The Bureau: XCOM Declassified (Xbox 360)
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- Uncover the truth behind mankind's first enemy invasion
- Unique game in 1960's America
- Be the Field Leader as William Carter, Call the shots, Pull the trigger
- Formulate the plan of Action in Tactical Combat as you command your squad
- No second chances- pay for your mistakes with Permadeath
- Strategic Reflexes - split second decisions can save the lives of your squad
- Customise your squad with unique skill trees.
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Platform: Xbox 360
The year is 1962. JFK is President and the Cold War has the nation gripped by fear – but a far more powerful and insidious enemy than communism is threatening America. Known only to a select few, a top-secret government unit called The Bureau begins investigating and concealing a series of mysterious attacks by an otherworldly enemy. As special agent William Carter, call the shots, pull the trigger and lead your squad in a gripping third-person tactical shooter set within a high-stakes, covert war to protect humanity. The Bureau’s mission is clear – survive, adapt and overcome the enemy threat to protect the citizens from the truth.
Key Game Features
- Uncover the mystery: Fight through the streets of 1960’s America as you uncover the declassified truth behind mankind’s first enemy invasion
- Be the field leader: As William Carter, a highly intelligent special agent, call the shots and pull the trigger. Formulate the plan of action, execute well-timed ambushes and flank your attackers to obliterate the threat
- Tactical combat: Use your strategy to your advantage: enter Battle Focus to slow down time and execute your next move, commanding your squad with a variety of tactical actions to turn the tide in your favour
- No second chances: Pay the price for mistakes - permadeath will make you value your squad mates more than ever, and make losing one of them all the more painful
- Strategic reflexes: Turn an enemy misstep into your strategic advantage. Give tactical commands on the fly to outsmart the enemy and make split-second decisions to save the lives of your squad
- Customization that counts: Train each of your squad mates into unique specializations, allowing for a dynamic combination of skills to compliment your play style
A top secret government communications facility responsible for intercepting and decoding the enemy's transmissions has gone radio-silent. In a desperate attempt to turn the tides of the secret war, Special Agent Carter and his squad must investigate the incident, eliminate any threats and make contact with personnel in order to bring the facility back online and make sense of the mysterious code.
Top Customer Reviews
In the game you play William Carter, a hard faced agent with more than a little bit of Clint Eastwood attitude about him. As Carter you will lead its field missions against the alien menace.
At the beginning of the game you only have access to the technology of the time - things such as the Colt 1911 pistol, the M-14 rifle, shotgun, sniper rifles and fragmentation grenades.
You will collect better and more effective weaponry and technology as you complete missions, however unlike previous XCOM games, whilst your base has a research lab you will not research new technology yourself; Instead you will find new examples of alien tech and blueprints for new devices which will then become availible.
Whilst new weapons will be more powerful than previous ones, when it comes to mission time there really isnt much of a difference from one weapon to another - your laser rifle might fire red shots but it really doesnt sound or feel any more meaty than the basic M-14, a scatter laser is stronger than your shotgun but it sounds just like your shotgun, and the blaster-launcher (The most awesome of weapons in the original XCOM!) is just an unimpressive looking and sounding rocket launcher.
Missions are conducted from a third-person perspective. In every mission you take control of Agent Carter and can equip him as you see fit from the equipment availible to you at that time.Read more ›
The Bureau has you playing as William Carter, an agent with a troubled history who is recruited to join the new secret task force that was being set up to combat a Soviet invasion, but now finds itself dealing with alien forces. You lead a squad of three through the various missions the game has to offer while also interacting with agents in the XCOM base and also dispatching other squad members to complete missions away from the fold while you handle the main ones.
The concept is pretty good, on the whole. A few details do let the game down. Most of the time in the base is spent running from point a to point b, and the investigations there often do not feel like they are worth the time you spent running around. However, there is a lot of backstory and watercooler chat going on if you pay attention. The dialogue system also has a problem in that if you choose to (or accidentally) skip a line, you might not have got all of the content even with subtitles on, leaving you wondering why something unusual has just happened. The checkpoint system is also unforgivable. You can fight for a good fifteen minutes to finally have a Muton dropped on you who takes your squad apart, and the last checkpoint was before the fifteen minute fight.
That said, there is a lot in the game's favour. The squad combat feels a little rushed, but is immersive.Read more ›
taking cover and flanking enemies and giving orders to your squad is essential for completing missions and staying alive.
if your team take too much damage, they will bleed out, fail to revive them in time wil result in Permadeath.
there are 4 classes of operatives; recon, Tech, Soldier, Support. each with their own sets of abilities to use in battle. the powers are great fun to use and without them would result in a quick death for all your squad and yourself, so using them smartly and giving orders in battle is essential. the action can get pretty hectic, but never to unmanageable degrees. even on Commander difficulty i managed to complete the final mission with only 1 ally after one died at the start of the final boss.
if you purchase the DLCs, the light plasma pistol is a life saver throught the game especially during missions 2-4 when you havnt unlocked many abilities, will get you out of tough situations on commander difficulty.
the settings are very nice, from forests, to farms, to towns and alien ships. no 2 levels will look or feel the same, i love the art design on the levels personally.
approximate playthrough time on hardest setting including DLC missions is around 20 hours. so its well worth the money. i just wish they had made more DLC.
if youre a fan of cover based tactical shooters, like ME3, Spec ops and are a fan of the Xcom series aswell, then this game is a must. dont get me wrong its not going to match ME. but its certainly one of the more enjoyable and well mechanically designed games out there. 4 stars.
Most Recent Customer Reviews
Fantastic Game, couldn't put it down, well worth the money, when is The Bureau 2 coming out!Published 13 months ago by Stevo
A really fun game, a bit of a departure from the traditional XCOM experience, but is an enjoyable game if you give it a chance and overlook the slightly 'Gears of War' play style.Published 22 months ago by Lee Brade
good game play good voice acting lot of fun if you like mass effect & x com you will like this very obb particle effects it is a good Third Person tactical shooter.Published on 25 July 2014 by kyle