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Broken Sword: The Angel Of Death (PC DVD)
- Built upon an entirely new and dedicated engine, Broken Swords promises a greater level of detail to the world and of belief in the characters than previously experienced in adventure games, whilst keeping that same excellent artwork and attention to detail that has always made the series so popular.
- Thanks to the Proprietary Virtual Actor System the player will be able to read the emotions of the characters and also develop an extremely close relationship and strong level of empathy towards the heroes and the diverse and colourful cast of characters.
- Broken Sword: The Angel of Death features rich and varied environments from around the globe for the player to explore.
- For the first time ever in the Broken Sword series, Revolution Software have introduced time pressured situations ensuring the pace of the game is never static
- Challenging but logical puzzles
- Intriguing and gripping story that's based on a mixture of fact, fiction and conspiracy theory
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- Platform: Windows XP
- PEGI Rating: Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
- Media: Video Game
- Item Quantity: 1
When the forces of ancient worlds, past forgotten myths battle against the power of old friends. When current emotions clash with past regret, and when some guys in York design cunning puzzles, write funny scripts and orchestrate the type of music to make the hair on the back of your neck stand on end, it can only mean the fourth instalment of Broken Sword has been born.
After reluctantly battling dragons, Mayan gods and becoming a Knight of a long lost Holy Order, unwitting hero George Stobbart settles down to a life of mundane 9-5 office work. Who would have thought that a mysterious and beautiful woman would enter his life? A woman whose sudden disappearance draws him into a desperate search for a nefarious artefact of great and terrible power. (Well apart from those guys in York, that is)
Emotion, humour, time pressure and puzzling combine for the latest Broken Sword Adventure and unfortunately for George, it looks like the world needs saving one more time.
Top customer reviews
And starting up 'The Angel of Death', you can fairly easily see what Sony saw as a problem. Controls is clunky and unresponsive, George walks slowly and stoicly as you direct him, clipping and pathfinding problems abound and the graphical transition to 3D still proves to be a slight problem to Charles Cecil's Revolution Studios. The sense of danger in the opening scene is there, but the slow strategy of examining, finding and using items is not condusive to action as a whole. George Stobbart is not an action hero.
And it's when you realise this that the game as it is meant to be clicks into gear. Everything that George comes across that is of any importance can be scrutinised, and the vocal work is of the highest standard. Seemingly impossible situations can be thought through and played at a leisurely pace, and the fully interactive nature of the scenes makes this an enjoyable experience.
Characters are, as usual, varied and interesting, and the almost accidental part that they play in George's life makes them all the better. The simple depth of the people you meet comes together to produce the feel of a very deep and real world, and as the game progresses this is what makes it feel like such a seminal experience. You feel like your actions have meaning, as the already fantastic narrative is bolstered by the inclusion of these minor people who add the fringe of humour and purpose. The self-referential nature of the game is also a plus in this regard: having George confuse Anna-Maria with Nico Collard is a genuine masterstroke, and a nod to the fans who have been with the series for over ten years.
What else is there to say? If you're a fan as I am, this is the game you wanted it to be. The transition to 3D does work, and although nothing will ever be as memorably lush as the first Broken Sword game, the fashion of fantastic narrative and memorable characters is carried on here and polished. A great story, a great experience, and a fantastic addition to the series.
Apart from having to practically buy a new computer to play the damn thing, all the tasks and puzzles in the game seemed pointless and unrealistic.
I am disappointed to see the dry humour, which is what I really loved about Broken Swords 1 and 2, was completely non-existant in the Angel of Death.
The 3D graphics are brilliant but, like a reviewer before me, I am not happy about walking around not really knowing where to go or what to do unlike in previous BS's where you were kinda nudged in the right direction!
And I agree with other reviewers that the ending was just not worth all my hard work! I'm still not sure what happened!
Overall, it was an OK game, I would play it again, maybe, one day, but there was no way I could play it without a walkthrough. It definitely isn't as re-playable as Broken Swords 1 and 2 which if I've played them once, I must have played them 20+ times!! (and haven't got bored of them yet!)
Oh yeah - and what's with all the computer-hacking?? Got a bit repetitive for me!
The bad things about the game were the music and the voices. The music in BS1 and 2 were scored by a classical composer named Barrington Pheloung. He is most famous for scoring the music for the Inspector Morse TV series, and he created some wonderful music. Unfortunately, he is not present and the music is lacking somewhat especially with the fact that short tunes seem to get played randomly just to keep you going through a new scene rather than adding to the atmosphere. Secondly, although, it is great that Rolf Saxon reprised his role as the laconic George Stobbart from Idaho, I was quite disappointed in the voice actor for Nico, and slightly dismayed that all the other characters did not seem quite as alive as George, as I assume that all the other voice actors haven't worked on Broken Sword before.
Now the good points! I enjoyed every minute of this game, including those times I had to pull out my hair to get my circulation to my brain going, as it reminded me of all the great times I had had with BS1 and 2, and I thought how nice it was that there was another point-and-click on the market. The puzzles were clever as always and induced the appropriate satisfaction you get from solving it. They weren't too easy or too hard and the learning curve for them was just right. The story was fascinating, once again. Maybe the developers could have put more effort into the research a bit more as there is much history they could have incorporated, but it was enough. I did like the "action" elements which I presume were a leftover from the previous instalment of Broken Sword released for consoles (did not like that one) and they were also quite satisfying to do to.
Yes, the characters have no intelligence and will walk directly into walls when you click somewhere, but that's the point of point-and-clicks as you are supposed to be the intelligence for the character you control. Yes, there are loading times, but in my history of playing games, I have never found any decent game not to have loading times, and any true Broken Sword fan would not mind, because loading times have existed ever since the first adventure games were released!
The whole reason for point-and-clicks is to use your head and to have patience. If you want mindless explosions and quick action then this is not the game for you and I expect you would not be interested in any way. But for those who used to love these types of games, it is a welcome blast of fresh air to be able to return to something familiar.
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