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Icewind Dale II

Platform : Windows 98, Windows 95
3.0 out of 5 stars 16 customer reviews

Price: £17.91
Only 7 left in stock.
Dispatched from and sold by marxwax.
  • Epic party-based Dungeons and Dragons adventure
  • New playable races such as the sinister Dark Elf and the skull-smashing Half-Orc
  • Auto-balancing game-play balances the conflict to match your skill level
  • Real-time combat with the ability to pause at any moment to refine your strategy
  • Improved multiplayer support for up to 6 players

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Game Information

  • Platform:   Windows 95 / 98
  • PEGI Rating: Ages 12 and Over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: Video Game
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Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0000633YZ
  • Release Date: 8 Nov. 2002
  • Average Customer Review: 3.0 out of 5 stars 16 customer reviews
  • Amazon Bestsellers Rank: 47,746 in PC & Video Games (See Top 100 in PC & Video Games)
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Product description

Product Description

Icewind Dale II expands upon gameplay elements found in Icewind Dale offering players the ability to hone their combat skills and achieve even more powerful possessions, spells, and experience. Icewind Dale II hosts a large variety of new weapons, armour and magical items and features all the spells from Icewind Dale and its expansion pack. Additionally, Icewind Dale II includes over 50 new spells such as Executioner's Eyes and Aegis, bringing the total to over 300 spells.

A generation after the events in Icewind Dale, a grave new threat has arisen in the North; a threat that seeks to cut off the Ten-Towns from the rest of Faerun in a bitter power struggle. A vicious horde of goblins, orcs and bugbears has gathered beneath the mysterious banner of the Chimera and is attacking the port town of Targos.

The town of Bremen has fallen, goblin raiders ride the plains, and a stream of refugees are fleeing southwards to Bryn Shander and beyond. Fearing that they will be overrun, Targos has sent out a call for all able-bodied adventurers, soldiers and mercenaries to sail north to stand with the town's defenders against the encroaching horde, and it's up to the players' small band of adventurers to save Targos from destruction. Yet nothing is as it appears and as the shadow of the horde falls on Targos, the players find themselves drawn into an escalating conflict that plunges the region of Icewind Dale once again, into war.

Amazon.co.uk Review

Return to The Spine of the World, that famous mountain range of Icewind Dale II. Deep within Dungeons & Dragons' official world, The Forgotten Realms, you'll find party-based adventure par excellence. Icewind Dale II is a throwback to the earlier time when D&D simulation meant six party members, 2-D graphics and a heavy focus on story and on real-time strategy game tactics.

Icewind Dale II plays like Baldur's Gate with one major difference: you create and control your entire party, which leaves you free to experiment with the huge array of options D&D 3rd Edition makes possible. Halfling Paladins, Wizards with thieving skills, it's all possible because Black Isle dutifully added all the new skills, rules, options and feats given to D&D characters in the tabletop game.

The story line is long and epic and may be too focused for its own good. You can experiment with any character combination you want, but you can't really range far and wide, adventuring as you wish. The story concerns a goblin army threatening the human settlements far to the North and quickly begins to involve infernal implications as you learn the goblins' masters might not be of this prime material plane. The combat is fast, furious, constant and extremely challenging. One of the reasons Baldur's Gate II worked so well was that your Priest always had enough healing powers and Raise Dead spells handy. In Icewind Dale II you begin at first level, so for fully half the game you have to trudge homeward whenever somebody dies, which is frequently. The enemy appears in large numbers, usually with a spell-caster in tow, and just beyond one group of enemies is another one. It's relentless and strategically satisfying if more than a little frustrating too.

Fans of the earlier games who were perhaps a bit unsatisfied with the single-PC focus of Neverwinter Nights will delight in another chance to play party-based D&D. --Bob Andrews Amazon.com

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