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Bezier Games Suburbia Board Game

4.8 out of 5 stars 17 customer reviews

RRP: £50.83
Price: £34.97 & FREE Delivery in the UK. Delivery Details
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Only 12 left in stock - order soon.
Sold by TradePlus and Fulfilled by Amazon. Gift-wrap available.
19 new from £34.97
  • A exhilarating Board Game!
  • Suburbia is fun, easy to learn, and keeps advanced players on their toes
  • From the renowned Bezier Games Studio
  • Great fun for the entire family
  • Includes extensive game explanation and game rules
£34.97 & FREE Delivery in the UK. Delivery Details Only 12 left in stock - order soon. Sold by TradePlus and Fulfilled by Amazon. Gift-wrap available.

Frequently bought together

  • Bezier Games Suburbia Board Game
  • +
  • Bezier Games Suburbia Inc Expansion Board Game
  • +
  • Suburbia 5 Star Expansion
Total price: £85.61
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Product information

Technical Details
Item Weight1.5 Kg
Product Dimensions7.3 x 29.8 x 29.8 cm
Manufacturer recommended age:8 years and up
Item model numberSUBUBEZ
Main Language(s)English
Number of Game Players1-4 Players
Number of Puzzle Pieces1000
Assembly RequiredNo
Batteries Required?No
Batteries Included?No
Remote Control Included?No
  
Additional Information
ASINB007GC7AJ4
Best Sellers Rank 12,206 in Toys & Games (See top 100)
Shipping Weight1.5 Kg
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available8 Jan. 2013
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Toy inside. Adult supervision recommended
  • Warning: To prevent possible injury by entanglement, remove this toy when the child starts trying to get up on its hands and knees in a crawling position

Product description

Product Description

Suburbia

Box Contains

1x Suburbia

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Customer Questions & Answers

Customer Reviews

4.8 out of 5 stars
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Top Customer Reviews

Verified Purchase
This is a very fun, fairly easy hex based eco game, games last about 15 minutes per player.

You build up a city by buying tiles which give you:
income, affecting money gained each turn
reputation, affecting population gained each turn
or directly effecting the amount of money or population you have.

Planning and luck both play factors in this game, which I thoroughly enjoy
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Even though we only bought this game recently, i think we have already played it more times than some of the games that we have owned for years. I would recommend anyone considering this game to buy the app first and get a feel for the game mechanics. Each tile that each player places can affect every other player and this can take some getting used to, it took us a couple of games before we fully understood what we were doing.

The game is well made and I'd highly recommend it.
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I really like Suburbia.

I think it's a very well balanced game that gives you a lot of options as to how to play, whilst never feeling frustrating or overwhelming. There are a lot of choices to be made, whether it's selecting what building you want to add or where you'll put it and doesn't take long for everyone at the table to have their own town with it's own personality.

There's not a huge amount of interaction between the different players, but you will want to keep an eye on what they are doing as some of their buildings may affect you and vice-versa. You also may want to pay over the odds for something to keep their hands off of it if you can see what strategy they are playing.

My main concern with this game when I first saw it was the artwork. I wasn't a big fan of the way the tiles looked and thought I may not be sucked into the theme because of it. And while it's still true your town might not look like a 'real place', you will grow attached to the way that it feels and the mechanics that hold it together. Now that I own it, I am totally fine with the artwork and actually think it's very well designed for presenting information.

Also, nothing bad ever really happens to you in Suburbia, only different levels of good. Whilst you might play a tile that decreases your reputation, this is usually balanced with a reward elsewhere. You'll find yourself building a town that works together, placing a tile that chains it's effects with several others will feel very satisfying and this happens often.
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What a great game!
Each player gets to build a Sim City-esque landscape and whilst there's minimal conflict (pipping someone to the post in regards to buying up a cheap sort-after-property and denying them big points is as violent as it gets), it is rather amusing as to how your chums grow their little developments. Ah, I see you're placing a slaughterhouse next to your suburb, lovely!

Just to summarise how you play the game, basically you take turns buying up (from a variable range of cheap to expensive) properties and placing them where they fit. The properties are cardboard hexes and need to sit next to each other as you progress. The thinking comes in when you place the hex - as generally each property may give income/reputation points and by placing one type of building (handily colour-coded!) next to another may give more points, or even have some negative effect!

On your little tableau, there is a tracker for reputation and income. How you've placed your properties on your turn will effect if you will receive more income (to buy buildings) for your next turn and if your reputation goes up. Reputation equals population, so the more rep you have, the more people will want to live in your little town, and the most population at the end of the game wins! A nice feature is that the scoreboard (the population board) has little 'speed bumps' every so often between the numbers which lower your rep and income by one (representing over-population) - this stops people from racing too far ahead and makes you focus on balancing your increasing population.

Great fun!
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We got this game for Christmas and it has been a big hit. It is unlike any other game I have played. The aim is to develop a successful city borough, balancing the needs of commericial enterprises with those of city residents. You have to generate income while maintaining your reputation (although some members of my family have revealed themselves to be naked capitalists who care nothing for reputation).

Gameplay involves selecting and laying hexagonal tiles, each of which represents a residential, commerical or cultural/recreational development. You get bonuses or penalties depending on where you lay each new tile relative to existing tiles (airports or slaughterhouses next to residential suburbs are not popular). There are also goals, revealed at the start of the game, which earn large bonuses at the end, and are very important for determining the final outcome. The goals and development tiles are randomly selected at the start of each game, which generates a lot of variety. Our first game took a long time while we got to grips with the rules - after that it was much quicker. A 4-player game takes about 80-90 mins.
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