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Bezier Games Suburbia Board Game
|Price:||£39.99 & FREE Delivery in the UK. Delivery Details|
|You Save:||£14.20 (26%)|
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- A exhilarating Board Game!
- Suburbia is fun, easy to learn, and keeps advanced players on their toes
- From the renowned Bezier Games Studio
- Great fun for the entire family
- Includes extensive game explanation and game rules
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This item Bezier Games Suburbia Board Game
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|Sold By||Discount Warehouses||Amazon.co.uk||Amazon.co.uk||toptoyhunteruk||Amazon.co.uk||Amazon.co.uk|
|Age Range Description||8 years +||12 years +||7 years +||10 years +||10 years +||8 years to 18 years|
|Are Batteries Needed To Power the Product or Is This Product a Battery?||No||No||No||No||No||No|
|EU Toys Safety Directive Age Warning||No warning applicable||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months|
|Item Dimensions||29.84 x 7.3 x 29.84 cm||21.59 x 31.12 x 6.98 cm||19.05 x 6.68 x 27.3 cm||21.84 x 30.48 x 4.32 cm||20.32 x 5.08 x 20.32 cm||30.02 x 6.98 x 30.02 cm|
|Number of Players||1-4 Players||2 to 4||2 to 5||2-4||—||2 to 4|
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Top customer reviews
The game is well made and I'd highly recommend it.
Each player gets to build a Sim City-esque landscape and whilst there's minimal conflict (pipping someone to the post in regards to buying up a cheap sort-after-property and denying them big points is as violent as it gets), it is rather amusing as to how your chums grow their little developments. Ah, I see you're placing a slaughterhouse next to your suburb, lovely!
Just to summarise how you play the game, basically you take turns buying up (from a variable range of cheap to expensive) properties and placing them where they fit. The properties are cardboard hexes and need to sit next to each other as you progress. The thinking comes in when you place the hex - as generally each property may give income/reputation points and by placing one type of building (handily colour-coded!) next to another may give more points, or even have some negative effect!
On your little tableau, there is a tracker for reputation and income. How you've placed your properties on your turn will effect if you will receive more income (to buy buildings) for your next turn and if your reputation goes up. Reputation equals population, so the more rep you have, the more people will want to live in your little town, and the most population at the end of the game wins! A nice feature is that the scoreboard (the population board) has little 'speed bumps' every so often between the numbers which lower your rep and income by one (representing over-population) - this stops people from racing too far ahead and makes you focus on balancing your increasing population.
I think it's a very well balanced game that gives you a lot of options as to how to play, whilst never feeling frustrating or overwhelming. There are a lot of choices to be made, whether it's selecting what building you want to add or where you'll put it and doesn't take long for everyone at the table to have their own town with it's own personality.
There's not a huge amount of interaction between the different players, but you will want to keep an eye on what they are doing as some of their buildings may affect you and vice-versa. You also may want to pay over the odds for something to keep their hands off of it if you can see what strategy they are playing.
My main concern with this game when I first saw it was the artwork. I wasn't a big fan of the way the tiles looked and thought I may not be sucked into the theme because of it. And while it's still true your town might not look like a 'real place', you will grow attached to the way that it feels and the mechanics that hold it together. Now that I own it, I am totally fine with the artwork and actually think it's very well designed for presenting information.
Also, nothing bad ever really happens to you in Suburbia, only different levels of good. Whilst you might play a tile that decreases your reputation, this is usually balanced with a reward elsewhere. You'll find yourself building a town that works together, placing a tile that chains it's effects with several others will feel very satisfying and this happens often. However this ties into the only real criticism I have of it from a gameplay perspective as, especially in the late game, it can become a bit difficult to remember all of the different modifiers happening at once (on the flip side though, it really is in your interest to remember all of your potential rewards).
The contested goals that everyone can see will also vary each game from another - as these are large incentives for building a city a certain way. When you know there's a big reward for having the most houses, all of the players will be frantically snapping them up. Whilst the secret goals that each player has mean that there is also diversity in people's towns and it's interesting trying to work out what people's agendas are.
Overall Suburbia is a fun and balanced game that fills a nice gap in my collection. It's competitive, but not fiercely so and there's not much you can do to frustrate the other players leaving the gameplay friendly. Building a town is satisfying and gives you a sense of pride and ownership when you've customised it well. It can be a little bit fiddly working out all of the different modifiers, but to the game's credit this is minimised by great design and simple rules. It's easy to pick up, but has depth and each game will feel a little bit different thanks to randomised tiles and goals. I was a bit disappointed that the box doesn't contain an insert as it would be really useful, but this is a minor gripe really. This is a game that gets played a lot and one I'm happy to have on my shelf.
You build up a city by buying tiles which give you:
income, affecting money gained each turn
reputation, affecting population gained each turn
or directly effecting the amount of money or population you have.
Planning and luck both play factors in this game, which I thoroughly enjoy
Gameplay involves selecting and laying hexagonal tiles, each of which represents a residential, commerical or cultural/recreational development. You get bonuses or penalties depending on where you lay each new tile relative to existing tiles (airports or slaughterhouses next to residential suburbs are not popular). There are also goals, revealed at the start of the game, which earn large bonuses at the end, and are very important for determining the final outcome. The goals and development tiles are randomly selected at the start of each game, which generates a lot of variety. Our first game took a long time while we got to grips with the rules - after that it was much quicker. A 4-player game takes about 80-90 mins.
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expect time taken on each turn deliberating which tile is best to take, expect taking...Read more