Resident Evil 2 (PS)
- T-Virus was developed by Umbrella Corp, as a Bio Weapon.
- Living things mutated into decaying creatures.
- A city is infected with blood thirsty Zombies.
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- Platform: PlayStation
- BBFC Rating: Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
- Media: Video Game
- Item Quantity: 1
Resident Evil 2 is the next chapter in the unparalleled game that defines the survival horror genre. It begins as Raccoon City continues to endure an onslaught of terror and fear as a mysterious, flesh-eating virus spreads into the town that turns everyone it infects into zombies.
Resident Evil 2 introduces players to Leon Kennedy, a Raccoon City rookie policeman, and Claire Redfield, a tough heroine in search of her brother. Players can control either Leon or Claire as they explore the entire Raccoon City locale with its huge 3D environments, and swarms of terrifying creatures of the undead.
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Resident Evil 2 was released in 1998, the year (in my opinion) when video game addictiveness was at its peak. The story takes place two months after the events of the first RE game. The T-virus outbreak that originated in a mansion in Raccoon Forest has gotten much worse, and has now spread all over Raccoon City, turning virtually everyone into flesh-eating zombies.
The two protagonists in RE2 arrive in Raccoon City with no idea of the horrors that have taken over the once-peaceful place. There's Leon Kennedy, the rookie cop who arrives on his FIRST DAY with the police department! I mean I've heard of "bad luck," but this is ridiculous! Anyway the other main character is Claire Redfield, the younger sister of Resident Evil favourite, Chris. Claire arrives in the city, looking for clues as to her brother's current whereabouts; but after a run-in with the zombies she meets up with Leon and the two of them look to escape from their worst nightmare.
In terms of the gameplay RE2 is very similar to RE1. You run around different rooms, shooting zombies, finding stronger weapons, finding keys to unlock doors, solving puzzles, and using certain items in places in order to move the game along. The inventory layout is the same as well, with options to use, examine and combine items, as well as allowing you to read any documents you've picked up along the way. But despite the large number of similarities there were numerous improvements over the first game that made this a brilliant sequel.
Whilst the game still uses 3D characters in front of pre-rendered environments, the character's movements appear more realistic, whilst in the first game they seemed to move around like robots. There's more in the way of realism when your character struggles to fight off a zombie when it grabs them and starts chewing on their neck. Also your character physically expresses their health levels. They'll stand up straight and run normally if they're "Fine"; clutch their stomach while running in "Caution"; and be reduced to a worrying limp in "Danger" status, all of which add to the anxiety and tension of RE2.
Realism wasn't just confined to the characters' movements. It could be seen in the pre-rendered backgrounds as well. The tension and the feeling of doom and gloom in the mansion in RE1 was clearly there, but most of the rooms seemed too tidy for its atmosphere. It was as if the monsters were actually taught proper house manners. But there's none of that in RE2. The streets are littered with glass shards, broken cars and blazing fires; whilst a lot of rooms in the Police Station have chairs thrown around, windows boarded up, and paperwork all over the place. It truly is a survival horror environment. There were no more embarrassing live-action scenes either. For the second game Capcom played it sensible by using tidy graphic FMVs in places; and the acting, although still a little cheesy, was much improved and could be taken more seriously.
Another major improvement can be heard in the music. It's much more intense than in the first RE, and is used perfectly at numerous points in the game both during gameplay and in the cutscenes. Speaking of cutscenes, they were really bloody and really gruesome for its time, and still are today to an extent. In one scene early on in the game, you'll find yourself in a gun shop which the owner locks up after you've entered the place. Things are already tense enough as they are, but as you go to leave through the back door the zombies break in through the shop window and dog-pile the gun shop owner. The dramatic high-pitched notes of the string instruments, combined with the owner's screams as he gets eaten to death by the zombies, is terrifying enough to cause even the strongest and healthiest of hearts to have attacks.
RE2 initially appears to be shorter than RE1. Once mastered you'll complete the game in under 2 hours each for Leon and Claire, whilst RE1 took nearer 2½ hours for Jill and 3 hours for Chris. But there is plenty of replay value. For starters there is a ranking system. Complete the game and you'll get a ranking from A to E depending on numerous factors, such as number of game saves and how long it takes you to complete the game. Getting high grades (in Normal mode, not Easy) will unlock goodies for you to use at your leisure in the next mission, therefore provided decent motivation to repeatedly get stuck into the zombie's paradise and improve your efforts.
But that's not all. RE2 comes on two discs, Disc 1 for Leon and Disc 2 for Claire. Once you've completed each character's "A" mission, you can swap the discs over and load up the other character's "B" mission. The events of the B missions take place at the same time as the A missions, but show events from the other character's POV. Your actions in the A missions can affect your actions in the B missions. For example: if you play as Leon in A and take the machine gun from the weapons storage room, it will not be there for Claire in B. This smart little idea is not only realistic but also forces you to think more carefully about your actions when playing through the A games.
Overall Resident Evil 2 is simply brilliant. It's challenging; it's action packed; and it's scary. But because of its scariness, if you frighten easily or have a dodgy ticker, you're best to seek advice from Resident Evil veterans first before you start playing this game. For everyone else this is perfect nighttime gaming.
This is by far the best Resident Evil game in the whole franchise. I loved it more than ten years ago and i still love it in 2012. In my opinion it has the best story of them all and the fact that you can replay the story from a different angle once you completed the game makes it even better. It has everything that a survival horror game needs: a thrilling story, some VERY good shock moments (i.e. mister x breaking through walls...almost game me a heart attack back in the days and scared me pretty good today as well), a dark atmosphere, lovely characters and (a MUST HAVE for every survival game in my opinion) a couple of really awesome weapons (and some of them can even be improved!). Another gigantic factor for this game being so great is the absoluty great Soundtrack. In my opinion, the soundtrack from Resident Evil 1 was the best, BUT this one is almost as good as it. I love it how they manage to give you emotions that relate to the situation in the game, like the danger when a big swarm of zombies is eating somebody, or the even bigger threat of a gigantic monster appearing, or the calmness when you open one door and you can already relax, because you hear the tune of the save room.
All this makes this game so wonderful.
It definitely earns 5 out of 5 stars.
RE2 is the much improved sequel to the original Resident Evil, and Namco have done much here to spruce the gameplay. As well as new weapons, for which new add-ons can be found to beef them up a bit, there are more zombies, monsters and unmentionables than ever before.
You also get the chance to play the game lots of different ways, starting with either one of the 2 characters available, then playing the second half of the game with the other character.
The lifespan of the game is enormous, the levels which you have to explore are beautifully rendered, the puzzles are up to their usual intruiging standard.
This is a must buy for any fan of the shooting/shock-horror genre, and RPG/adventure fans will also love it, as there are a few RPG elements build into the game.
Now on platinum at an unbelievably low price, get it now, add it to your collection, and prepare for some sleepless nights ahead as you will be playing this game well into the wee hours from behind your sofa!
To be able to still get hold of PS1 games for reasonably cheap is one of the best indicators that disks and consoles are a lot longer lived than people make out (more PC fans but you know).
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