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Zoombinis Maths Journey
- Supports Key Stage 2 of the National Curriculum
- Go on an epic adventure of math and logic
- Learn critical logic and mathematical thinking skills
- Mind-bending puzzles
- Journey into the math of the information age
- Develop skills used in writing computer programs and organizing spreadsheets
- Ages 8 and up
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- Platform: Windows 98 / Me / XP
- Media: CD-ROM
- Item Quantity: 1
Add, subtract, multiply and divide. Maths, love it or hate it, it is everywhere. Zoombinis Maths Journey is mathematics but it uses logic and patterns as opposed to numbers. The set up is easy and The Learning Company has included a disc solely for adults to peruse and learn the games. Once the disc is loaded it is simply a case of getting 16 of these little creatures to Zoombiniland, a Shangri-la for all Zoombinis. The Zoombinis have different features: nose colour, hairstyle, eyes and feet. Through these differences the little people can be grouped as they play the games. You have to discover what pattern is being used each time and this varies each time you play. There are nine games in all with four levels of difficulty. The game can be saved to carry on where you left off and the instructions are all clear and concise. The age range is about right; obviously a logical child with the right degree of pattern understanding can play earlier. This is a game that a range of ages can enjoy and will teach children maths without their knowledge. The game appeals for different reasons, to some it is cute, to some it's fun to splurge mud, and to some it's just a fun game on your PC. --Lucinda Austin
The Zoombinis are weird looking creatures living on Zoombini Isle, making small useful products for the world. Then one day the Bloats arrive, they end up stealing the Zoombinis profits, so the Zoombinis decide to escape to a faraway place. You are the only one to help them escape, you need to guide the Zoombinis through strange regions, inhabited by titanic tattooed toads and pizza-eating tree trolls. Almost every area will pose a puzzle to solve, there are hundreds of Zoombinis counting on you.
This game is aimed at the seven and upwards range, but with some help my five-year-old solved some of the puzzles on his own. There are four levels each getting slightly harder, if you get all your 16 Zoombinis through a stage at a time. There is quite a detailed booklet to read, or there is an information button on each screen for help. My son found it easy to navigate and play and the game has lovely cute colourful characters, it's a very nice package overall. The Zoombinis have been designed in collaboration with teachers, so the children, while playing, are also learning an awful lot of information. To get the Zoombinis to the end of the game (over 600), will take an awful lot of time but I don't think children will get bored too quickly. I love this game and would buy another; it was great value for money. A second CD is included full of printable games and activities. Zoombinis is available for the pc and suitable for Windows 95 and 98. --Hayley Pink
Another good product from The Learning Company, Zoombinis Maths Journey promises "adventures that make maths and logic fun", and it certainly does. I asked my nine-year old son to try it out, and he was enthralled with all that was offered by these two CDs. One contains the games, the second is full of printable games and activities, and 48 puzzles. When I commented that it was educational, he said, "No, it isn't--it's just games', but he had not realised that he was using maths and logic skills on every section. The Zoombinis are cute little creatures who have to trek across treacherous terrain in search of a new utopia, due to the evil Bloats taking over Zoombini Isle. There are twelve different parts to the journey, each one requiring a different skill, and every part of it is stimulating and challenging. Without realising it, the players will solve various problems using their maths skills, organise information, develop strategies, and will test theories. This CD educates without seeming to do so. Children prefer to play than learn: Zoombinis caters for both aspects, so is a winner with both children and parents alike. Full marks for this exciting adventure for children aged seven and upwards. --Charmaine Brown
Zoombinis Maths Journey features uncommonly fun reasoning games that require serious problem solving and maths work. This CD-ROM employs basic fundamentals of mathematical thinking while keeping children thoroughly entertained throughout.
Not too long ago, Zoombinis enjoyed the good life. Though they all looked slightly different--different eyes, noses, hair, feet--such differences meant nothing to the Zoombinis. And so they lived happily on Zoombini Isle, making small, useful products, which were prized the world over.So begins this unsuspectingly addictive CD-ROM, yet the perils that face this cheerful society are not as fearsome as the amount of time you'll potentially spend on this pursuit. Beware the chubby, chattering Zoombinis if you don't want to get hooked to your computer for at least 90 minutes a session.
Adored by educators and parents alike, Zoombinis Maths Journey challenges children to employ such basic fundamentals of mathematical thinking as organising information, reasoning of evidence, finding and making patterns, and systematic testing of hypotheses. The journey follows four puzzle-filled trails, each exploring related mathematical ideas. The fundamental data and variables for all this work are the variations in the Zoombinis' features. Their "feet", for example, can be shoes, skates, whirligigs, or coiled springs (the sound effects for these items are particularly great), while their "eyes" may be heavily lidded, enhanced by eyeglasses, blocked by dark shades, or limited to just a single eyeball. Sorting and arranging these variables in order to solve puzzles requires concentrated effort from the players and the game rewards them well with inventive scenarios that evolve in fabulously curious ways as skills are gained. This may not sound like much, but when Arno the Pizza-Eating Tree Troll, who has been yammering for the perfectly topped pizza his entire lifetime, suddenly demands a perfectly topped ice cream sundae, too, it is a staggering, giddy surprise.
The product is full of so many little joys, it's hard to demand improvements. Still, it'd be a great thing if version 2 would feature something other than the monotonous, ping-ping-ping soundtrack that's featured here. But that's minor. In the end, the creators' promise that this CD-ROM will "encourage kids to develop a lifetime habit of associating fun with learning" is spot on. (Ages 9 and up) --Jean Lenihan, Amazon.com --This text refers to an out of print or unavailable edition of this title.See all Product description
Top customer reviews
Dad says, "All the stages of the game need logical thinking, even at the easiest level. While it's aimed at 7+, little sister (5) has been able to progress through many of the stages. It's an excellent combination of fun and learning.
The three levels of dificulty are exelently graded, so that it remains a challenge, and I still find the harder level chelenging! If you are thinking of getting some educational, maths oriented software, you cant get better than this.
Each of the games has its own unique characters, who will continue to amuse the player. The puzzles are well designed, and are set in almost Tolkienesque landscapes.
Now, stop reading this review, and click on the little 'add to shopping basket' button above, and youll thank yourself in the future!
The game consists of a series of logic puzzles, some very easy and some quite tricky for younger children. To lead the Zoombinis to their destination, it is necessary to complete all the puzzles along a road, and this can be frustrating for a younger child stumped on one of the harder games (especially when the game hangs at a vital moment). Having said that, the games are generally fun for a child who enjoys logic puzzles, and it is a little different each time it is played.
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