Autodesk 3ds Max 2012 Essentials (Autodesk Official Training Guides) Paperback – 24 Jun 2011
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From the Back Cover
Learn Autodesk 3ds Max Quickly and Easily
This Autodesk Official Training Guide thoroughly covers the fundamentals of Autodesk 3ds Max 2012 and teaches you everything you need to become quickly productive with the software. By creating a chest of drawers, a bouncing ball, an action character, and other exercises, you′ll learn the essentials of modeling, animating, texturing, and much more. Whether you′re new to 3D or just brushing up on the basics, this is the fast and thorough grounding you need in 3ds Max.
Learn these Autodesk 3ds Max essentials and more:
Primitives, polygons, and primary modeling
Animating objects, both simple and complex
The basics of organic and character modeling
Adding color, glow, texture, and other materials
Bringing characters to life with Character Studio
Basic lighting concepts and using 3ds Max lights
Completing your projects with the right rendering
Understanding mental ray and HDRI
Practice polygonal modeling
Learn to apply UV maps
This striking Essentials book features:
Chapter–opening learning objectives
Four–color screenshots and illustrations
Essentials and Beyond summaries and additional suggested exercises
Downloadable exercise files
About the Author
Randi L. Derakhshani teaches 3D animation at The Art Institute of California and has worked as a digital artist and technical director for games and movie projects with Gizmo Games, RJB Enterprises, and Sony.
Dariush Derakhshani is an award–winning visual effects supervisor, author, and educator. He has worked on movies such as The Fantastic Four and Pan′s Labyrinth, the South Park TV series, and numerous commercials and music videos. He teaches 3D animation and is the author of all of Sybex′s Introducing Maya books. Dariush and Randi are coauthors of all of Sybex′s Introducing 3ds Max books.
Top customer reviews
Enough setting the scene.
This book is superb at teaching those who know a little about the layout of the 3DS MAX interface how to get on with drawing complex objects from simple manipulation of objects; adding and subracting, transforming, and too many others to mention. However, being of the near-noob class myself, I have noted that it sometimes misses out the "baby steps" in between stages that leaves you grasping around for what was meant by the authors. Studying and re-studying the interface and the EXACT words that are written will eventually show you the way, but it can be frustrating wasting time on what could be better spent on actually learning. Still, you could look at it that you become more familiar with the interface as you go on as a result of this.
All credit due to the authors as they have tried to make an exceedingly complex subject available to those who wish to learn. I am not sure how I would have got on though if I hadn't had a brush with 3DS Max 2008 at college and spent the past two weeks struggling to use the program from memory.
I have treated this book as a learning-manual and so far it has not disappointed. The diagrams are easy to understand and the instructions, once understood, are easy to follow. This has obviously been a work of some love and dedication.
If you buy the Kindle version, such as I did, the additional files mentioned in the book are available for download from the appropriate Sybex site. The URLs are listed in the book. The downloads are not huge and are easily to incorporate into the training schedule within 3DS MAX.
Please be aware that this book uses the Direct3D driver mode for the display, so if you are used to using Nitrous mode then some of the terms used will be a bit different between display modes.
If you want to learn pretty much everything that will stand you in good stead and give you a firm basis in the use of this incredibly complex program then this book is for you. Just be aware, that it jumps little steps occasionally as they expect you to fill in the gaps yourself. In retrospect, this is probably no bad thing as it forces you to come to grips with the interface instead of just bumbling through learning by rote.
This book is a life-saver. I was considering going back to Blender and TrueSpace, but Autodesk will be getting a sale from me in the near future thanks to this book. I can now actually produce drawings that don't look half bad. Without this book, I would be at a dead-end. Thank you.
I have now been studying 3ds max for 8 months now and have returned back to the book and am getting on better with it now.
I would recommend newbie's stay away from this book and get 'Learning Autodesk 3ds Max Design 2010' as a beginners book. Its now 2 versions out of date but it doesn't matter and I found it concise, clear and with great practices and lab sessions to help the learning curve.
For users with some Max knowledge I would recommend this book as a general overview of key areas within max but I would recommend a more specific book if you are looking to focus on a particular area such as polygon modelling or animation.
Conclusion: Newbie's = No good
Content = Good as an over view
Rating = 3
I worked through this book 1 chapter per day (a couple of hours) until I finished the book. I found that it made you repeat actions just enough to allow you to learn without finding it tedious. The book also has a nice gradual learning incline starting with modelling a basic chest of drawers to full character animation of a soldier.
I will be highly recommending this book to my course mates and will buy another (more in depth) book from these authors again.
As long as you have the time to learn, patience and determination you will succeed at mastering the basic techniques that will lead on to bigger and better things.
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