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Building HTML5 Games with ImpactJS: An Introduction On HTML5 Game Development Paperback – 25 Feb 2012
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Developing Games with Impact
About the Author
For more than 13 years, Jesse Freeman has been on the cutting edge of interactive development with a focus on the Web and mobile platforms. As an expert in his field, Jesse has worked for VW, Tommy Hilfiger, Heavy, MLB, the New York Jets, HBO, and many more. Jesse was a traditional artist for most of his life until making the transition into interactive art, and he has never looked back.
Jesse is a Technology Evangelist at Microsoft focusing on Windows 8 and Gaming. He is an active leader in New York's developer community. He is also active in the online community as a writer for several development sites including Adobe Developer Connection, O'Reilly Media, Inc., and Activetuts+. He can be found on twitter at @jessefreeman. Jesse also speaks at conferences and does workshops, which you can find schedules for on his website at http://jessefreeman.com.
Top customer reviews
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There may well be a lot of useful information for Impact developers here but I think that the title has been chosen to try and broaden the books appeal and to sell to those, like me, who were daft enough not to do enough research.
Most helpful customer reviews on Amazon.com
It's a great quick read and a bargain if you're curious about the benefits of using Impact for your projects. Aside from the slight misdirection the book's title implies, it's wonderful writing and worth the money.
Even if you don't use impact.js you can still look at the logic of the code and use it in other game engines (a timer still works as a timer, an if statement is an if statement etc)
Currently I am building a game for the Chrome Web Store that you can check out here(work in progress): [...]
I'm not here to convince you to buy impact or this book but the time you save from coding in impact is noticeable(time is money and $100.00 to shave off months of coding is a lot of time saved), you can have a working player with animations, collision detection, working enemies and basic AI in under a month with little effort. This book also contains various useful solutions that you are able to use as a reference for coding in impact.
One note, I do not believe this book has anything on saving locally or using a database to store player information, so that would require some knowledge of using local storage with JS/HTML5, or probably a book on just basic HTML5/Canvas.
It has complete step by step explanations for each and every part of the code so the users are not lost on added methods and properties.
As a matter of fact, the contents of this book covers all the essentials in making 2d games.
A lot of the basic movement algorithms are included and can be copied to other future games.