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Challenges for Game Designers Paperback – 20 Sep 2008

4.6 out of 5 stars 4 customer reviews

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Paperback, 20 Sep 2008
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Product details

  • Paperback: 352 pages
  • Publisher: Delmar Publishing; 1 edition (20 Sept. 2008)
  • Language: English
  • ISBN-10: 158450580X
  • ISBN-13: 978-1584505808
  • Product Dimensions: 19.7 x 2.5 x 23.5 cm
  • Average Customer Review: 4.6 out of 5 stars 4 customer reviews
  • Amazon Bestsellers Rank: 576,156 in Books (See Top 100 in Books)
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  • See Complete Table of Contents

Product description

Review

Introduction BUILDING BLOCKS Chapter 1: The Basics Chapter 2: Mechanics & Dynamics Chapter 3: Puzzle Design Chapter 4: Converting Digital to Physical WRITING GAME CONCEPTS Chapter 5: Working with Licenses and IP Chapter 6: Creating Sequels Chapter 7: Targeting a Market Chapter 8: Learning an Unfamiliar Genre Chapter 9: Designing a Game to Tell a Story THE DICE VS. THE BRAIN Chapter 10: Elements of Chance Chapter 11: Elements of Skill Chapter 12: Balancing Challenge and Skill ADDITIVE AND SUBTRACTIVE DESIGN Chapter 13: Adding and Subtracting Mechanics Chapter 14: Technological Constraints Chapter 15: Incorporating New Assets Chapter 16: But Make it Multiplayer THE USER INTERFACE Chapter 17: Designing for a Special Controller Chapter 18: Creating a User Interface OFF THE BEATEN PATH Chapter 19: Games as Artistic Statements Chapter 20: Games for Education/Teaching Chapter 21: Serious Games Chapter 22: Casual Games Chapter 23: Social Networking STUFF THAT FIT NOWHERE ELSE Chapter 24: You want me to do what?

About the Author

Brenda Brathwaite is an award-winning game designer, artist, writer, and creative director with 30 years of experience in the industry. Before founding Loot Drop, Brenda worked for a variety of game companies including Atari, Electronic Arts, Sir-tech Software, and numerous companies in the social games space. She has worked on many Facebook games, including Cloudforest Expedition, Ravenwood Fair, Critter Island, SuperPoke Pets!, SPP Ranch, Garden Life, Rock Riot, and Top Fish. Brenda served on the board of the International Game Developers Association (IGDA) and presently chairs the IGDA's Women in Games Special Interest group. Brenda was named Woman of the Year by Charisma+2 Magazine in 2010 and also was a nominee in Microsoft's 2010 Women in Games game design awards. In 2009, her game Train won the coveted Vanguard Award at IndieCade. She was named one of the top 20 most influential women in the game industry by Gamasutra.com in 2008 and one of the 100 most influential women in the game industry by Next Generation magazine in 2007. Nerve magazine also called her one of the 50 artists, actors, authors, activists, and icons who are making the world a more stimulating place. Ian Schreiber has been in the industry for eight years, first as a programmer and then as a game designer. He has worked on five published game titles, including Playboy: the Mansion and the Nintendo DS version of Marvel Trading Card Game. He has also developed training/simulation games for two Fortune 500 companies. Ian has taught game design and development courses at Ohio University, Columbus State Community College, and Savannah College of Art and Design, and has mentored college students at those and several other universities. Ian is co-author of "Challenges for Game Designers."


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29 December 2015
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Most helpful customer reviews on Amazon.com

Amazon.com: 4.7 out of 5 stars 36 reviews
Ray Bod
5.0 out of 5 starsPure Game Design With No Programming
16 August 2014 - Published on Amazon.com
Format: Paperback|Verified Purchase
3 people found this helpful.
J.A. Slebodzian
2.0 out of 5 starsDisappointed in Content
19 June 2015 - Published on Amazon.com
Format: Paperback|Verified Purchase
4 people found this helpful.
Ms. Dynamo
5.0 out of 5 starsI "Thought" I was a Game Designer ...
19 September 2009 - Published on Amazon.com
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24 people found this helpful.
B. Baillio
5.0 out of 5 starsGood Game design book
10 December 2013 - Published on Amazon.com
Format: Paperback|Verified Purchase
One person found this helpful.
zoneman
5.0 out of 5 starsAmazing book for the aspiring game creators
11 July 2013 - Published on Amazon.com
Format: Paperback|Verified Purchase
2 people found this helpful.
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