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Ghostbusters (Xbox 360)
- Authentic Ghostbusters Experience: The game features the voices and in-game likenesses of Harold Ramis, Dan Aykroyd, Bill Murray and Ernie Hudson in an original story penned by the writers of the original films Dan Aykroyd and Harold Ramis
- Unique gameplay: Experience unique ghost hunting, wrangling and trapping with upgradeable weapons in widely destructible environments and large scale boss fights
- All New Storyline - Set two years after Ghostbusters II, the game will feature an all new storyline as the player battles and captures well-loved and brand new g
- Hosts throughout New York
- Ghostbusters 25th Anniversary - 2009 celebrates the 25th Anniversary of the original theatrical release of Ghostbusters. To mark the occasion, Ghostbusters: The Video Game will be released, and Ghostbusters and Ghostbusters II will be released on Blu-ray disc
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- Platform: Xbox 360
- Media: Video Game
- Item Quantity: 1
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Great Games and Accessories for the Xbox 360 from Gamesbuyer.
Usually video game tie-ins are released at the same time as the movie they’re based on. Sometimes there can be short delay--but twenty years is something else. Ghostbusters never seems to age, though, with the new game a real labour of love for the developer.
|Not all of the ghosts and locations will be recognisable from the movie|
|Some ghosts need to be destroyed--not caught|
|Getting slimed is all part of the fun when you’re a Ghostbuster|
|The Stay Puft Marshmallow Man is back for revenge|
The game features an all new storyline but still manages to replicate most of the major scenes from the films, including the hotel-room capture of New York library ghost, Slimer, and the attack of the Stay Puft Marshmallow Man. Almost all of the original cast are involved, including all four Ghostbusters, the mayor, and even Walter Peck.
The game itself is mission based and has you catching ghosts with your proton packs and then manoeuvring them into a ghost trap--just like the movie. Whether that’s enough to fill a whole game isn’t clear, but the funny dialogue and celebrity voiceovers should help paper over any cracks.Key Features
- Tools of the trade: Use all the same gadgets from the movies, including the iconic proton packs, particle throwers, the ghost-locating PKE meter, and Ecto-goggles.
- Direct-to-game sequel: Bill Murray, Dan Akroyd, Harold Ramis, and Ernie Hudson all reprise their roles from the first two movies, and Akroyd and Ramis wrote the game's story.
- Nice day for a drive: Get behind the wheel of the iconic Ecto-1 vehicle from the movie and chase down the faster-moving ghosts.
- He slimed me: The game features all the most famous ghosts from the first two movies, including Slimer, the terror dogs, the Stay Puft Marshmallow Man, and Vigo.
- New York, New York: The highly detailed environments allow for plenty of collateral damage, as a special counter rates the carnage you’re causing in dollar amounts.
Texan developer Terminal Reality first found fame with the PC-based 3D shooter Terminal Velocity in 1995. Since then, this group has created everything from Monster Truck Madness to flight simulator Fly! to the BloodRayne series of vampiric action titles.
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the only thing that everyone disagrees about is the direction of the game - idealistically the game should be a sandbox game, driving the Ecto-1 to places to catch ghosts, but they went with a location to location style instead. i think they chose this cause they wanted to preserve the story as a movie keeping the pace of the locations they use rather than a empty city with a few intractable buildings.
so please if you are a Ghostbusters fan, play this as its the only way to experience the last ghostbusters movie, and see harold ramis play Egon one last time.
There probably aren't many people around who haven't heard of the Ghostbusters films, cartoons, toys, breakfast cereal (probably), and this isn't the first time a Ghostbusters game has been attempted. The first such attempt was back in the 80's (shortly after the original film's release) which was a simple blocky adventure on the Atari, in which you drove a blocky car around, shooting at blocky ghosts with your blocky characters trying not to cross the blocky streams.......blocky! It was a fun, simple little game which I still have fond memories of playing on my commodore 64 (remember those?). Several other versions materialized (like a ghost) and the Ghostbusters have appeared (in one form or another) on most formats, including NES, Master System and a particularly quirky, but fun version for the Sega Megadrive back in the 90's (I can recommend that one).
So, is this newest version any good? Well, yes it kinda' is. It doesn't quite live up to the hype that preceded the game's release, although this is understandable as due to the long wait the hype just built up and up to ridiculous proportions (like a massive pie filled with hype). The only other game I can think of that has less chance of living up to it's own hype is Duke Nukem Forever (if that's even getting made anymore). The game picks up a couple of years after the events of Ghostbusters 2 (a film that's almost universally hated...I remain convinced that I'm the only person in the world who preferred the second movie to the original). The Ghostbusters have hired a new recruit to field test Egon's new weapon designs and this is where the player comes in. It's a good idea to have the player be basically an anonymous, silent protagonist as it means you get to interact with the `actual' Ghostbusters and feel like you're part of the crew, whilst listening to all of the (mostly) witty banter. The Ghostbusters are all voiced by their movie counterparts and the comical script is written by the original movie writers Dan Ackroyd and Harold Ramis.
The actual gameplay is similar in style to Gears of War (for want of a better example), although unlike Gears of War, this is actually fun (oooooh, controversial). The main character is controlled from a third person, over the shoulder view, while aiming and firing is controlled via a floating crosshair which displays the health of any enemies you point it at. The basic idea is that you blast a ghost until its health decreases to almost zero, at which point you fire off a sort of tether blast which imprisons the enemy. While it is trapped in this beam, your character (or one of the other Ghostbusters) can throw out a trap. The idea then is to wrangle and maneuver the ghost into the beam of the trap and once it's inside, collect the full trap. This sounds long winded, but it's actually quite good fun and you can even bash the tethered ghosts into walls, or slam them into the floor to weaken their resistance when dragging them into the trap. Also, it's important to state that you don't have to go through this routine for most of the smaller ghosts or possessed items/ furniture etc, they just go down after a bit of blasting, so the whole trapping ghosts thing doesn't get old too quickly.
As you go through the game catching ghosts and generally wrecking stuff, like the, uh...'real' ghostbusters (not the cartoon), you earn money which can be spent on the usual weapon upgrades. This adds an extra level of interest, as it's helpful to have extra traps, more powerful beams upgraded secondary weapons, etc, and gives you something to aim for (other than ghosts).
The weapons themselves are actually pretty good fun to use, and each one is useful at different times, although you'll mainly find yourself using the proton beam, as to be honest, any other kind of projectile coming out of the Ghostbuster's gun just seems wrong, somehow. It's also the most fun to use and has the most uses (the aforementioned ghost grappling business mentioned earlier). The slime tether is a fun weapon, although this too only has a few uses throughout the entire game, which is a shame. The additional weapons would work better and feel more important if there were more uses for them in throughout the course of the story. They are a welcome addition though, and it would be strange and slightly dull if what is essentially a shoot `em up contained only one type of weapon for the main character.
In summary then, this is a nice game that does the Ghostbusters proud and was worth the wait....as long as you were just casually waiting while getting on with your life and not, um...holding your breath or anything. Um.........GHOSTBUSTERS!!!
Overall score: Four ghoulies out of Five.
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