- Publisher: Course Technology (30 Sept. 2009)
- Language: English
- ISBN-10: 1111062854
- ISBN-13: 978-1111062859
- Product Dimensions: 23.4 x 18.3 x 1.8 cm
- Average Customer Review: 4.2 out of 5 stars See all reviews (4 customer reviews)
- Amazon Bestsellers Rank: 6,528,296 in Books (See Top 100 in Books)
Beginning OpenGL Game Programming Paperback – 30 Sep 2009
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Top Customer Reviews
The first chapter is a bit of waste - going on about why people program things like games, and setting up your window (totally Windows C++) to show your first OpenGL scene... I have found the following chapters very enlightening though... the explanation of states and primitives is good, likewise the chapeter on perspective and orthographic projections was helpful to me... camera movement too. Transformations was already in my head and likewise textures and displaying of text. I'm only using quick and dirty default lighting in OpenGL at the moment so I look forward to the chapter on lighting and also fog. All in all - a good enough buy for me to get value out of it.
The authors also expect you to have knowledge and prior experience with C/C++ and this is indeed a prerequisite to reading the book so please don't get this book if you have no experience with the aforementioned languages as you will struggle. Aside from the above points the book is a solid introduction and is written well, the CD with all of the source code on is very useful too.
Most Helpful Customer Reviews on Amazon.com (beta) (May include reviews from Early Reviewer Rewards Program)
It's good to know a little about 3D math, and have a familiarity with terms like unit vector, transformation, and dot product, but it's definitely not necessary.
I'd recommend this to anyone.