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Beginning C++ Through Game Programming Paperback – 18 Oct 2010

4.4 out of 5 stars 50 customer reviews

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Product details

  • Paperback: 432 pages
  • Publisher: Cengage Learning PTR; 3rd Revised edition edition (18 Oct. 2010)
  • Language: English
  • ISBN-10: 1435457420
  • ISBN-13: 978-1435457423
  • Product Dimensions: 18.7 x 2.5 x 23.2 cm
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (50 customer reviews)
  • Amazon Bestsellers Rank: 362,443 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

Review

1. Types, Variables, and Standard I/O: Lost Fortune. 2. Truth, Branching, and the Game Loop: Guess My Number. 3. For Loops, Strings, and Arrays: Word Jumble. 4. The Standard Template Library: Hangman. 5. Functions: Mad-Lib. 6. References: Tic-Tac-Toe. 7. Pointers: Tic-Tac-Toe 2.0. 8. Classes: Critter Caretaker. 9. Advanced Classes and Dynamic Memory: Game Lobby. 10. Inheritance and Polymorphism: Blackjack. Appendix A: Your First C++. Appendix B: Operator Precedence. Appendix C: Keywords. Appendix D: ASCII Chart. Appendix E: Escape Sequences. Index.


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Top Customer Reviews

Format: Paperback
I read the first edition of this book in my teens as my introduction to C++, and today I write C++ for a living. Have no doubts, this book is a solid C++ book. That said, it is a book for beginners, so don't buy this expecting anything graphics related.

All the games you'll make when reading this book are text based, but they're a fun way of learning the fundamentals of C++.

To summarise, I can't recommend this book highly enough for the beginner taking their first steps into C++.
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Format: Paperback
I've read the negative reviews as well as the positive reviews to see what I agree with and what I don't for a

clearer, hopefully concise review of my own.

Firstly, let me point out the obvious; "Begining C++...".
Thats exactly what this book teaches and more.

Some topics I wish were available, algorithms such as linked lists and searches and templates are not present

but they are not necessary to teach C++; rather you are taught how to USE C++ more or less.

The best thing about this book is that it's SIMPLE to understand and sets you towards GAME programming.

Many might see past that fact but game programming requires a directed approach that stems away from standard

programming most of the time; other books teach you more about banks or some other business strategy which

made it hard for me to adapt what I knew into games.

In my view; if you want to learn C++ quick and easy, enjoyably even, this is the book for you, the author says

you will not be overwhelmed and that is true if you read it patiently and actually read it and understand

whats read.

Do not expect graphics, sound or some crazy topics in a begining type of book with less than 300 pages.

You will learn:

Creating basic console applications.
IF, AND, OR logic.
Loops.
Objects and their uses.
Arrays.
Standard Template Library brief use.
Functions.
References.
Pointers.
Classes.
Advanced Classes and dynamic memory.

All the above will be explained properly and with their relevance and I missed out many things but thats the

gyst.

Good luck, I hope you enjoy this book if you buy it as I did.

~W
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Format: Paperback
This book is extremely helpful with taking the first steps to learning C++. I am currently studying Games Technology in university and I cannot begin to describe how helpful this book has been for me! Everything is laid out clearly and the structure of the coding is perfect for showing different ways you could tackle a task, leading people to adapt their own coding style with whatever method they prefer. Anyone wanting to begin programming video games should start here.
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Format: Paperback Verified Purchase
Although I agree with more critical reviews that this is a beginners book & covers only the basics where all of the examples are firmly within the console app, I would question whether there was another way to approach this subject's learning curve. So far so good for us, the exercises are do-able without going too far off topic. This is a huge subject and the book title does say 'Beginning C++' so happy thus far. Onwards and upwards we go.
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Format: Paperback
I'm a practising engineer who needed to learn to write software to model physical systems and go on to develop a basic graphical user interface. I spent ages deliberating over what book to get. This book was GREAT at taking you through from absolute basics of C++ to some of the harder but very useful stuff to do with Classes, the dreaded pointers (gulp...) etc. It does not teach you how to do graphics, but having gone through the book carefully I was then able to learn to use a graphics library (I chose SDL, but could have tackled basic OpenGL) relatively easily, because I understood the underlying basics behind the language.

The author has a sense of humour which made it a digestible read. The book goes at a good pace for me, assumes no prior knowledge but doesn't dilly dally on the really easy stuff, then takes it steady on the more tricky bits. The example games included are very good, but I ended up inventing my own as it was more fun. I keep going back to this book for reference.
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By Ashtree TOP 500 REVIEWER on 14 Oct. 2013
Format: Paperback
I initially gave this book a lukewarm review, saying the following:

"Basically this text suffers from one of the most common faults in 'Beginner' programming language books: The early chapters are easy, everything is fully explained, and you sail along with a real feeling that you're getting somewhere. Then, suddenly (usually around chapters 3-5), you find that you're not on a learning curve anymore, but standing facing a vertical cliff-face extending up into the clouds. The text, code, and explanations may as well be written in Martian."

Now that I've been using it for a little longer, I realise that this was because I was being just too impatient to learn the language. The book's not perfect, but it's much, much better than I thought after just a few chapters.

However, I still think anyone who's new to programming would do better to work through something like C++ Programming in Easy Steps, and THEN come to this book.

But yes, this is an EXCELLENT book. Don't expect to be programming GTA 17 or DOOM 12, though. Or even Space Invaders or Pong! All the games are very simple with text output - but they're a heck of a lot more fun than the usual business/science-orientated examples you find in many books.

To sum up: An EXCELLENT book, so as you've the patience to absorb each step before rushing on to the next!
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