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Atelier Rorona: The Alchemist of Arland (PS3)

Platform : PlayStation 3
3.6 out of 5 stars 21 customer reviews

Price: £14.99 & FREE Delivery in the UK on orders over £20. Details
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Total price: £45.13
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Game Information

  • Platform:   PlayStation 3
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B003XIHPE0
  • Release Date: 22 Oct. 2010
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon Bestsellers Rank: 16,172 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Atelier Rorona is an all new alchemy RPG developed by Gust the creators of Mana Khemia and Ar tonelico series for the PS2. This all new game adopts a breathtaking anime 3D graphics while retaining the classic RPG feel of the Atelier series. Players can spent countless hours adventuring unexplored lands and synthesize rare items. Synopsis The Alchemist of Arland is a classically styled role-playing game, set in a realm of alchemy and magic, with turn-based battles and complex character development. Based on a long-running Japanese series, it is the fourth console game in developer Gust's Atelier series to be released in North America, and the first developed for PS3. The game's graphics employ cel-shaded 3D characters and finely detailed 2D backgrounds, to create the effect of playing through a high-definition anime feature. Combat plays out with each character and enemy making its attack in turn. Positioning is not important in the abstract battles, but using the most effective attacks at the right times, against creatures with different elemental strengths or weaknesses, can make a significant difference in a close fight. The game's alchemy interface allows players to combine quest rewards and found objects into tools, armor, and weapons of great power or specific use. The game's ultimate challenge is to create the rarest object in the world - an object perhaps powerful enough to save the realm, or destroy it -- using exceptional ingredients and alchemistic expertise gathered throughout the adventure. The plot plays out as a series of 12 great tasks, each of which must be accomplished within a limited amount of game time, in order to proceed to the next. The story branches, according to the player's role-playing decisions, to multiple possible endings. First next -gen title in the acclaimed 'Atelier' series Anime graphics and backgrounds of PS2 games upgraded to full Cell-Shaded 3D Gameplay remains focused

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Since O'Connor has already given an overview of this game, I'll just say my personal opinion about it.
I'll start saying that I'm a big JRPGs fan, even though I've never played an Atelier series game, so that's the first one for me.
I usually don't like crafting, I have more fun defeating strong monsters in order to get rare items, instead of making them by myself. Atelier Rorona changed my mind: the game is all about synthesize items, but like I wrote in the title it's very addictive (I've finished the game yesterday, and I always had sessions at least of 3 hours), since you have always quests to accomplish before the deadlines, and to do that you also have to explore the different "dungeons".
I found the story pretty simple but very well-told; the graphic and the musics are really lovely too, and the fact that you can choose between English and Japanese dubbing is an appreciated feature.

So, why the 4 stars? That's because Atelier Rorona is a little different than the usual JRPGs, and while I was lucky to like it, it could not be the same if you're searching for some classic JRPG. But if you like the genre, and you're willing to try something that can be new, then Atelier Rorona really deserves a chance =)
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So, another Atelier game has finally come out... It probably doesn't mean much to most people, let me inform you.
The Atelier games follow alchemists, men and women who can manipulate elements and items to create a range of different foods, weapons, objects etc and this is no different.
The game follows a young apprentice, Rorona who is under a rather uncaring master. Their workshop is being threatened with closure and it is up to Rorona to create enough items in order to prove to the king that it is in the kingdoms interest to keep it open, so far so good. She'll have the help of friends who will help her to battle her way through mines and forests to find items so that she can complete her quest.
The story doesn't seem to be much more than this (although I am only about 6/7 hours in) and the plot doesn't really seem to thicken other than finding out that there are people who really want Rorona to fail. The characters are generally likable although a little childish and a little too girly. Their squabbles remind you of being back in a classroom with lots of kids.
Graphically the game is brilliant, lots of nice, bright, colourful visuals, interesting people and monsters and lots of areas, they are only spoilt by the lack of exploration available.
Unlike previous Atelier games, this is more similar to Mana Khemia Student Aliance. The game is based on a series of years and you must complete jobs in each year. This basicaslly involves fighting, obtaining items, synthesisng (creating items) and submitting them. You can also chose to do jobs for people which are usually fetch aned bring quests. The biggest problem is a lack of exploration. You chose where you want to go and you go, that is it.
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I must admit, the first feedback from other people I had of this game were that it was repetitive and cutesy.

I had played eternal sonata, and the cutesyness of THOSE characters got on my nerves. However, having never played an Altelier title before, I decided to give this one a try - and if it was bad, i would be warned off the series in future.

I cannot compare this game to others of the series as i have not been lucky enough to have played them. So i will base this game on its own merits.

The graphics are bright and colorful, maybe not 'up there' in terms of newer PS3 games, but appealing none the less. There are a few story scenes where a static picture of the character is used, similar to visual novel type games. The characters themselves are rather blocky, but this didnt detract from the game

The characters are all likeable, there are many different characters to recruit for your party, and their special battle moves are really cute! The monsters also look like something Sanrio (hello kitty) would design

The story is very basic, yet charming, and revolves around using materials and ingredients to fulfil townspeople quests to keep the workshop running. Depending on your actions, the story can also delve into the background and pasts of your party members.

The game plays a lot like Rune Factory ( a Harvest Moon type game that incorporates battling monsters as well). Similar to a harvest moon game, the player has 3 years to do various quests for the townsfolk to keep the workshop going. Every action takes time to perform, e.g it may take 2 days to synthesise an accessory. Because of this, time management is essential. It takes time to travel to areas to gather materials.
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This was Gust's first attempt at creating an Atelier game on ps3. and despite being a big atelier fan, I cannot recommend this game; it is not very polished in terms of outdated graphics, repititive gameplay mechanics and mildly interesting story; the music is good though as this is Gust's strong point. I would recommend the plus version of this game on either the ps3 or vita, with cross-save functionality and which improves this game drastically in terms of visuals, gameplay and even fleshes out the story and add extra characters and duggeons and character events.
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