- Also check our best rated Xbox 360 Game reviews
The Bureau: XCOM Declassified (Xbox 360)
|Price:||£4.99 & FREE UK Delivery on orders dispatched by Amazon over £20. Delivery Details|
Fulfilment by Amazon (FBA) is a service Amazon offers sellers that lets them store their products in Amazon's warehouses, and Amazon directly does the picking, packing, shipping and customer service on these items. Something Amazon hopes you'll especially enjoy: FBA items are eligible for and for Amazon Prime just as if they were Amazon items.
If you're a seller, you can increase your sales significantly by using Fulfilment by Amazon. We invite you to learn more about this programme .
- Uncover the truth behind mankind's first enemy invasion
- Unique game in 1960's America
- Be the Field Leader as William Carter, Call the shots, Pull the trigger
- Formulate the plan of Action in Tactical Combat as you command your squad
- No second chances- pay for your mistakes with Permadeath
- Strategic Reflexes - split second decisions can save the lives of your squad
- Customise your squad with unique skill trees.
Frequently bought together
Customers who bought this item also bought
Platform: Xbox 360
The year is 1962. JFK is President and the Cold War has the nation gripped by fear – but a far more powerful and insidious enemy than communism is threatening America. Known only to a select few, a top-secret government unit called The Bureau begins investigating and concealing a series of mysterious attacks by an otherworldly enemy. As special agent William Carter, call the shots, pull the trigger and lead your squad in a gripping third-person tactical shooter set within a high-stakes, covert war to protect humanity. The Bureau’s mission is clear – survive, adapt and overcome the enemy threat to protect the citizens from the truth.
Key Game Features
- Uncover the mystery: Fight through the streets of 1960’s America as you uncover the declassified truth behind mankind’s first enemy invasion
- Be the field leader: As William Carter, a highly intelligent special agent, call the shots and pull the trigger. Formulate the plan of action, execute well-timed ambushes and flank your attackers to obliterate the threat
- Tactical combat: Use your strategy to your advantage: enter Battle Focus to slow down time and execute your next move, commanding your squad with a variety of tactical actions to turn the tide in your favour
- No second chances: Pay the price for mistakes - permadeath will make you value your squad mates more than ever, and make losing one of them all the more painful
- Strategic reflexes: Turn an enemy misstep into your strategic advantage. Give tactical commands on the fly to outsmart the enemy and make split-second decisions to save the lives of your squad
- Customization that counts: Train each of your squad mates into unique specializations, allowing for a dynamic combination of skills to compliment your play style
A top secret government communications facility responsible for intercepting and decoding the enemy's transmissions has gone radio-silent. In a desperate attempt to turn the tides of the secret war, Special Agent Carter and his squad must investigate the incident, eliminate any threats and make contact with personnel in order to bring the facility back online and make sense of the mysterious code.
1 Game Disc
Top customer reviews
In the game you play William Carter, a hard faced agent with more than a little bit of Clint Eastwood attitude about him. As Carter you will lead its field missions against the alien menace.
At the beginning of the game you only have access to the technology of the time - things such as the Colt 1911 pistol, the M-14 rifle, shotgun, sniper rifles and fragmentation grenades.
You will collect better and more effective weaponry and technology as you complete missions, however unlike previous XCOM games, whilst your base has a research lab you will not research new technology yourself; Instead you will find new examples of alien tech and blueprints for new devices which will then become availible.
Whilst new weapons will be more powerful than previous ones, when it comes to mission time there really isnt much of a difference from one weapon to another - your laser rifle might fire red shots but it really doesnt sound or feel any more meaty than the basic M-14, a scatter laser is stronger than your shotgun but it sounds just like your shotgun, and the blaster-launcher (The most awesome of weapons in the original XCOM!) is just an unimpressive looking and sounding rocket launcher.
Missions are conducted from a third-person perspective. In every mission you take control of Agent Carter and can equip him as you see fit from the equipment availible to you at that time. Your team will also consist of two further agents who can be chosen from types such as Engineer, Soldier, recon etc. Unit types have their own special abilities, such as the ability to deploy a laser turret, an energy shield, taunt an enemy, heal an ally or make a critical sniper shot.
Sadly, whilst your agents have names, they lack any kind of personalities of their own and so its difficult to get attached to them. The game borrows a great deal from Mass Effect, but one area in which it doesnt borrow but would have been much stronger had it done so would have been in fleshing out your agents, giving them backstories, histories, individual missions etc.
As far as controls are concerned, you can run, take cover, vault obsticals, aim, fire and throw grenades very much like you could in Mass Effect, but to me the controls seemed just that little bit slower, less responsive and clunky, and I found that there was a particular problem with the aiming mechanics in so far that when you press left trigger to aim, the reticule will frequently leap off to point on the screen other than what you were actually pointing at at the time. Its very frustrating.
The most crucial aspect of combat (as it was in Mass Effect) is tactics and positioning and deploying your team mates in the most effective way whilst using their abilities as appropriately as possible.
This is conducted by pressing B which opens a Fallout style VATS-esque screen whereby everything slows down. Once the screen is open you can select a team mate, order them to move to a different part of the map, use a special ability, take cover, concentrate fire on a particular target or flank an opponant.
Keeping your guys grouped together or failing to use tactics will almost always result in failiure, because as important as flanking and outsmarting the enemy is to you, its just as important to the enemy, and aliens will often sprint from cover to take better firing positions. It is pleasently challenging.
One criticism of this however would be that as the game proceeds, the difficulty level rises, and your agents develop new skills, the game becomes predominantly about ordering your agents about and leaves very little time or opportunity for gun play yourself.
Speaking of 'failiure', this is one of the most distinct areas in which the game...well...fails.
Keeping Agent Carter alive is essential to the game - if he dies, you fail the mission. If Carter does die though, dont worry because you will simply be taken back to your last auto-save point (of which there are many). Sadly the same cannot be said of your team mates.
One of the most popular aspects of the entire XCOM franchise, all the way back to the original 90's game, is that of 'perma-death' - the idea that you will use certain troops on dozens of missions, getting to know their name and getting use to how they work in the field, but then they die - and in XCOM 'dead' is forever!
Perma-death for your buddies still exists in The Bureau, but in a game where the death of Agent Carter just see you taken back to the last auto-save point, all this results in is a game which punishes partial failiure far more severely than absolute failiure. Its ridiculous and makes the whole thing pointless. You can cheat your way through the game by loading in your last save point to save your agents, but whats the point?
Add to this the fact that you are forced to use Agent Carter on every mission and you may have another annoyance. I personally like his Eastwood style tough-guy act and facial sneer, but Carter mighnt not be everyones cup of tea, unfortunately you dont have the option to leave him behind his desk come mission time.
Most of the regular XCOM foes are there - many of them subtly redesigned - as are some new enemy types, and as with previous XCOM games they will be armed with different weapons, exhibit different abilities and operate in different ways meaning that they require different tactics to deal with.
During cut scenes the game makes use of a 'conversation wheel' much like Mass Effect, and you have the choice between making diplomatic or aggressive responses to the questions you are asked. The problem with this is that - unlike Mass Effect - there is no advantage or disadvantage to the type of response you make, so you can either be helpful for no reward, or be a bit of an ass just for the sake of it. Either way you will be no better or worse off.
There are some cool moral choices to make as the game draws to a conclusion, and this really added to the game. Sadly the first 90% of the game is entirely devoid of similar tough decisions.
Graphically the game doesnt do anything new. The 1960's setting, vehicles and dress are cool. In between missions you can walk around you head quarters which is complete with overhead projectors, smoky briefing rooms, medical bay, a helicopter pad (your Skyranger is a chopper in this game) and so on, but animations and backgrounds are a little plain and dull. Likewise the sound in the game isnt anything special, although the voice acting is okay if not exceptional.
Theyve tried to do something completely different to everything thats gone before with The Bureau, but unfortunately its a gamble that ultimately fails. Rather than successfully opening up the XCOM franchise to a wider audience all the game really does is leave us with a poor mans Mass Effect that will probably disappoint fans of third-person tactical shooters as much as it isolates existing fans of the XCOM franchises. Its not that its a dreadful game - its just dreadfully ordinary.
The only real consolation for me is that its less than three months until the release of XCOM: Enemy Within, which will be a welcome return to what XCOM has always done best.
The Bureau has you playing as William Carter, an agent with a troubled history who is recruited to join the new secret task force that was being set up to combat a Soviet invasion, but now finds itself dealing with alien forces. You lead a squad of three through the various missions the game has to offer while also interacting with agents in the XCOM base and also dispatching other squad members to complete missions away from the fold while you handle the main ones.
The concept is pretty good, on the whole. A few details do let the game down. Most of the time in the base is spent running from point a to point b, and the investigations there often do not feel like they are worth the time you spent running around. However, there is a lot of backstory and watercooler chat going on if you pay attention. The dialogue system also has a problem in that if you choose to (or accidentally) skip a line, you might not have got all of the content even with subtitles on, leaving you wondering why something unusual has just happened. The checkpoint system is also unforgivable. You can fight for a good fifteen minutes to finally have a Muton dropped on you who takes your squad apart, and the last checkpoint was before the fifteen minute fight.
That said, there is a lot in the game's favour. The squad combat feels a little rushed, but is immersive. It can be fun playing with different abilities, and the game encourages you to cause diversions by putting up a turret, throwing out a hologram of an agent to draw fire, or even eventually mind controlling aliens to attack each other. These factors allow for a greater level of strategy than some might expect, but diversions and gunfire are pretty much it.
The story is well told, with only a couple of minor qualms. I did find Carter referring to Axis before I had been told the name, but I may have skipped a conversation line that indicated he knew it already. Being stuck in the base except when on missions does mean that some of the terror of being a tiny force facing the ever-progression invasion of the planet is reduced, but some of the conversations and soldier reactions do encourage the fear a little. Notes dotted around the maps and autopsy reports found around the lab in base add to the depth, but I did find myself wishing for sidequests in-mission, rather than simply doing the one thing and running from fight to fight.
The game is definitely an interesting experience, and I would recommend it to XCOM fans for the story it provides, and the look at the history before UFO: Enemy Unknown took place. However, don't go expecting the XCOM experience that you are used to. If you are a fan of Mass Effect-style games, then it is definitely worth a look - just don't expect the variety and expanse that those games offered. If you're new to the franchise, then maybe just give it a go and experience a new world told a different way.
Most recent customer reviews