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3.1 out of 5 stars
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3.1 out of 5 stars
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on 18 May 2012
The RPG is relatively simple and with a strong tendency towards the zany. Its ethos is quick, funny action. That said, I can't see myself using challenger's rules over one of the more established RPGs like D&D or GURPS. And, unfortunately, there are quite a few typos and unintelligible turns of phrase.

HOWEVER, the real worth to reading this book is to get inspiration for your own adventures - whatever system you use - from the author's rich and hilarious imagination. I've never read a rules manual that has repeatedly made me laugh out loud before. The GM's guide should be COMPULSORY reading for any person trying to write their own adventure. It is better than any 'official' guide I've paid for, and I don't say that lightly.

The last section of the book is a full length novel set in a Terry Pratchett-esque world. The novel was one of the funniest I've ever read (and I've read a lot of Terry Pratchett/Robert Rankin/Douglas Adams), but so badly put together it was painful trying to get from one joke to the next. I can't help but wonder how great this book would be with a decent editor on board.

To sum up: a Five Star resource for any GM, but not a great role-playing system in itself.
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on 29 April 2012
This would make a good starting point for anyone wanting to try table-top RPG for the first time, for children, or for anyone that liked D&D but found it too complex.

That said, there is a hella lot of detail here if you want it; some of it not entirely serious. (Psychotic chicken character type?)

Nice work, only marred for me by minor typos and some very odd word choices ("skiller" is not a word).
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on 30 September 2016
An easy to learn, system that offers a lot of personalisation options for characters. The system allows for many and varied, often quite zany, ideas to enter a campaign, allowing you to tailor a world to your own requirements, from larger than life cartoon worlds, to grim and dirty and thrillers. The rules are intuitive, and easy to pick up, but with a lot of little subtleties that keep things interesting.

As a free game this is more than worth picking up.
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on 28 December 2014
This author has written both a quirky book and a simple, highly customisable pen and paper RPG. The main problem with most RPGs is that they are either too simple, that you don't know what you're doing, or too complex, so that you feel limited. However, here we an RPG that is simple enough that you have freedom (so much in fact, that you can create your own rules and abilities), but complex enough to not make the game crazy. You done good, David. You done good.
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on 26 May 2015
My Son has been using this instead of D'n'D as he says its a lot easier and prefers it
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on 6 March 2016
Love RPG games. Would recommend.
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on 7 February 2015
Free what more do you want?
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on 2 April 2015
none
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on 14 April 2014
Not worth writing about,Don't like the timing aspect and I cant understand how you expect so many words in a review,
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on 5 December 2013
Put this on my pad but no way can I get it to work. May be me being dopey but haven't had this problem before.
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