Character Design for Mobile Devices: Mobile games, icons, and pixel art Paperback – 6 Jun 2006
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"if this is an area that interests you, here's a publication that
has a lot to offer."
-- Modart, August 2006
...chock-full of vibrant art and colourful characters. ...this book is a delight to read and simply great to look at. -- Advanced Photoshop, July 2006
...jammed with images from cutting edge games...and several looks at unreleased titles. Fun! -- GameSetWatch, July 2006
"Character Design for Mobile Devices" is a unique look at the creative challenges of designing sprites and icons for mobile phones, portable games platforms, and computers, and at how the limits of designing for the smallest screens are the inspiration for vibrant and colorful art. It is a book for anyone with a passion for painting with points of light. Included in the book are profiles of some of the top names in the field, together with showcases of the best in pixel art, and an exploration of the links between technology limitations and the appearance of graphics. Also featured are workshops looking at the challenges of redesigning existing brands, games characters, and icons for new interfaces and devices, including how rich 3D graphics can be ported to handheld devices and mobile phones. "Character Design for Mobile Devices" reveals how to design eye-catching, identifiable graphics and recognizable characters with only a few pixels at your disposal. But above all, it forms a gallery of astonishing design.See all Product description
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Most helpful customer reviews on Amazon.com
A more appropriate title might've been "Sprites: The Book" This book's purpose seems more geared towad pixel art in general and the mobile content angle was added because it's the platform where pixel art is still a technological necessity rather than an artistic choice.
But don't let all that dissuade you. Considering how little literature there is on pixel art & sprites outside of webpages, this book is a must-have primer on the history and mechanics of sprite work.
Sections include an overview of raster graphics, a brief history of portable gaming devices, (which if nothing else made me appreciate my old Atari Lynx a little more) breakdowns of the limitations of cell phones and LCD screens, profiles of popular pixel artists, quotes from mobile game developers, walkthroughs of creating a few sprites, examples of porting sprites between platforms, histories of pixel-heavy video game genres, (RPGs, Fighting games & platformers) as well as histories of classic sprite characters Mario, Donkey Kong, Sonic, Bonk, Arthur from "Ghouls & Ghosts" & Castlevania characters. There's plenty of knowledge to glean, even if it's not what the title might suggest.
If you're looking for specific instruction on developing mobile content, look elsewhere. But if you're in the market for a broad overview on sprites and pixel art, you've found a winner.
A must have for any budding pixel pusher!