adventure series before, I say you should try it. Great for a rainy afternoon, switch off your computer, grab some dice, paper and a pencil. Much simpler, and this book links up with five others, so your adventure can go on for days. It's particularly suited for camping holidays as I recall!
2 people found this helpful
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Reviewed in the United Kingdom on 15 December 2010
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This is not your regular single player adventure game book. It's a unique book that allows you to play multiple quests, but also trade, own a house and (if you're lucky) even a ship. You can rob or charm the characters you meet. Yet the game is still easy to understand and play. Each book in the series describes a separate section of the game world so the more books you own the larger your play world. But since each book is self-contained you don't need to buy more if you don't want to.
The Fabled Lands series is highly recommended for anyone who likes single player role playing games and is tired of PC games.
The Fabled Lands series is highly recommended for anyone who likes single player role playing games and is tired of PC games.
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Reviewed in the United Kingdom on 5 May 2018
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Choose your own story.
Reviewed in the United Kingdom on 15 January 2013
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Books are just as fantastic as i remember... the size of the book is an issue, the first release was printed in a much larger format with a cardboard cover with all you need for your adventure. Now you get a flimsy paper.
3 people found this helpful
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