Temple of Elemental Evil
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- Returns players to D&D's roots
- Takes full advantage of the popular 3.5 Edition rule set
- Party-based adventuring and tactical turn-based combat
- Up to five controllable adventures
- Developed by Gary Gygax himself
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Product details
- Is Discontinued By Manufacturer : No
- Rated : Unknown
- Language : English
- Package Dimensions : 18.8 x 13.8 x 3.6 cm; 299.38 Grams
- Release date : 10 Oct. 2003
- ASIN : B0000AHOA5
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Best Sellers Rank:
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The game faithfully follows the classic Greyhawk module whereby you are charged with taking down the Temple of Elemental evil along with its many religious factions. You can choose to play the game as a righteous goody and eradicate all evil or even as a black-hearted git, chopping up all of the innocent villagers you find. You can play the game as you see fit and there are several possible endings.
The gameplay is almost divided in two, the first is the amazingly tedious mini-missions you will pick up by speaking to villagers which usually entail speaking to another villager about their flour deliveries or similar (although these can lead to some interesting encounters, they really are usually that boring). The second is the far more interesting dungeon exploring, fighting exotic creatures and finding magical loot.
This game is not Diablo, it's not a simple hack and slash, you will have to spend a lot of time obsessing about different 'skills routes' and alignments for each of your characters. This is good if you like that sort of thing but painful if you just want to get on with the game. Combat becomes quite a strategic turn-based affair where you will find a mixture of party skills essential with your fighter taking point, backed up by a healer and magic person along with a couple of mixed skilled characters.
It's also quite hard, especially at the beginning whilst you are at a low level and just getting used to the game. You will find yourself loading a saved game a lot. As the game progresses your life expectancy rises until the last few encounters. There are a few things that can swing the game in your favour and make your life a lot easier (If you figure out a way of nabbing Prince Thrommell's amazing sword off him!)
The biggest complaint about this game is almost big enough to give up playing it and prevented this game from getting a 4-star review. The game is PACKED with bugs. I even downloaded the official patch which was supposed to address a lot of bugs. God knows how bad it was prior to this. The game crashes (sometimes randomly, sometimes whilst doing specific things), it stutters (sometimes you can sit there for minutes whilst the game catches up with a simple move), some spells and magic items don't work properly, just have a look at the user-submitted bug list on the official forum to see the extent of the problems, the list goes on and on and on..... This is VERY frustrating but after you have invested a week or so of your time you may feel compelled to finish it.
You can also not progress any of your characters beyond level 10 - why? I think it's because they couldn't be bothered to do the extra work. The game also finishes abruptly with no chance to go and tidy up loose ends.
I haven't actually tried any other similar games before so I can't compare it to anything but I'm certain there must be better examples of this genre out there. If you are into the whole D&D thing and especially if you played this module before, go for it, otherwise look for something else until they sort out the almost biblical-quantity of bugs.
Don’t get me wrong, the game is enjoyable and the effort that has gone into adhering to the new D&D rules is obviously a work of love on the designers part. However, the programming and quality assurance (i.e. testing) was way below par and has only partially been redeemed by the patch. What this means is you should NOT consider playing an ‘Ironman’ game where your ability to save the game as you go along is for practical purposes removed.
As someone who loved Baldur’s Gate but was very disappointed with Neverwinter Nights, Icewind Dale and the like I would suggest that those expecting another BG2 will be disappointed whereas those more used to Neverwinter Nights will enjoy the game. This is because the game is, at its heart, a dungeon crawl with an excellent storyline but with little of the ‘atmosphere’ associated with BG. The sub-quests are less than enjoyable, which for those who do not look back with similar fond memories to the original ToEE may make the game too one dimensional. Finally, something that I liked a lot was the turn based combat that gives you time to consider what you want to do and how you want to do it, but this is something that others more used to real-time strategy might dislike.
Definitely one for the nostalgic or those who love D&D version 3.5, but also one that has left me hoping that other classics such as the Assassins Knot or the Slave Lords (I could go on) will receive the same loving treatment as the ToEE – but with a far better standard of quality control surrounding the end product!
