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Baldurs Gate: Dark Alliance II (Xbox)

Platform : Xbox
4.1 out of 5 stars 14 customer reviews

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  • Five customizable characters
  • Develop throughout the game
  • Over 40 fast paced hack n’ slash levels to explore
  • Hidden areas, secret characters & hundreds of items to discover
  • Single and two-player cooperative modes
1 new from £46.99 10 used from £4.95

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Game Information

  • Platform:   Xbox
  • PEGI Rating: Ages 12 and Over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0000CBBWV
  • Product Dimensions: 18.6 x 13.4 x 1.4 cm ; 141 g
  • Release Date: 6 Feb. 2004
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Bestsellers Rank: 12,734 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

Darkness gathers yet again in the sprawling port city of Baldur's Gate. Bloodthirsty bandits stalk the trade roads and a secret society of heartless assassins dominates the criminal underworld, abducting citizens on moonless nights and dragging them screaming into the darkness. The city's most recent saviours vanished along with the Onyx Tower and so, in heroic tradition, adventurers throughout the Western Heartlands make the journey to Baldur's Gate to meet their great and unknown fate.

Embark on a new adventure in Baldur's Gate: Dark Alliance II and brave terrible dangers in search of fortune, glory and power. Face a multitude of sinister enemies while travelling through many spectacular environments in this action-packed fantasy game. Rid the lands of chaos, mastering skills, spells and deadly weapon. The fate of thousands hangs in the balance.

Amazon.co.uk Review

Billed as the role-playing game for people that didn't like role-playing games, the original Baldur's Gate: Dark Alliance was a surprise smash in 2003; now the sequel, Baldur's Gate: Dark Alliance II, is here to carry on the good fight--almost literally, as the last game ended on a bit of cliff-hanger with our heroes being menaced by the vampire king Mordoc.

Despite the Baldur's Gate name Dark Alliance II, with its real-time combat and simplified stats and rules, is more Gauntlet (or Diablo if you're too young to recognise that reference) than the Baldur's Gate PC games. This is not to imply that it's a simplistic button-basher, though; the combat is highly involved, with different styles of melee, distance and magic attacks depending on which character you choose to control. When you're not fighting (which isn't often) you can take part in those other stalwart features of the RPG genre, shopping and levelling up--both of which are made as easy and interesting as possible.

If you're wondering what has changed or been improved for the sequel, the simple answer is not much. Even the graphics seem the same and the few gameplay features that have been altered are entirely minor. To be fair, though, there wasn't much wrong with the original. --David Jenkins

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4.1 out of 5 stars
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Top Customer Reviews

So the follow up from the sublime Baldur’s Gate: Dark Alliance 1 is near and what a game it is. You’ll notice some of the game's new features right from the start. The roster of playable characters has been bumped up to five. You'll find a barbarian named Dorn, a dark elf named Vhaidra, a moon elf necromancer named Ysuram, a dwarven rogue named Borador, and a human cleric named Allesia. Each character will obviously have his or her own unique abilities and level up in his or her own unique way as you progress through the game. The games basic structure is roughly the same as its predecessor. The story as before will be unveiled via cut scenes that will pop up along the game, each chapter has its on different quests to prevent players from getting bored (unlike the first version).The series' combat has actually been tweaked some to offer a better overall experience. As characters level up, their melee attacks will develop into longer combos. As mentioned, the characters will feature some traits that are unique to them, such as the ability to wield two swords at once. In addition, you'll be able to create new items from components you'll find in your adventures. The control scheme for combat has stayed roughly the same, although you'll be able to map up to five feats to buttons on the controller. The graphics are looking a little sharper, and all the characters are beautifully detailed. I would recommend playing the first game first if you already haven’t. As a game tester I was very excited at being able to play this game its fantastic.
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This game is too easy. The first one was great, but i am i little dissapointed with this one. First you do not have a health bar for the creatures you kill so you do not know how damaged they are, but also you do not know the names of the monsters, so a lot of hard work by the programmers of creating interesting monsters is lost on us. I thought the idea of a travllers compendium would be a good idea that as you travel around and meet new monsters you can see their stats etc.
Also a lot of things are not explained in the manual. For example the different types of weapons. It tells you the main weapon catergories but not which weapon belongs in which catergories. For example what type of weapon is a battle axe? Is is a long weapon or a great weapon? These things begome important when working out which ability to spend your points on.
This is also true of lots of things in the game, that a lot of hard work has been wasted because the stat system is not properly explained. For example gloves count as weapon for the monk as she fights unarmed. But do they also count as weapons for the other characters? For example if i upgrade the gloves my dwarf is wearing, will he still get the bouns to critical hit or to combat reflexes if he is using a weapon?
I would have liked a much more detailed character stats screen that tells you for example your total chance of scoring a critical hit, total damage resistance to fire cold acid etc. It is a shame that if all of these things have been correctly calculated by the programmers that we never find out about them, and so can not make the best decisions about what armour to upgrade and where to spend our points.
Overall it is a good game, that is frustratingly short of being a great game. With a few tweaks this could have been a classic.
Michael Harvey
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Having purchased , and immensely enjoyed , the initial game , I was eager to play this , the sequel . Unfortunately , the game is overly long , and towards the end I was finding myself playing it just to complete it , rather than out of any sense of wonder or curiosity . Also , with the previous game , I had been that enthralled with it , I had played through with all three characters more than once . After playing this game through once , I was not sufficiently moved to replay it .
The frustrating thing is that it is not as if the game is any different from the first ( which was excellent ) . The graphics , sound , environments and scenario are all up to scratch ( and then some ) , but there is just something missing ...
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Verified Purchase
This game is compatible with the xbox 360 elite and slim models. The game is a top down, rpg adventure involving numerous quests and characters. Players can choose between one of five classes/races. These choices affect gameplay by altering how npc characters respond to you, what missions are initially available and equipment/skill bases. If this sounds familiar it is as the team behind this game went on to develope Dragon Age and Mass Effect. For those of you who have completed the aforementioned games you will often find yourself thinking that reminds me of Denerim or something Morrigan would say. Dont get me wrong i quite enjoyed spotting ideas that they would later improve.
As for the game itself it is great fun and offers hundreds of hours of play time. The missions and locales are interesting and levelling up and upgrading your character is highly addictive. A great storyline, diverse characters and humourous dialogue. Buy it now xboxers retro game heaven!
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By A Customer on 15 Mar. 2004
Okay, you've played the first game and get pretty much what you had in the first: great graphics and sound, hack and slash fun, as many enemies as you can shake a stick at.
But the flaws of this game outweigh the good stuff.
When the game first starts the goblins will try to outflank you 'ah', you think, 'they've tarted up the AI'. But no, this brief glimmer of intelligence is all too soon forgotten for the routines of old: fighters rush to bash head on, archers and spell casters attempt to keep their distance.
As you begin the levels are *much* larger than the original, but once you pass the midway point some of the levels are tiny, and the only (and it must be said, shining) spark of originality is the Plane of Air which is tricky and challenging. Another level features monsters that won't even defend themselves if you take your armour off.
Two player is buckets more fun...but some of the end of level bossess can be taken down in a bare few seconds even without special attacks, which makes for rather a let down when you are expecting a big and nasty showdown.
Complete the game and you get Drizzt (again, but he's cool) and an assassin whose name is meaningless unless you are a hardcore FR fan. Fans who wanted to try the 'old skool' three from the first game may well be disappointed.
The item creation idea is fun, letting you make your own mega-death implements of destruction.
The characters are more diverse and have their own mini-plots (go here, kill group X, get heaps of XP, generally), but frankly without the game being appealing enough the first time through, the desire to play through again is desperately lacking.
So, a lot of fun for 3 or 4 eveings, making it ideal rental fodder.
At the time of writing, holding out of Champions of Norrath on PS2 seems a better bet.
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