Blender Studio Projects: Digital Movie-Making Paperback – 21 May 2010
Enter your mobile number below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
Getting the download link through email is temporarily not available. Please check back later.
To get the free app, enter your mobile phone number.
From the Back Cover
You can do it with Blender, and here′s how
Create professional assets for film, video, and games with open–source Blender 3D animation software and this project guide. Using the Blender–created short film Mercator as a real–world tutorial, this unique book reveals animation and movie–making techniques and tricks straight from the studio.
Master the essentials of preproduction. Organize sequences and shots and build an asset library. Re–create an action scene from Mercator using actual movie assets. It′s all here and more in this hands–on guide.
Learn key Blender attributes, tools, and pipelines for professional results
Conceptualize, write a story, sketch the art, and storyboard your concepts
Organize sequences and shots, build an asset library, and create 2D and 3D animatics
See step by step how to add textures and materials for added realism
Learn organic and inorganic mesh modeling and add clothing that wrinkles and moves
Master the rigging of objects, environments, and characters
VALUABLE COMPANION DVD
The DVD includes starter, intermediate, and final files, as well as movie files to help you every step of the way.
About the Author
Tony Mullen, PhD, teaches computer graphics and programming at Tsuda College and Musashino Art College in Tokyo. His screen credits include writer, codirector, or lead animator on several short films, including the award–winning live–action/stop–motion film Gustav Braustache and the Auto–Debilitator. He is the author of Mastering Blender, Introducing Character Animation with Blender, and Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D, all from Sybex. Claudio "malefico" Andaur is an artist with extensive experience in the use of open–source tools. He works for Licuadora Studio, an animation studio in Buenos Aires, and was cowriter, TD, modeler, animator, and animation supervisor on the 3D CG feature film Plumiferos, produced in Argentina. He won the Blender Foundation′s Suzanne Award for Best Character Animation in 2009.
Most Helpful Customer Reviews on Amazon.com (beta)
The book's bonus DVD holds nothing back, providing characters, scenes, and software programs that are right now being used to realize a new movie project. Plus, the illustrations are very will done, too. In the past, Blender books have suffered from poor translation from screen image to book image. It looks like the problems of much earlier books has been fully solved with the latest crop, which certainly includes this one.
O livro é interessantissímo, pois entra em assuntos de uma pré-produção até a conclusão de um filme.
É claro que um livro não seria capaz de de abordar todos os aspectos de cinema mesmo por que ele tem o objetivo também de transmistir alguns conceitos sobre a ferramenta Blender.
Mas gostei e é mais um bom livro do Tony.
To the world.
The book is really interesting... talks about many diferents points of a film production using the Blender tools.
Of course it's not possible to show every think but it can give us a path.
One more good book of Tony.