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Atelier Rorona: The Alchemist of Arland (PS3)
- First next -gen title in the acclaimed 'Atelier' series
- Anime graphics and backgrounds of PS2 games upgraded to full Cell-Shaded 3D
- Gameplay remains focused on Alchemy, Crafting and Battling
- Unique type of turn-based battle systems including support attacks from party members
- Over 30 different endings -massive replay value
- Raises the bar for JRPG story-telling
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- Platform: PlayStation 3
- Media: Video Game
- Item Quantity: 1
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Atelier Rorona The Alchemist Of Arland is an all new alchemy RPG developed by Gust the creators of Mana Khemia and Ar Tonelico series for the PS2. This all new game adopts a breath-taking anime 3D graphics while retaining the classic RPG feel of the Atelier series. Players can spent countless hours adventuring unexplored lands and synthesize rare items.
1 x Game Disc
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I'll start saying that I'm a big JRPGs fan, even though I've never played an Atelier series game, so that's the first one for me.
I usually don't like crafting, I have more fun defeating strong monsters in order to get rare items, instead of making them by myself. Atelier Rorona changed my mind: the game is all about synthesize items, but like I wrote in the title it's very addictive (I've finished the game yesterday, and I always had sessions at least of 3 hours), since you have always quests to accomplish before the deadlines, and to do that you also have to explore the different "dungeons".
I found the story pretty simple but very well-told; the graphic and the musics are really lovely too, and the fact that you can choose between English and Japanese dubbing is an appreciated feature.
So, why the 4 stars? That's because Atelier Rorona is a little different than the usual JRPGs, and while I was lucky to like it, it could not be the same if you're searching for some classic JRPG. But if you like the genre, and you're willing to try something that can be new, then Atelier Rorona really deserves a chance =)
I had played eternal sonata, and the cutesyness of THOSE characters got on my nerves. However, having never played an Altelier title before, I decided to give this one a try - and if it was bad, i would be warned off the series in future.
I cannot compare this game to others of the series as i have not been lucky enough to have played them. So i will base this game on its own merits.
The graphics are bright and colorful, maybe not 'up there' in terms of newer PS3 games, but appealing none the less. There are a few story scenes where a static picture of the character is used, similar to visual novel type games. The characters themselves are rather blocky, but this didnt detract from the game
The characters are all likeable, there are many different characters to recruit for your party, and their special battle moves are really cute! The monsters also look like something Sanrio (hello kitty) would design
The story is very basic, yet charming, and revolves around using materials and ingredients to fulfil townspeople quests to keep the workshop running. Depending on your actions, the story can also delve into the background and pasts of your party members.
The game plays a lot like Rune Factory ( a Harvest Moon type game that incorporates battling monsters as well). Similar to a harvest moon game, the player has 3 years to do various quests for the townsfolk to keep the workshop going. Every action takes time to perform, e.g it may take 2 days to synthesise an accessory. Because of this, time management is essential. It takes time to travel to areas to gather materials. The main character (rorona) levels up in two ways, alchemy/mix levels which determines what items she can create, and her battle level, which is needed when battling monsters in the field.
If this sounds complicated, it really isnt. This game is a lovely way to unwind at the end of the day, and there is something like 14 different endings! You can do quests for townspeople and the characters of your party for special events, and also influences the endings.
There are tons of things to do and places to go in this game, I was never bored for a second, in fact i wished it was longer! :p (although i got a good 25+hrs out of it for one playthrough - and there is a new game + option as well!)
I found the story charming, and it gave me hours of enjoyment, so I rate it a 5 out of 5 :p
If you like harvest moon games, this is definitely for you, or if you are a more casual gamer or just someone that enjoys a fun gameplay, grab it now!
The Atelier games follow alchemists, men and women who can manipulate elements and items to create a range of different foods, weapons, objects etc and this is no different.
The game follows a young apprentice, Rorona who is under a rather uncaring master. Their workshop is being threatened with closure and it is up to Rorona to create enough items in order to prove to the king that it is in the kingdoms interest to keep it open, so far so good. She'll have the help of friends who will help her to battle her way through mines and forests to find items so that she can complete her quest.
The story doesn't seem to be much more than this (although I am only about 6/7 hours in) and the plot doesn't really seem to thicken other than finding out that there are people who really want Rorona to fail. The characters are generally likable although a little childish and a little too girly. Their squabbles remind you of being back in a classroom with lots of kids.
Graphically the game is brilliant, lots of nice, bright, colourful visuals, interesting people and monsters and lots of areas, they are only spoilt by the lack of exploration available.
Unlike previous Atelier games, this is more similar to Mana Khemia Student Aliance. The game is based on a series of years and you must complete jobs in each year. This basicaslly involves fighting, obtaining items, synthesisng (creating items) and submitting them. You can also chose to do jobs for people which are usually fetch aned bring quests. The biggest problem is a lack of exploration. You chose where you want to go and you go, that is it. Whilst there are shops and the village square to visit, it is rather limiting.
In terms of gameplay, the fighting is simple enough. Enemy has a go then player, then enemy and so on. You can hit, use specials (which use your own life points) and items. Its generally OK if not limiting. Fighting causes you to get better and stronger. Synthesising is the chance to create items. You need to use the right ingredients to create others, these can generally be bought or found. Simple enough, yes. It really doesn't become much more complicated than this. The only problem is that it can become repetitive. The music on the other hand is fab and really catchy but I guess this will depend on what you like.
If you like japanese role play games, than you will probably like this but be aware that it doesn't have much of a story. I personally like it but it probably wont be to most peoples tastes.
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