Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering Paperback – 3 Mar 2013
|New from||Used from|
Customers Who Bought This Item Also Bought
Enter your mobile number below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
Getting the download link through email is temporarily not available. Please check back later.
To get the free app, enter your mobile phone number.
About the Author
Ben Simonds is a 3D artist and co-director of Gecko Animation Ltd., an animation and post-production company based in London, England (http://geckoanimation.com/). He first started messing around with Blender back in 2005, when he had no idea it would eventually become a major part of his day job. Since then he's authored a wide variety of tutorials and articles for his own website (http://bensimonds.com/) and other Blender community websites, including Blender Cookie and BlenderNation.At Gecko Animation, he produces visual effects, models, animation, and graphics for TV and advertising. His work has appeared on major UK TV channels like the BBC, Channel 4, and Dave. Gecko Animation's inhouse short animation Assembly: Life in Macrospace won the 2011 Suzanne Award for Best Designed Short Film at the Blender Conference in Amsterdam.
What Other Items Do Customers Buy After Viewing This Item?
Top Customer Reviews
The first two chapters provide an overview to the two tools used in the book, Blender and GIMP, including an introduction to working with objects in the user interface. The third chapter provides guidance on how to go about getting inspiration and reference material for a project, how to create effective compositions and test them in blender, and using GIMP to create reference sheets so that your reference materials can be incorporated into Blender to help you while you work.
Chapters 4 and 5 focus on the techniques for creating models starting with adding placeholders for the modelling objects and moving on to refining the details by working with topologies, meshes, and modifiers. Various techniques used for each of the different types of objects in scenes are discussed, giving examples of how to create different kinds of effects that you might use in your own projects. Chapters 6 and 7 focus on using the Sculpt mode in Blender to create detailed forms and textures.Read more ›
The book's projects have been well chosen are all very do-able. Your results may not turn out exactly as in the book but the processes and workflows are something that you will get a lot from and for me that element is just as important if not more so. The layout of the book can get a little confusing at times, since the author suggests on occasion that you jump to another chapter to learn a technique or get an explanation and then return to the current one, but it still all seems to gel pretty well and it didn't cause major difficulty since these instances are well highlighted by the author.
It will be assumed that you can get to grips with a graphics editor too (GIMP/Photoshop) so if you already have one of these then you will be fine.
On a personal level, this book made me search for other third party tools that might speed up certain processes (for example, the author encourages you to use Mesh Lab at one point) but I went on and researched lots of other software and plugins to aid in the creation process (for example, the Contours retopology plugin for Blender). I also got the chance to delve into the many corners of the Blender software where I had feared to venture before and discovered some of my strengths and weaknesses while at the same time building a new and badly needed confidence with the software.
In conclusion, I'm not sure what kind of text sandwich this review is making but I have absolutely zero regrets in purchasing this book and highly recommend it.
It is really a guide to making those projects within the book, which I did not copy and make but instead tried making other things. The projects are very well illustrated in colour and it also has a CD with lots of data files.
This book certainly broke the ice for me with its explanations and allowed me to gain a better understanding of modelling and texturing in Blender.
I would recommend it to anyone starting out and trying to make headway in this wonderful but complex software.
Most Recent Customer Reviews
Look for similar items by category
- Books > Computing & Internet > Computer Science > Information Systems
- Books > Computing & Internet > Digital Video
- Books > Computing & Internet > Programming > Algorithms
- Books > Computing & Internet > Programming > Graphics & Multimedia
- Books > Computing & Internet > Software & Graphics > Business & Home Office
- Books > Computing & Internet > Software & Graphics > Graphics & Multimedia > 3-D Graphics > 3D Studio Max
- Books > Computing & Internet > Software & Graphics > Graphics & Multimedia > 3-D Graphics > Maya
- Books > Computing & Internet > Software & Graphics > Graphics & Multimedia > Animation & Multimedia
- Books > Computing & Internet > Software & Graphics > Graphics & Multimedia > Image Manipulation & Creation
- Books > Computing & Internet > Web Development > Web Design > Web Graphics & Animation