Assassins Creed Origins Limited Edition (Exclusive to Amazon.co.uk) (PS4)
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- The limited edition contains rare gear and weapons for your Assassin Note : Weapons are not physical thing.
- Defeat your enemies with the "Espasa" a rare double-edged weapon, a favorite of Spanish mercenaries
- Never fall in battle with "Auxiliary Shield", a rare shield employed by Roman auxiliary troops
- For range attacks equip with the "Swift Branch" shotgun bow, designed by the Numidian cavalry for use on horseback
- Experience the mysteries of ancient Egypt - Uncover lost tombs, explore the pyramids, and discover the secrets of mummies, the gods, and the last pharaohs
- An origin story - Start here, at the very beginning, with the never-before-told origin story of Assassin's Creed. You are Bayek, a protector of Egypt whose personal story will lead to the creation of the Assassin's Brotherhood
- Embrace action-RPG - Experience a completely new way to fight as you loot and use over one hundred weapons with different characteristics and rarities. Enjoy deep RPG progression mechanics, choose your preferred abilities and challenge your skills against unique and powerful bosses
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Platform: PlayStation 4 | Edition: Limited Edition
Exclusive to Amazon.co.uk. Journey into Ancient Egypt, the most mysterious place in History, during a crucial period that will shape the world. Discover the secrets behind the Great Pyramids, forgotten myths, the last pharaohs, and - engraved in long-lost hieroglyphics - the origin story of the Assassin's Brotherhood.. Mercenary Pack
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Set in 49BC Ancient Egypt (a long way from London or France) we play as Bayek, the last Medjay and protector to the Pharaoh and people of Egypt. As we learn from flashbacks and progressing in the story, Bayek is deceived, betrayed and left with nothing. When we start the game it's one year later and we're killing one of the men involved in a rather jarring and confusing cutscene, before we're then thrown into the tutorial fight. I won't lie, the beginning is a little confusing regarding what's going on and why you're doing it but after five or so hours it begins to make sense.
Despite the initial confusion, the game is paced quite nicely and explains everything as you go. The setting of Ancient Egypt and its characters are really quite stunning and this is, by far, the best Assassin's Creed to play in terms of setting and immersion. Everything is so detailed and feels alive, from the bustling towns and cities, the people wandering the streets, the random fights that break out between factions and the sheer scale of the world. The story also benefits from the setting as well as it allowed the team to be a bit more creative and surprise you. Ancient Egypt is a mysterious and dark place and this is weaved into the story quite well.
Bayek is probably my favourite character to play in the entire series as he possesses charm, skill, that sense of honor and duty you'd expect from a Medjay but also a bluntness in some situations that made me smile. I feel like I actually care what's going whenever a cut-scene plays or whenever characters begin speaking and I haven't really felt that in the last few games. Overall, I'm content with the story and pacing of the story in Origins. It still has that typical AC structure of "here's a big bad guy, but here's five of their minions you'll have to find and kill first" but with the combination of a massive open world and re-worked game structure, it feels much more enjoyable to play through.
I could sum up this segment of the review by simply saying this -- Assassin's Creed: Origins is stunning. However, that wouldn't be doing the game or the development team justice if I just left it there. Every year the games have improved graphically and Origins is absolutely no exception. Character models are detailed and interesting, the locations are vibrant and full of colour and feel unique and the overall immersion of the game is fantastic. This is helped even more by the addition of a gorgeous day/night cycle and little details like your robes blowing in the wind, being able to light torches, the wildlife and idle animations that help bring the game to life.
I wandered into the desert just outside of Siwa, the town you initially start in, just as the sun dropped in the sky and stood there overlooking a beautiful oasis just off in the distance. The water was sparkling and glinting in the sunlight and I just couldn't help but open up the photo mode and begin snapping pictures! It gets even better when you summon Senu, your eagle, and are able to fly around above and just take in the scenery. Hands-down the best setting for the series yet and easily the best-looking as well.
The biggest change in Origins is that it now plays as an open-world RPG. With this comes a whole host of improvements and additions that really does bring the game, and the series, forward. Combat blends a mixture of light and heavy attacks with blocking, parries and dodging as opposed to standing there waiting to counter-kill everyone. With the addition of difficulty modes, combat can often be quite challenging as simple button mashing will get you nowhere. Enemies have a variety of weapons equipped so you have to learn how and when to attack and fighting multiple enemies can be challenging.
However, despite the overhaul to the combat system, it feels very clunky and awkward at times. The lock-on system is great for one-on-one fights but as soon as you get into a fight with multiple enemies it becomes frustrating. You'll be dodging around a fair bit during combat but due to the camera position, you often end up backed in a corner or getting stuck on the scenery. When everything works it feels great but when things get clunky, you'll end up getting annoyed. I have personally found that changing the controls from default to alternative have improved the feeling of the combat but it's not perfect.
The open-world is quite large and filled with things for you to do. Unity and Syndicate had gorgeous areas to explore but they weren't open-world so after a while you ended up feeling constrained in where you could go and everything started to look the same. Origins has a massive landscape for you to explore and immerse yourself in. Siwa, the first village you find yourself in, looks great and has plenty to do for the first five hours or so but you'll soon be itching to hop on your camel and charge off into the desert and explore!
Due to the RPG mechanics of the game, the way it plays is much improved. Weapons are obtained via a loot system through treasure chests, killing enemies and quest rewards. There are various weapon types that you can use including dual daggers, heavy maces/axes, swords and spears as well as three different bow types. Light bows fire quickly but don't have a lot of power, warrior bows can fire multiple arrows at once and predator bows have increased precision damage and can be aimed in first person. Weapons can be upgraded and even improved to your level so if you have a favourite, you can keep it for as long as you like!
You can craft and improve your gear to increase things like your overall health, melee damage, ranged damage and resistances. This can be done by hunting the vast array of wildlife throughout Egypt in a system that feels very familiar to Black Flag but no less rewarding. The animals and wildlife in general is fantastic and really does spirit you away to the era. Birds will come gliding down into the sparkling blue water, predators lurk in the shadows and attack in packs and the large creatures do actually put up a fight and feel somewhat realistic. There is also a variety of outfits that Bayek can buy/obtain and wear that change his appearance. Also, we can finally choose to toggle our hood on or off!
Bayek levels up by earning XP through completing main missions, side quests, killing enemies, hunting and exploring the numerous activities on offer. You can spend your points on a rather large and entertaining skill tree that provides access to loads of abilities and upgrades. You can unlock parries, passive HP regeneration, increased money from selling, stronger attacks, poison/sleep darts, slow-mo bow attacks and even the simple ability to meditate and speed the day/night cycle along to a moment of your choice. It's a familiar upgrade system but it's also a PROPER and in-depth system that works very well with the rest of the game and helps to pace your gameplay and rewards.
Enemies also have levels and will deal/take less damage depending on your own level. This adds a sense of danger when exploring or trying to plan your route through an enemy outpost as you have to work out which ones to eliminate first or return to later when you've levelled up. Admittedly, this doesn't feel very 'Assassin's Creed' but that is actually a good thing. Syndicate introduced a similar system but never really developed it. It's about time Ubisoft removed the shackles from previous games and the RPG mechanics in Origins work really well and help deliver a better game and a breath of fresh air for the series.
Ever wondered where the whole 'eagle vision' thing came from? Well, in Origins you can summon your faithful eagle, Senu, whenever you like at the press of a button. You can control Senu in the air and use her to spot things far off in the distance like animals, enemies and activities. Origins doesn't feature a mini-map so when you're sneaking about in ancient temples or enemy outposts you actually NEED to use Senu in order to see things from a different perspective and tag enemies for Bayek. It's actually quite fun to do this and breaks-up the traditional system of relying on a mini-map constantly and it also fits into the lore of series so it all makes sense!
Aside from the main story and numerous side quests (which, by the way, aren't all that bad) there are lots of things going on in Ancient Egypt that you can get involved in. You can find and explore ancient, hidden tombs and plunder its riches, hunt animals to gather materials, scour all the viewpoints to defog the massive map, partake in a spot of stargazing, hijack cargo carriages, sneak through enemy outposts, buy different mounts, weapons and ammo or just sit and watch time go by. This is the biggest and most involving AC game to date and really gives your money's worth. It's a game you can sit and play for five hours and accomplish a whole lot, or you can sit and play for five hours and do nothing but wander the massive open-world and immerse yourself -- both of which are no bad thing at all.
Overall, I'm really impressed with this game and feel it was definitely worth them taking the extra year off to work on it. Everything new feels great and all the existing mechanics like the free-running and parkour feel tightened up and improved. The game plays differently compared to all the others but this was a much needed change and has worked for the best. Featuring the best setting for the series so far and the most interesting game to play, it finally feels like Ubisoft have brought Assassin's Creed forward to match the competition rather than recycle and re-use old mechanics. Fans of the series will definitely appreciate the level of detail and improvement on here and should enjoy everything on offer! Ancient Egypt awaits!
+ Massive open-world filled with detail and things to do
+ RPG mechanics work well and are a welcome change
+ The story is involving and entertaining
+ Graphically impressive
- Often clunky combat system
- Very minor texture/NPC pop-in
- Lip-syncing during cut-scenes isn't great