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Caverna the Cave Farmers
|Price:||£51.99 & FREE Delivery in the UK. Delivery Details|
|You Save:||£9.96 (16%)|
- Become the bearded leader of a small Dwarf family!
- Increase your wealth and develop your home!
- There is also a solo variant of the game
- Age 12+
- For 1-7 players
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This item Caverna the Cave Farmers
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|Sold By||Amazon.co.uk||Amazon.co.uk||Amazon.co.uk||Amazon.co.uk||1BB LLC||Discount Warehouses|
|Age Range Description||12 years +||12 years +||12 years to 18 years||—||7 years +||—|
|Are Batteries Needed To Power the Product or Is This Product a Battery?||No||No||No||No||No||No|
|EU Toys Safety Directive Age Warning||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 4 years. For use under adult supervision||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months|
|Item Dimensions||15.24 x 30.48 x 22.86 cm||21.59 x 31.12 x 6.98 cm||6.98 x 22.54 x 31.43 cm||9.14 x 22.35 x 31.5 cm||19.05 x 6.68 x 27.3 cm||4.5 x 19.48 x 19.48 cm|
|Number of Players||1-7||2 to 4||1 to 4||2-5||2 to 5||2|
This product is subject to specific safety warnings
Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.
It's up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end, the player with the most efficiently developed home board wins.You can also play the solo variant of this game to familiarize yourself with the 48 different furnishing tiles for your cave.Caverna: The Cave Farmers, which has a playing time of roughly 30 minutes per player, is a complete redesign of Agricola that substitutes the card decks from the former game with a set of buildings while adding the ability to purchase weapons and send your farmers on quests to gain further resources. Designer Uwe Rosenberg says that the game includes parts of Agricola, but also has new ideas, especially the cave part of your game board, where you can build mines and search for rubies. The game also includes two new animals: dogs and donkeys.
300+ wooden pieces for animals, resources and dwarfs
60+ acrylic nuggets for ore and ruby
16 game boards
16 punchboards with over 400 pieces
1 score shee
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Top customer reviews
I really enjoy strategic games with many avenues to explore and win. Caverna offers me that experience whilst being streamlined and satisfying. It rewards planning and clever gameplay. With the huge amounts of re-playability as soon as a game is over you'll want to play again and try a different tactic. Once you've learned the rules a 2 player game can easily be finished in about an hour, bonus!
For me this game is the improved Agricola, firstly I prefer the theme and secondly it is easier to feed your family as almost anything can be readily converted into food. This makes for a less stressful experience overall. I also really like the quests. The whole package is elegant, beautifully designed and put together.
Sure, it's not for everyone, it's expensive and will take space on your shelf and your table. This box weighs a ton especially as it plays up to 7! For it to get to the table often you'll probably need a good storage solution for all the components otherwise setup could be a bit of a slog. But don't let that put you off or you'd be missing something really special here.
Pros: tons of well crafted wooden playing pieces, more cardboard than you can shake a stick at, supports up to 7 players, plays well at all player counts (in my experience), easy to learn once you get going.
Cons: takes a bit of work to set up, probably needs an insert or tubs to make this easier. Lots of wooden pieces mean it's very heavy too! Bit difficult for new players, it does have a lot of options to explore, but these are simple enough once you've played a couple of games. Play time is a bit long, about 30 mins per player (7 player games take a whole evening).
In comparison to Agricola - and it's inevitable that it will be compared, so here are some quick comparisons - there is no initial card drafting, no rush for clay and no building of fireplaces to convert goods to food. The conversion is built into the game from the beginning. There are also many more paths to victory. There are the same mechanics as Agricola in terms of new worker placement locations coming out for each of the 12 rounds of one game. However, the harvests become random towards the end of the game - however food is not quite as tight as Argicola - thereby allowing the exploration of the other paths to victory. You get to play with your Victory Point engine a bit more! There are also catch-up mechanisms and "Imitation" worker placement options that allow (for food) the re-use of an action that has already been taken. This lessons the somewhat cut-throat nature of those much sought after actions in Agricola that have gone before your turn. Finally, I always feel stressed about food in Agricola, whereas in Caverna it's much more fun.
The game components are excellent - vegimeeples as standard - plus some cool red rubies and black ore to boot. Farmers have gone and are replaced by dwarves (well - still just circular wooden discs) who tunnel and mine on one side of the player board building rooms for more family members and furnishing other caves to give even more paths to victory. The other side of the board has its focus on farming, with Argicola animals plus donkeys and dogs (and "No", dogs never convert to food!). The dwarves also get to forge weapons and go on quests (a great catch-up mechanic). Hence: The Cave Farmers.
The many paths to victory keep for an exciting game through to the final round with scoring being balanced against coverage in terms of physical player board coverage plus the usual coverage points for animals, assets and victory points for cards placed etc.
For those new to the game's heritage / genre: it is all-inclusive - everyone plays to the end of the game; there is little player interaction (I may take an action that you wanted that forces you to choose a different action than the one you were planning) and I do not get to destroy what you have built on the player board in front of you. I may choose a building upgrade that you were after, but there are plenty of others to choose from. So, frustrating rather than direct conflict! But it keeps you interested in other player's turns before yours comes around.
In summary, an excellent update of the Agricola game mechanics clearly drawing on the designer's (Uwe Rosenberg's) game development in the interim between these two game's releases. A hefty box of components is clearly driving the price and so for some there will be a tough decision between this and perhaps Argricola or two other cheaper games. I have not bought it myself, but I have played it and if there weren't already two copies already between those that I play games with I would certainly buy a copy myself.
The game is basically rushing about in turns to grow or mine things and breed animals and little wooden things get placed on your platter. Scoriing can be slow, I feel extra rounds would be nice, having babies should be rewarded more and last but not least there are so many hundreds of pieces that it is impossible to put the pieces back neatly.
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