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Beginning OpenGL Game Programming Paperback – 30 Sep 2009

4.3 out of 5 stars 4 customer reviews

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Product details

  • Paperback
  • Publisher: Course Technology (30 Sept. 2009)
  • Language: English
  • ISBN-10: 1111062854
  • ISBN-13: 978-1111062859
  • Product Dimensions: 23.4 x 18.3 x 1.8 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 6,528,296 in Books (See Top 100 in Books)
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Customer Reviews

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Top Customer Reviews

Format: Paperback
I checked up on the many available OpenGL books before purchasing this. I wanted to do my OpenGL in Delphi and there's, obviously, a dearth of books for OpenGL with this language. However, don't let that daunt you - I have found that this book is very helpful in explaining concepts and getting you to understand "what" you're doing and "why" in OpenGL - the "how" will be ever so slightly different in a language that is not C++, but you'll have the hand-holding the book provides to get you through it... after all, OpenGL is a standard and the actual OpenGL bits are the same in any language.

The first chapter is a bit of waste - going on about why people program things like games, and setting up your window (totally Windows C++) to show your first OpenGL scene... I have found the following chapters very enlightening though... the explanation of states and primitives is good, likewise the chapeter on perspective and orthographic projections was helpful to me... camera movement too. Transformations was already in my head and likewise textures and displaying of text. I'm only using quick and dirty default lighting in OpenGL at the moment so I look forward to the chapter on lighting and also fog. All in all - a good enough buy for me to get value out of it.
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Format: Paperback Verified Purchase
This is a very good introductory book to OpenGL. I purchased this book because I wanted an insight into how OpenGL works and possibly to be able to produce something of my own. At the moment it's slow progress as I found that there is a lot to take in with OpenGL and a lot of it isn't very concrete until you actually sit down and code it yourself.

The authors also expect you to have knowledge and prior experience with C/C++ and this is indeed a prerequisite to reading the book so please don't get this book if you have no experience with the aforementioned languages as you will struggle. Aside from the above points the book is a solid introduction and is written well, the CD with all of the source code on is very useful too.
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Format: Paperback
This book is great for beginners provided you have a basic knowledge of programming. I would recommend it for anyone who is interested in trying opengl. The cd also contains great extra chapters on maths and some directx.
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Format: Paperback Verified Purchase
Im working my way through this book at the moment and from how far I got through it its very informative and helpful where its required. I would recommend it to anyone who wants to go into OpenGL at the 1.5 stage rather than the 3.x+ that is the current version
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Most Helpful Customer Reviews on Amazon.com (beta) (May include reviews from Early Reviewer Rewards Program)

Amazon.com: 3.9 out of 5 stars 28 reviews
5.0 out of 5 stars This is a very good book that takes you from the beginning basic steps ... 2 Oct. 2016
By TinyT - Published on Amazon.com
Format: Paperback Verified Purchase
This is a very good book that takes you from the beginning basic steps to final completed programs using the familiar C++ language. It comes with several working code examples and exercises. This would be a good book for an individual to begin learning OpenGL or for an instructor to teach OpenGL. It would be better to already have some familiarity with C++ before starting with this book.
1 of 1 people found the following review helpful
5.0 out of 5 stars Great Book for a 3d programming beginner. 21 Mar. 2007
By Daniel Pritchett - Published on Amazon.com
Format: Paperback Verified Purchase
The first two chapters of this book are pretty daunting, showing you a lot of stuff at once, but as the book goes on it goes back to the basics and builds up, so the stuff you saw earlier makes more sense. The book uses mainly the windows library for an interface and interaction, but if you search google for "glut tutorials" you can port the examples in the book quite easily. The CD is your best friend, it has introductions to a lot of stuff in the corresponding chapters that were taken out, like matrix operations and principles of 3d, there are more as the book goes on, I suggest you have these chapters on you when you're bored. It also has a great introduction to windows programming, once you learn that then you pretty much have what you need to make windows for your gl programs.
2 of 2 people found the following review helpful
3.0 out of 5 stars Good Introduction to OpenGL - but what about Games? 19 Mar. 2008
By Ted - Published on Amazon.com
Format: Paperback Verified Purchase
This book is a good introductory book, but it should have probably been called "Beginning OpenGL". The Gaming part is mentioned only briefly, and for any detail you'll have to go to what's on the CD. The CD literally makes this a decent book to buy; without the CD the OpenGL Red Book is probably money better spent. The other fault of this book is that the images are sub-par; it looks like the authors themselves did the images instead of a professional graphics house.
1 of 1 people found the following review helpful
5.0 out of 5 stars Get up and running in a few days 30 Dec. 2007
By jessecurry - Published on Amazon.com
Format: Paperback Verified Purchase
If you need to get 3D graphics into your application OpenGL is a wonderful alternative. If you want to get up to speed with OpenGL this book is one of the best alternatives.
It's good to know a little about 3D math, and have a familiarity with terms like unit vector, transformation, and dot product, but it's definitely not necessary.

I'd recommend this to anyone.
5 of 6 people found the following review helpful
2.0 out of 5 stars Windows-centric 2 Nov. 2008
By Leif A. Halvorsen - Published on Amazon.com
Format: Paperback Verified Purchase
I would not recommend this book for anyone except Windows developers. One of the attractions of OpenGL is that it is cross platform. While not a bad book, as early as the second chapter it immediately focuses on WGL, which is a Win32 API that presents an interface to OpenGL itself -- if you're not a Windows programmer you'll get lost quickly as there is nothing for you here that you can actually type in and experiment with. I don't understand why they chose that path instead of simply presenting pure OpenGL, but being Windows-centric will make this book frustrating for anyone trying to learn OpenGL on a non-Windows platform.
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