Castlevania - Dawn of Sorrow (Nintendo DS)
- From acclaimed director of Castlevania: Aria of Sorrow
- Exchange items with friends via wireless connection
- Innovative gameplay makes full use of the dual screen
- A rich Castlevania storyline with strong characters.
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- Platform: Nintendo DS
- BBFC Rating: Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
- Media: Video Game
Castlevania - Dawn of Sorrow (Nintendo DS)
A revolutionary breed of Castlevania is in development for Nintendo's newest handheld console, The DS ('Dual Screen'). It is a follow-up to the hugely popular Aria of Sorrow and boasts the same director, immediately endearing it to fans of the series
However, Castlevania: Dawn of Sorrow will appeal to anyone who owns a Nintendo DS, due to its innovative gameplay features. Existing fans will be happy to learn that Aria of Sorrow's main protagonist, Soma Cruz, is once again called to act. Events occur only a few years after those in Aria of Sorrow. Once again the timelessly compelling Shadow of Dracula spurs the story on, with Soma called to infiltrate an enemy HQ fashioned after Dracula's ancient castle complete with monstrous creatures!
Castlevania: Dawn of Sorrow takes full advantage of the Nintendo DS' dual screen and touch screen technology, in addition to its wireless connectivity. The dual screen combined with the touch screen function allows a new 'Magic Seal' system within the game whereby magic symbols drawn directly onto the lower screen unlock enchanted portals on the top screen. Another key gameplay feature in Castlevania: Dawn of Sorrow is collecting the souls of enemies to gain powerful attacks and skills. By using the wireless connectivity of Nintendo DS, players can exchange and/or trade acquired souls with friends.
Even without the enhanced features afforded by Nintendo DS, Castlevania: Dawn of Sorrow would be noteworthy for its fabulous musical score, and ornate visual style complete with dazzling special effects. This is what fans of the series have learned to expect, while being a valuable attribute that attracts more newcomers with each new installment.
Top customer reviews
Its worth buying a DS for this game, its what I did; but unfortunately had to wait for a few months until it was in stock again (thank god it came back in stock)
Basically its really addictive, killing enemies with different weapons and abilities or just your own fists is extremely satisfying, complimented by the wonderful animations and sounds of the monsters. (I particularly like the boss Paranoia, who sounds like a madman from a death metal band.)The bosses are so fantastic its not annoying to have your arse kicked by them, well not the first time.
If you find bosses too hard you can easily just kill monsters to gain more power then try again, (which is very useful to those who have never played castlevania.)
Ah yes, if you have never played a Castlevania game before this is a great place to start. You don't 'need' to buy the previous game, "Aria of Sorrow", to know whats going on. All the info you need is explained in the game.
While its quite short and can be completed in a couple of days solid play (first time through, guideless, clueless) theres plenty of replayability, and is one of those rare games I actually replay to the end. If you like Metroid, buy this. If you dont play games like this buy it! This game would have made a much bigger impression on me if I was younger and less experienced in games, although thats not to say it didnt stun me. The first time I walked into the castle was when Castlevania grabbed hold of me.
Unfortunately this game left me wondering why all other games aren't this good. I didnt want it to end.
At its heart it's a pretty standard Metroid-style 2D platform game, but it does have some neat innovations. Some of the bosses are rather too easy, and the final boss is rather too hard (in my opinion!) but overall, the difficulty level is just right - it's not too hard to get started, and once you realise just how huge the castle is it can be hard to put down.
I've seen other reviewers say they completed this game in 2 or 3 hours, and frankly I find that hard to believe - the game has multiple endings and getting to the "good" ending takes a lot of patience.
Once you've explored the majority of the castle, the mechanism for buying and selling goods, and using "souls" captured from defeated enemies to improve weapons becomes an integral part of the game, enabling you to defeat enemies far more easily than would otherwise be possible.
The music is haunting and atmospheric, and the graphics are pretty. It's not a terribly original game, and it doesn't really make much use of the touch-screen (hence 4 rather than 5 stars) but those quibbles aside, this is a good game, and anyone who enjoys platform games like Metroid would enjoy this.
Anyway, that aside the main game is great fun and certainly takes you back to the great games of old.
The background graphics are great and the weapons you can create are pretty cool.
Overall if you want a platform game to destroy monsters by the ocean load then get this.
Dawn of Sorrow adds a few new elements to the traditional platform/exploration bowl by providing you with a fair few ways of customising your character and his stats. There are a selection of weapons, armour and stat boosting accessories to pick up, as you would find in your standard grass roots Role-playing game (and Symphony of the Night) but the most interesting feature is the use of souls. Each enemy in the game has a soul containing a unique ability which are acquired randomly should you kill them. These range from a series of stat boosts to a vast array of special attacks. Along with the weapon variety this adds a more tactical approach to combat as with so many different offensive and defensive abilities to acquire no two players would likely use the same powers and subsequently approach combat in different ways.
The downside to this is that souls are notoriously hard to come by and gaining them is completely random save for the luck stat has some small bearing on soul capture frequency. For completionists this will mean a lot of going back and forth between screens, killing the same enemy several times just to get their soul. However most people who just want to play the game and avoid this "grinding" should still be able to acquire a reasonable amount of souls just through the exploration of the castle so the chore is an avoidable one. This also eases the pain of backtracking through the game, which is likely to occur if you get stuck and can't work out where to go next as you'll still be levelling up your character and hopefully grabbing some extra souls along the way.
Dawn of Sorrow is not perfect but it is a very good example of the genre and I found my whole experience with it far more enjoyable than I had expected. It has certainly fired my interest in picking up the other DS games and possibly even hunting out the old Gameboy Advance ones. The graphics do the job, character animation is decent, the controls work well, the difficulty level is tough but not impossible or unfair. Symphony of the Night is still the benchmark for the series but Dawn of Sorrow does come close in many aspects and even exceeds in a few.
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Most recent customer reviews
The follow up to the Aria of sorrow game on the Gameboy advance
in this...Read more
I loved collecting souls and finding out their abilities!
The castle that the game is based in is HUGE!Read more