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The Chameleon: Multi Award-Winning Board Game
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- CATCH THE CHAMELEON: A social deduction board game where players must race to catch the Chameleon before it's too late.
- ONE SECRET WORD: Everyone knows the secret word - except for the player with the Chameleon card.
- DON'T GET CAUGHT: Use hidden codes, carefully chosen words, and a bit of finger pointing to track down the guilty player... before they blend in and escape!
- EASY TO LEARN, QUICK TO PLAY: Like all good family games, it takes 2 minutes to learn and only 15 minutes to play. Recommended for 3-8 players and ages 14+.
- MULTI-AWARD WINNING: 'Best Party Game' at UK Games Expo. 'Seal of Excellence' from Dice Tower Games.
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|Shipping||FREE Shipping||FREE Shipping||FREE UK Delivery on orders dispatched by Amazon over £20||FREE Shipping||FREE UK Delivery on orders dispatched by Amazon over £20||FREE UK Delivery on orders dispatched by Amazon over £20|
|Sold By||Big Potato||Amazon.co.uk||Big Potato||Banter Board Games INC||Gifts To You (UK)||uGado|
|Age Range Description||—||7+ years||—||12 years +||8 years +||3+|
|Are Batteries Needed To Power the Product or Is This Product a Battery?||No||No||No||No||No||No|
|EU Toys Safety Directive Age Warning||Not suitable for children under 36 months||Not suitable for children under 36 months||—||Not suitable for children under 3 years. For use under adult supervision||Not suitable for children under 3 years. For use under adult supervision||Not suitable for children under 36 months|
|Item Dimensions||32 x 8.99 x 19.99 cm||37.46 x 27.94 x 5.72 cm||24 x 24 x 8.99 cm||25 x 5.5 x 25 cm||27 x 7 x 27 cm||40.1 x 25.4 x 4.8 cm|
|Number of Players||3; 8||2 to 4||4||4-16||3-6||4; 2|
This product is subject to specific safety warnings
The social deduction game of hidden identities, secret codewords and mob mentality. Keep your eyes peeled and track down that elusive Chameleon before it’s too late.
Six players. One word each. Everyone sounded pretty convincing, but someone isn’t who they say they. That someone is The Chameleon.
In each round of The Chameleon, a secret word is selected from a Topic Card in the middle of the table. Everyone knows what the word is, except for the player with the Chameleon card… but which player is it? Using cunning, social deduction and some serious mob mentality, each player shouts out a related word to prove their innocence and tries to track down the imposter. Once everyone’s said their piece, the voting begins and the moment of truth arrives.
In order to successfully track down the guilty player and win the game, players will have to use all of their teamwork and witch-hunting skills. If you’re the Chameleon, however, the rules are much more simple. Don’t. Get. Caught.
A triple-award winning party game, created by the legendary inventor of Coup (Rikki Tahta) and crafted by Big Potato.
Shuffle a Chameleon Card into the Code Cards and hand them out. One of you is now the chameleon. Roll the dice and use your Code Card to find the secret coordinates. (If you’re the chameleon, just pretend.)
These coordinates lead you to one of sixteen words on the Topic Card. Each player now says one word to prove that they know what the secret word is. Next, everyone votes on who they think they imposter was.
If you voted for the wrong player, the chameleon gets away and wins the game. If you did manage to vote for the chameleon, they still have a chance to escape by guessing the secret word.
“I love it! I love it!” – Tom Vasel, The Dice Tower “This is probably the coolest thing we have on the shelf right now” – Never Bored Gaming “A great game that you will want to check out… a rock solid game” – Bower’s Game Corner
About the Startup
Describe your products in 3 words.
Big and Potatoish
How did you come up with the idea for this product?
After we invented our first game Linkee, we realised that a lot of games on the High Street were looking a bit old and tired. So we created Big Potato Games. It’s mission: to create, craft and curate unusual new games for the good folk of Britain and beyond to enjoy.
What makes your product special?
We make games that we’d happily shell out money for ourselves. We spend ages making them look good and giving them a distinctive tone of voice. Our games also have to stick to our strict rule of three — easy to learn, quick to play and seriously moreish.
What has been the best part of your experience?
It’s great being your own boss. If we believe in a game we just crack on and do it. It’s amazing hearing from people and how much they enjoy our games. It’s also really rewarding building a brand and knowing that the better we do, the more new potatoes we can hire and the economy gets a little helping hand along the way.